Seeing this, Du Pont couldn't help but clench his fists, extremely excited.
His guess was indeed correct.
In Faerûn, a Classed individual gains an opportunity to improve their attributes every 4 levels. The natives understand this as squeezing their potential through hard training or life-and-death situations to a point where they can improve further. However, Du Pont was still doubtful whether his multiclassing would grant him attribute points.
The new system and the old system improve attributes differently. For example, a Fighter from levels 1-16 can gain 6 attribute boosts, 2 points each time, while other classes gain 4 attribute boosts from levels 1-16. Based on every 4 levels, the biggest limitation is that the attribute value cannot exceed 20 points, reaching a transcendent realm.
The old system's attribute improvement doesn't have such drawbacks. Even if the attribute value is at 30, it can still increase. From 1-20, one can gain 5 attribute boosts, but the problem is that the old system only grants 1 attribute point at a time, resulting in 4 points less from levels 1-16.
Although the 20 points can be supplemented by 1 point, and the upper limit is higher, how many legendary powerhouses are there in this world? Even among Mages who have various methods of prolonging life, reaching level 15 allows them to enjoy the title of Archmage, becoming a powerhouse guarding one side. Legendary Mages above level 20 are even more legendary figures.
He can rely on killing to gain extra Experience Points, but leveling from 1 to 2 requires 1000 Experience Points, and from 2 to 3 it requires 2000. If level 3 requires 3000, that would be manageable, but if it doubles to 4000, it would be a real pain. Level 4 requires 8000, which might take years.
But now he can use self-study to improve his class level with lower Experience Points, which can not only increase his means of self-preservation but also gain attribute growth relatively cheaply. It can be said that he's making a killing and can definitely take off quickly.
Although for most Classed individuals, the important attributes are generally 3, such as Intelligence, Dexterity, and Constitution for Mages. But as long as their innate Intelligence is high enough, say 20, even if their Dexterity and Constitution are at 9 points, a level lower than ordinary people, they are still a Mage genius.
9 points is indeed too low to handle, but an Agility Belt that adds 2 to Dexterity only costs 500 Gold Coins, while a Health Amulet worth 5000 Gold Coins can directly raise Constitution to 19 points. These magic items can directly make up for the shortcomings, but 20 points of innate Intelligence is a one-in-a-million level. This Mage, even relying solely on their own potential, can be taken as a personal apprentice by an Archmage. Obtaining these magic items can be said to be only a matter of time.
But are the remaining attributes really unimportant?
Dexterity is related to reflexes, which can avoid enemy attacks and speed up the Mage's gestures and chanting speed when casting spells.
Constitution is related to endurance, and can also improve tolerance to injuries and the speed of life recovery, reducing the impact when poisoned or cursed, and even lasting longer when working as a gigolo.
Increasing Charisma can increase popularity and prestige, which can be a way out whether it's forming cliques or finding a sugar mommy, and it also has supernatural affinity.
High Perception can detect unknown dangers, and in the Dungeon, it can even hear the heartbeat of hidden enemies, avoiding being ambushed.
Even Strength, which Mages value the least, can allow them to carry more things, and have enough explosive power to escape when retreating, so as not to be chased by Goblins and Kobolds and have their butts poked.
However, true all-rounders are few and far between. Du Pont is already considered relatively comprehensive, but his Dexterity and Perception are still not much stronger than ordinary people. But if he can obtain them through attribute increases, then he can either create a genius or take the all-rounder route and directly become a combat Classed individual. Even if the class levels of his multiclassing are not high, he will not be inferior to those pure combat Classed individuals.
This 1000 Experience Points is worth it!
The Barbarian's abilities can be said to be of no help to a Mage, but it's a gain to get attribute points. Du Pont experimented and found that his melee threat in the combat mirror greatly increased, and his skills also made considerable progress, which is not comparable to the Mage's flashy moves.
With this hard power, he doesn't believe that any of the same 3rd-year students can threaten him in the afternoon's combat class.
Not to mention that he has been training with the mirror for several days.
However, Du Pont was still hesitant about where to add these two attribute points.
As long as he adds them all to Intelligence, then his talent should also be top-notch in the academy, and there should be no problem in being assigned to a formal Mage school, only inferior to some true geniuses.
But adding to Constitution is also good, especially since he learned from the Church Priest's explanation that his body, which is not yet an adult, might have even higher potential with age if his Constitution is high enough.
Even if he doesn't mention future potential, with only one life, adding to Constitution can't be a wrong choice.
What's more, he just gained the Barbarian's Unarmored Defense ability. If he adds all of it to Constitution, his natural defense can also increase by 1, reaching 14 points.
This is even higher than when he cast Mage Armor against that Gray Wolf.
However, after hesitating for a while, Du Pont decided to add 1 point to Intelligence first to see.
To be honest, he can't feel any difference with his 14 Intelligence. His thinking is almost the same as on Earth. The biggest difference may be that his reaction becomes faster when encountering sudden events, and he also likes to think more often.
Forget it, don't dwell on it. Let me see what changes increasing 1 point of Intelligence can bring me.
[Your innate Intelligence is currently 15] [Your innate Intelligence has exceeded 15, your memory ability has improved] [Your learning ability has improved, the Experience Points you gain from books, courses, or self-study is additionally increased by 40%, and the efficiency of learning new spells is increased by 10%] [Your current learning speed is 240%] [Your success rate of copying scrolls is increased by 5%, the improvement of learning spells from spell scrolls is increased by 5%, the speed of copying scrolls is increased by 5%, and the success rate of copying 1-ring spell scrolls is increased by 10%] [Your success rate of making magic items is increased by 5%, and the success rate of alchemy is increased by 5%] [All knowledge skills related to Intelligence have been increased by 2 points] [The failure rate of your spellcasting is reduced by 3%]
Seeing these data, Du Pont was dumbfounded.
Is this, is this the world of geniuses?
Without any hesitation, Du Pont added the other attribute point to Intelligence as well.
[Your innate Intelligence is 16] [Your learning ability has improved, the Experience Points you gain from books, courses, or self-study is increased by 50%, and the efficiency of learning new spells is increased by 20%] [Your current learning speed is 290%] [Your success rate of copying scrolls is increased by 10%, the learning speed is increased by 10%, the copying speed is increased to 10%, and the success rate of 1-ring spell scrolls is increased by 20%] [Your success rate of making magic items is increased by 10%, and your alchemy success rate is increased by 10%] [The failure rate of your spellcasting is reduced by 6%, the speed of your casting spells is increased by 10%, and the probability of countering spells is increased by 5%] [All knowledge skills related to Intelligence have been increased by 4 points]
Du Pont suddenly laughed. He laughed for a long time, laughing until he was out of breath before stopping, lying motionless.
Putting aside everything else, 16 innate Intelligence compared to 14 Intelligence will increase the Experience Points gained from textbooks by 90%. In other words, he now earns about 45 total Experience from 30 total Experience in one class. With three classes a day, his expected Experience income reaches 125. With 13 spell classes a week, he can directly gain 585. Even after deducting 100 points for copying scrolls, he can still net 485, and he can get 1940 Experience Points in a month!
Although it will actually be a little different, he still gets up to kill pigs in the morning, and the actual Experience gained will only be more than this.
It has improved his original study plan by almost double!
No wonder there are rumors that some geniuses in Mage families can become High-level Mages when they just come of age, and there are also rumors that there were legendary Mages under the age of 18 in ancient times. As long as their innate Intelligence is high enough and they have sufficient teachers and money, becoming a High-level Mage without leaving home is indeed not a problem.
And now, he can finally see the backs of these geniuses.
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