As everyone knew, social studies and surveys had shown that nearly eighty percent of male players created female characters when playing online games.
The reasons generally fell into three categories: "My daughter is so cute," "My little sister is so cute," and "My wife is so cute."
After all, what man wanted to watch another man wiggle his butt in front of him?
As for the remaining twenty percent, their reasons also fell into three categories: "Wanting to be a couple with their girlfriend in-game," "Wanting to find a girlfriend in-game," and "This is Laozi's man."
So, after driving away all the troublemaking girls, Fang Zheng quickly created another female character.
The reason he did not choose a trap was simple. As a character trait, traps were quite entertaining from the viewer's perspective. Whether in anime or manga, audiences found it amusing when a trap appeared, but if they had to become one themselves and enjoy that kind of "contrast," probably eighty percent of people would not be willing.
Fang Zheng naturally was not willing either. The trap trait was pretty cute, but when placed in reality, it became a headache just thinking about it. Those little girls did not mind stirring things up, but Fang Zheng himself wanted no part of it.
Another reason for choosing a female character was quite practical—female characters could bathe with girls!
Bathed together!
They could meet each other bare and honest in broad daylight!
What man would refuse such a wonderful thing?
As for age... after thinking for a moment, Fang Zheng chose a ten-year-old girl as the template.
The reason was simple. If she were too old, she could easily attract men's pursuit. But a ten-year-old girl generally would not be pursued by anyone, allowing her to avoid a whole pile of