"Waboku. Tch."
Bommer clicked his tongue.
It could forcibly end the Battle Phase, and it was a premium Counter Trap, making it difficult to counter.
Damn it. His enemy was right in front of him, practically in his face, taunting him nonstop, yet he just could not hit him.
"Next, I activate my Set Card," Kira said. "Trap Card, 'Card of Sacrifice.'
If the combined ATK of the monsters on my Field is lower than that of the opponent's monster with the lowest ATK, draw two cards from the Deck." (Anime effect)
Kira drew two cards.
"However, until the End Phase this turn, I cannot summon monsters in any form."
Bommer said coldly, "Then I activate the effect of the Continuous Trap, 'Appropriate.' I also draw two cards from my Deck."
After glancing at the cards he had drawn, Bommer waved his hand and set more cards.
"Set two cards. End Turn."
Though Bommer was furious inside, feeling stifled after repeatedly raising his fist only to be unable to bring it down, he did not find anything strange about his opponent constantly setting three cards in the Back Row.
If they absolutely had to compare it with the other generations of Yu-Gi-Oh!, 5DS was already considered a relatively hellish environment. The main reason was that Riding Duel rules greatly restricted the use of Spell Cards, while Monster Effects had yet to become as universally powerful as they were in modern Yu-Gi-Oh! Thus, Trap Cards naturally became the centerpiece of duelist mind games.
Therefore, Trap Cards were probably used more frequently in 5DS than in any other Yu-Gi-Oh! generation, with all sorts of anime-original Trap Cards emerging one after another. Most duelists' tactical intentions and Field setups were inseparable from the use of traps. Even Jack, an inheritor of the president