Ch. 1681Found a Clue (Didn't Want to Get Up, Stayed Curled Up in Bed Sleeping)
Key Plot Points and Events
- Fang Zheng arrives at a cave where a group of adventurers is being attacked by monsters.
- He saves the remaining adventurers (a Priestess, a Female Brawler, and a Female Mage) using his powerful Divine Arts.
- After leaving the cave, they go to a nearby town. Fang Zheng follows the Priestess to the Adventurer's Guild.
- Fang Zheng sees a quest to eliminate bandits in the deep mountains and feels a bad premonition, realizing this could be the clue he's looking for.
- He tries to register as an adventurer but hesitates due to sensing Order's influence in the registration form.
Character Developments
- Fang Zheng: He demonstrates his powerful Divine Arts, saving the adventurers. He shows curiosity about becoming an adventurer but hesitates due to sensing Order's influence.
- The Priestess: She leads Fang Zheng to the Adventurer's Guild and reports her mission. She shows concern for her fellow adventurers and is surprised by Fang Zheng's suggestion.
- The Female Brawler and the Female Mage: They are injured but survive. The Female Mage is poisoned but is healed by Fang Zheng's Divine Arts.
Significant Themes
- Order vs. Chaos: Fang Zheng senses the functioning of Order in the registration form, which makes him hesitate due to the contamination of Chaos in this world.
- Divination Spells: The Divination Spell leads Fang Zheng to the quest, implying that it might be a way to find clues in this world.
Character Interactions
- Fang Zheng and the Priestess: Fang Zheng saves the Priestess and her companions, and they develop a friendly relationship. He follows her to the Adventurer's Guild.
- Fang Zheng and the Counter Lady: The Counter Lady helps Fang Zheng with adventurer registration but is surprised by his suggestion to let the Priestess take the quest instead.