After a full day of high-speed travel, the Sixth Fleet finally approached the universe where the Fallen Apostles' offensive was strongest. The fleet was now resting briefly at the void Critical Point outside the world. We needed to adjust our condition before entering the battlefield; otherwise, the loss of combat effectiveness caused by the long-distance raid would be amplified many times over in battle. Sandora already knew we were approaching. She was doing everything she could to suppress the Fallen Apostles' offensive and provide us with safe entry coordinates.
Territorial warfare built on cross-universe technology could not be compared with conventional warfare. Once both sides reached a certain scale and took an entire universe as their conquest target, it was no longer as simple as two armies blasting each other with ship cannons in the same region of space. Both sides would desperately fight for control of the World Barrier, constantly altering universal constants throughout the world to gain advantages or disrupt the enemy. In extreme situations, even World Coordinates and spatial constants would become battlefields. Often, before two armies fought in the material world, they would first wage a technical war on the Concept Layer and the World Barrier—now, we had begun preparing for that battle.
We all knew the state of every Order World in the endless void. I had once compared the void to an infinitely broad range of frequencies, while a universe was a "channel" within it that happened to possess definite meaning and could be tuned in. The information carried by that channel was everything in the world. If you wanted to wage a territorial war in an Order World, the first step was to make it easier for your fleet to tune into that channel while interfering with the enemy's "tuning" process. The struggle