Although he had failed to kill Vodka and Gin as planned, fortunately, after that battle, Fang Zheng had figured out how this world operated.
Players who had played games would not find this unfamiliar. In games, you often could not beat a BOSS just by charging in. Before fighting the BOSS, players needed to destroy certain things, take certain things away, or even step on a few magic circles. Only then could they fight the BOSS.
If players charged in without doing any of that, they would absolutely be unable to defeat a fully buffed BOSS.
The same was true in online games. Many BOSSES would activate special BUFFs, and players had to kill a certain mob or destroy a summoned item during that time to remove the BOSS's status effects and deal damage. Otherwise, it was a guaranteed party wipe.
The rules of this world worked the same way.
All it took was a little thought to realize it. Locked-room murder cases in Conan had happened more than once or twice, yet the culprit's plans succeeded every single time. From a probabilistic standpoint, that was simply unbelievable.
For example, when you pulled a string to lock a door from the inside, was there never a chance that something would go wrong and the lock would fail to catch?
In Fang Zheng's understanding, this world's rules probably automatically stacked BUFFs like [Luck +100] and [Success Rate +50] whenever a criminal committed a crime. Just like when the police chased bank robbers and let them escape—it was hardly the first time. In Fang Zheng's memory, several bank robberies in the Conan anime, whether flashbacks or ongoing cases, had ended with the police failing to catch the culprits and letting them all get away.
If described as a game, it would go