A 24-hour ban was not all that long.
What Professor Yang hadn't expected was that the 24 hours would be followed by 72 hours of physical confinement. It instantly gave him, who had initially thought, It's nothing much, a faint sense of the majesty of the law.
Strictly speaking, the 24-hour logout penalty was an account access restriction listed in the Player Handbook for rule-breaking gameplay, such as PKing in safe zones. The latter, meanwhile, was Dawn City's own public security penalty for "fighting in public."
That was right.
Players not only had to follow player rules, but also the laws and regulations governing NPCs.
The former was probably enforced by an uncontrollable force, akin to "the power of rules." Even T0 players would be instantly killed by it. The latter, however, was independently enforced by local law enforcement and had some room for maneuvering. One could appeal or hire a lawyer for help, just as NPCs could when they broke the law.
Reasonably speaking, if one was strong enough, slaughtering the guards and breaking out of prison was also feasible.
However, since this detention center was likely located within a safe zone, the instant he attempted an escape, he might trigger the Player Handbook's rules and end up with multiple offenses compounded together.
Incidentally.
Due to the special nature of players, serving time was different for them than for everyone else. Apart from the fixed eight-hour deduction each day, only online time counted toward their sentence.
If they did not log in and check in that day, even the fixed eight-hour deduction would be canceled.
And even suicide was useless during this period. It would instead be regarded as malicious rule-breaking to evade punishment.
Once a sentence exceeded twenty years, one's game access would be revoked by default, along