The first day of the alpha 0.3 update.
The new version's test results were quite encouraging.
With the players dividing up the work and cooperating, the wall around the outpost was finally completed.
This three-meter-high concrete fortification brought more than just a sense of security—it also made nighttime gameplay possible for the players.
Previously, once six o'clock in the evening rolled around, Chu Guang would take the players back into the shelter to keep those guys from getting carried off by mutants scavenging for food outside.
But now, with the wall's protection, as long as the players wished to, they could stay on the surface until their in-game characters started getting sleepy—their fatigue bars depleted.
Of course, for safety's sake, Chu Guang still prohibited the players from using facilities with open flames, such as the blast furnace, at night.
Making steel and cement during the day was fine. The woods concealed much of the smoke and dust, and firelight was less conspicuous in daylight. At night, however, it was another matter.
The mutant tribe on 76th Street was like a thorn lodged in the outpost's throat. Unless he pulled out that thorn, Chu Guang could never truly rest easy.
Besides the wall, the weapon shop and bathhouse were also completed one after another through the players' efforts. They were not particularly luxurious, but they were usable.
Chu Guang was especially pleased with the bathhouse, which had separate stalls.
Previously, whether it was him or the players, they had to wash by the lake. Now that they had a bathhouse, they could take care of hygiene directly inside the base.
Of course, the wooden water tank atop the bathhouse could only hold five cubic meters of water. If it was used for too long, water shortages were inevitable.
When that happened,