Ch. 21Sold?

Key Plot Points and Events

  • Caroso offers Rayne a White Elite card, revealing its unique copying ability, which was the key to his victory over Kare.
  • Caroso explains the card's limitations and its potential value in the market.
  • Rayne and Caroso discuss cooperation, with Caroso offering the card recipe in exchange for seventy percent of the profits.
  • Elena tries to negotiate for a lower profit share for Caroso but is unsuccessful.

Character Developments

  • Caroso demonstrates his straightforward and honest nature, revealing his cards and strategies without reservation.
  • Rayne initially shows excitement but quickly regains composure, realizing the card's limitations and the true value of Caroso's recipe.
  • Elena displays her understanding of card making and business, but also her emotional side, feeling wronged when Caroso doesn't give in to her negotiation.

Significant Themes

  • The value of innovation and new ideas in business.
  • The importance of understanding and respecting others' work and contributions (copyright).
  • The complexity of business relationships, balancing friendship and profit.

Character Interactions

  • Caroso and Rayne discuss business, with Caroso being open about his intentions and Rayne initially excited but eventually cautious.
  • Elena interacts with both Caroso and Rayne, showing her understanding of business and her emotional response to not getting her way.
  • The bullet screen audience interacts with Caroso, expressing their opinions and support.

Ch. 22The Strongest Form of Promotion

Key Plot Points and Events

  • Caroso and Rayne discuss marketing strategies for Caroso's card.
  • Caroso uses his card to create buzz in the cafeteria, leading to widespread knowledge of the card's existence within a night.
  • Rayne's uncle, a prince, visits him to discuss the card's potential and the negotiations.

Character Developments

  • Caroso demonstrates business acumen and strategic thinking in promoting his card.
  • Rayne shows eagerness and ambition in pursuing the card's potential but lacks foresight in understanding its implications.
  • The prince displays wisdom and caution in assessing the card's value and the negotiations.

Significant Themes

  • The power of marketing and creating hype.
  • The importance of understanding a product's full potential and implications before pursuing it.
  • The influence of political connections and knowledge in business dealings.

Character Interactions

  • Caroso and Rayne collaborate on marketing strategies, with Caroso taking the lead.
  • Caroso interacts with a student in the cafeteria, sparking interest in his card.
  • Rayne interacts with his uncle, seeking his advice on the card and negotiations.
  • Many students attempt to contact Rayne, expressing interest in purchasing the card.

Ch. 23Wealthy Netizen

  • Key Plot Points and Events: Caroso agrees to Rayne's proposal to collaborate on the card business. Rayne brings a list of materials needed for production. Caroso decides to sign a contract immediately and contacts a lawyer using a magic stone.

Character Developments

  • Caroso demonstrates his business acumen and caution by insisting on a contract and ensuring the formula's security.
  • Rayne shows enthusiasm and eagerness to start the business, potentially hinting at his ambitious nature.
  • Elena displays her desire to meet Caroso's friend who invented the card's proper use of Demon Blood, revealing her curiosity and ambition.
  • Significant Themes: The value of the card and the potential profits it can bring, the importance of contracts and security in business deals, the vast knowledge and resources required for card making.
  • Character Interactions: Caroso and Rayne discuss the contract and business details. Elena interacts with Caroso, showing both gratitude and curiosity. Caroso ignores Elena's attempts to get closer to him.

Ch. 24Unscrupulous Merchant?

Key Plot Points and Events

  • Rayne brings Caroso a new contract for a card formula.
  • Caroso insists on having a lawyer present to review the contract before signing.
  • Rayne introduces Caroso to Krumen Hill, a mechanic and butler, to assist him with materials and hiring.

Character Developments

  • Caroso demonstrates his cautious and meticulous nature in business dealings.
  • Rayne shows his trust in Caroso but maintains professionalism in their transaction.
  • Krumen Hill reveals her background as a self-taught mechanic and her high salary demands.

Significant Themes

  • Trust and professionalism in business relationships.
  • The importance of thoroughness in legal matters.
  • The value of self-education and adaptability.

Character Interactions

  • Caroso and Rayne maintain a friendly yet professional relationship.
  • Rayne introduces Krumen Hill to Caroso, expecting her to be a valuable asset.
  • Caroso and Krumen Hill meet for the first time, with Caroso expressing hope for her worth and Krumen confident in her abilities.

Ch. 25Boss Caro's Fundamentals

Key Plot Points and Events

  • Caroso hires Krumen as his assistant and purchases materials for his laboratory.
  • Netizens prompt Caroso to give Krumen excessive tasks, exhausting her.
  • Caroso starts cardmaking with Nimel and two assistants, creating unique cards.

Character Developments

  • Caroso: Shows respect for Krumen's dream and work ethic, remains focused on his goals.
  • Krumen: Demonstrates dedication and resilience in her work, despite the challenges.
  • Nimel: Proves her proficiency in handling magical materials and assisting Caroso.

Significant Themes

  • Respect for individual dreams and hard work.
  • The power dynamics between the wealthy and the working class.
  • The Netizens' influence and their complex relationship with Krumen.

Character Interactions

  • Caroso and Krumen: Caroso respects Krumen's work, while Krumen sees Caroso as a fair employer.
  • Netizens and Krumen: The Netizens torment Krumen with excessive tasks, feeling guilty but satisfied with their revenge.
  • Caroso and Nimel: They work together, with Caroso guiding and Nimel assisting in cardmaking.

Ch. 26A Truly Epoch-Making Card

Key Plot Points and Events

  • Caroso learns about a card that allows drawing from a reserve deck in real-time battles, breaking the existing rules of soul binding.
  • He spends the day making cards, including two 'Hand of Greed' cards, which can draw cards from the side deck.
  • Caroso decides to study this card further and report it to his father.

Character Developments

  • Caroso: Realizes the significance of the 'Hand of Greed' card and its potential impact on card battles. He also shows kindness and understanding towards Nimel, treating her as his little sister.
  • Nimel: Exhibits loyalty and dedication to Caroso, working tirelessly to support him. She also shows a softer, more vulnerable side when Caroso shows her kindness.

Significant Themes

  • The power of innovation and breaking rules: The 'Hand of Greed' card challenges the existing norms of card battles, highlighting the potential of innovation.
  • The importance of family and kindness: Caroso's treatment of Nimel shows the positive impact of kindness and recognition on those around him.

Character Interactions

  • Caroso and Nimel: Their relationship grows closer as Caroso shows genuine care and affection towards Nimel, treating her as family rather than a servant. Nimel, in turn, becomes more attached to Caroso.
  • Caroso and the Netizens: Caroso interacts with the Netizens, seeking their input on the 'Hand of Greed' card. The Netizens, while mysterious, provide guidance and support to Caroso.

Ch. 27I'm So Cute

Key Plot Points and Events

  • Caroso realizes the potential impact of his 'Cute' card, which allows anyone to use it, making it a game-changer.
  • He decides to keep its creation a secret for now, only using it himself.
  • Caroso's name becomes renowned throughout the academy due to his high aptitudes and victories in battles.
  • He starts selling his priest cards on a large scale, making a significant profit.
  • Caroso attends his first class, where he meets his card-making instructor, Bai, an S-class card maker.

Character Developments

  • Caroso: Realizes the power of his 'Cute' card and decides to keep its creation a secret. His reputation grows within the academy due to his abilities.
  • Bai: Introduced as the card-making instructor for the first-year S class. She is an S-class card maker recognized by the Alchemy Alliance.

Significant Themes

  • The power of secrets and information control in the card-making world.
  • The impact of a single card on the balance of power.
  • The importance of reputation and recognition within the academy.

Character Interactions

  • Caroso interacts with Rayne and Elena, who are happy to see him.
  • Caroso meets Bai, his card-making instructor, who recognizes his talent.
  • Caroso's interactions with the Netizens, who provide advice and support.

Ch. 28Simulated Dungeon

Key Plot Points and Events

  • Bai, the teacher, reveals that there are only two S-class card makers in the academy, herself and her brother.
  • The class will have a fast-paced curriculum, allowing students to graduate early or skip grades if they score above 95 in every subject related to card making.
  • The first class is a diagnostic test involving practical combat in a simulation dungeon against Bai, who will use only third-tier card decks and 30 points of power.
  • Students enter the simulation dungeon one by one to face Bai, with varying durations of combat.

Character Developments

  • Caroso, the Grand Duke's son, is revealed to have a C-class license and can use an extraordinary item like Pandora's Eye to craft epic cards.
  • Krumen Hill is seen working diligently at the simulation dungeon site, indicating her dedication to her jobs.
  • Adler and other students show their skills and endurance in the simulation dungeon battles.

Significant Themes

  • Talent and opportunity are not absolute, and hard work is crucial for success (as demonstrated by Bai's reminder to Caroso and Krumen Hill's dedication).
  • The importance of dungeons as a resource channel and the potential danger they pose if not managed properly.
  • The fast-paced curriculum and high expectations for the students, emphasizing the elite nature of the class.

Character Interactions

  • Caroso and Elena discuss the dangers of dungeons, with Caroso reassuring her that it's not their immediate concern.
  • Bai interacts with each student as they enter the simulation dungeon, observing their skills and endurance.
  • Nimel, Caroso's sister, is also called to enter the simulation dungeon, with the Vice Principal leading her team on the other side.

Ch. 29Caroso vs. Bai

Key Plot Points and Events

  • Caroso and Nimel enter a simulation dungeon, where Bai is already present.
  • Caroso summons minions from his deck, but Bai has countered his strategy by targeting his deck, turning his four-star minions into two-star ones.
  • Caroso equips himself with Legendary and Rare equipment and charges at Bai.
  • Bai summons multiple Epic-grade Naga minions to overwhelm Caroso.

Character Developments

  • Caroso demonstrates his strategic thinking and adaptability, learning from his initial defeat and switching to a more powerful equipment-based strategy.
  • Bai showcases her tactical prowess, understanding Caroso's deck and countering it effectively.

Significant Themes

  • The importance of adaptability and strategic thinking in combat.
  • The role of equipment in enhancing one's combat power.
  • The use of minions as a tactic to overwhelm the opponent.

Character Interactions

  • Caroso and Bai engage in a battle of wits and strategy, with Bai teaching Caroso a lesson about card decks and Caroso responding with a more powerful equipment-based strategy.
  • Nimel and the others follow Caroso into the dungeon but are not actively involved in the battle.

Ch. 30Frenzy vs. Sacrifice

Key Plot Points and Events

  • Caroso engages Bai, dodging and countering her Nagas' attacks using the Sword of Flames and a Frenzy spell card.
  • Bai summons an army of Nagas and uses them to create a watery battlefield, enhancing their strength.
  • Caroso summons two Epic Nagas and uses them to disrupt Bai's strategy, merging their lightning and water attacks to incapacitate two of Bai's Nagas.
  • Bai plays a Sacrifice card, combining her remaining Nagas to create a powerful Aged Naga Elder.
  • Caroso and the Naga Elder clash, with Caroso using his sword energy and the Epic Nagas to block her attacks.
  • Caroso's Epic Nagas are eventually overwhelmed and dissolve, while Caroso is sent flying.

Character Developments

  • Caroso demonstrates his strategic thinking and adaptability, using his cards effectively and understanding the strengths and weaknesses of his opponents.
  • Bai shows her prowess as a card maker, summoning powerful Nagas and using them synergistically.
  • The Aged Naga Elder reveals her strength and resilience, absorbing power from other Nagas to become a formidable foe.

Significant Themes

  • The strategic use of cards and resources in battle.
  • The power of adaptability and quick thinking in combat.
  • The consequences of underestimating opponents.

Character Interactions

  • Caroso and Bai engage in a tense battle, with each trying to outmaneuver the other.
  • Caroso's inner voice (representing his strategic mind) discusses his moves and the situation with him.
  • Bai expresses interest and surprise at Caroso's strength and tactics.

Ch. 31Me and Baby Caro Dating?

Key Plot Points and Events

  • Caroso (Baby Caro) battles Bai, his teacher, using strategic card plays and a powerful melee attack with his Sword of Flames, ultimately winning the fight.
  • Bai admits defeat, acknowledging Caroso's exceptional combat sense and powerful cards.
  • The Vice Principal intervenes, reprimanding Caroso for his lack of focus during the battle and threatening him.

Character Developments

  • Caroso demonstrates his strategic prowess, quick thinking, and powerful combat skills, earning respect from Bai.
  • Bai shows admiration for Caroso's abilities and expresses interest in him, hinting at potential romantic feelings.
  • The Vice Principal is revealed to be a formidable opponent, capable of controlling lightning and showing displeasure with Caroso's performance.

Significant Themes

  • The importance of strategic thinking and adaptability in combat.
  • The power dynamics between students and teachers, and the respect earned through skill and achievement.
  • The exploration of romantic feelings between characters.

Character Interactions

  • Caroso and Bai engage in a intense battle, with Bai pushing Caroso to his limits and ultimately losing to his strategic use of cards and powerful melee attack.
  • Bai expresses admiration and interest in Caroso, hinting at potential romantic feelings.
  • The Vice Principal reprimands Caroso for his lack of focus during the battle, showing displeasure with his performance and serving as a threat.

Ch. 32I Am the Rule

Key Plot Points and Events

  • Nimel watches Caroso's battle, gets distracted, and suffers losses.
  • Caroso refuses to help Nimel, stating it's for her growth.
  • Vice Principal intervenes, switches to a stronger deck, and binds Caroso to teach both students a lesson.

Character Developments

  • Nimel: Realizes her weakness, gains determination to improve and prove herself to Caroso.
  • Caroso: Shows concern for Nimel's growth, willing to let her face challenges alone.
  • Vice Principal: Demonstrates his power and authority, willing to break rules to teach students a lesson.

Significant Themes

  • Growth and Learning: Nimel and Caroso are pushed to grow and learn from their experiences.
  • Responsibility: Caroso feels responsible for Nimel's well-being and growth.
  • Power and Authority: The Vice Principal asserts his power and rules, showing he's not afraid to break them when necessary.

Character Interactions

  • Caroso and Nimel: Caroso encourages Nimel to stand up and fight, showing he cares for her but won't always be there to help.
  • Vice Principal and Students: The Vice Principal intervenes in the students' battle to teach them a lesson, showing his authority and willingness to break rules.

Ch. 33Two God's Chosen

Key Plot Points and Events

  • Nimel and Caroso face Vice Principal in a duel.
  • Nimel's magic card is nullified, and Caroso's arm is injured.
  • Nimel uses her cards to attack Vice Principal, showing proficiency in magic.
  • Caroso breaks free from magical restraints, revealing himself as another 'God's Chosen'.
  • They work together to defeat Vice Principal, with Caroso delivering the final blow.
  • Both Nimel and Caroso faint after the battle.

Character Developments

  • Nimel: Initially panicked, she calms down and demonstrates her magical prowess, showing potential but lack of battlefield experience.
  • Caroso: Proves his strength and resilience, pushing Vice Principal to use more magic power than allowed. Reveals himself as a 'God's Chosen'.
  • Vice Principal: Shows ruthlessness and strategic thinking in battle, but is ultimately defeated by Caroso's strength and Nimel's support.

Significant Themes

  • The power of 'God's Chosen' and their blessings from deities.
  • The importance of experience and mental fortitude in battle.
  • The limits of one's potential and pushing beyond them.

Character Interactions

  • Nimel and Caroso work together to defeat Vice Principal, showing trust and reliance on each other.
  • Vice Principal acknowledges Caroso's strength and uniqueness, expressing uncertainty about his future path.
  • Bai and Vice Principal discuss the students' performance and potential difficulties in future teaching.

Ch. 34CPU?

Key Plot Points and Events

  • Caroso wakes up in the infirmary after fainting during his first class, alongside Nimel.
  • They overhear students discussing Caroso's fame and the severity of their injuries.
  • Caroso checks his injuries, finding they've healed to 90% due to the dungeon's simulation.
  • Nimel wakes up, and Caroso reprimands her for her emotional distraction during the battle.
  • Krumen, Caroso's butler, arrives with food and explains he secured their spot in the infirmary.

Character Developments

  • Caroso: Shows concern for Nimel's improvement but maintains a stern demeanor.
  • Nimel: Struggles with balancing emotions and combat efficiency, but shows determination to improve.
  • Krumen: Demonstrates loyalty and efficiency as a butler, ensuring Caroso's comfort and needs are met.

Significant Themes

  • The importance of emotional control and strategic thinking in combat.
  • The disparity between the wealthy and the commoners, as seen in the infirmary's crowding and Krumen's efforts to secure a spot for Caroso.

Character Interactions

  • Caroso and Nimel: Caroso scolds Nimel for her emotional distraction but also acknowledges her improvement.
  • Caroso and Krumen: Krumen shows dedication to his role as a butler, anticipating Caroso's needs and securing their spot in the infirmary.

Ch. 35Dungeon

Key Plot Points and Events

  • Caroso reviews Nimel's shopping list and approves it.
  • Krumen leaves Caroso and Nimel to eat together after his injury.
  • Caroso and Nimel discuss their assessment results and agree to work hard together.
  • Caroso calls Rayne and Elena to his room, and they discuss the assessment and upcoming tasks.
  • A dungeon entrance appears, and Caroso decides to investigate it despite the risks.

Character Developments

  • Caroso: Shows practicality and willingness to take risks. He reflects on his past guidance and encourages Nimel to improve.
  • Nimel: Struggles with self-doubt after her assessment but is determined to improve with Caroso's help.
  • Rayne and Elena: Express concern for Caroso's safety but ultimately support his decision to enter the dungeon.

Significant Themes

  • Growth and improvement through challenges and hard work.
  • The importance of self-reflection and taking responsibility for one's actions.
  • The dangers and rewards of dungeon exploration.

Character Interactions

  • Caroso and Nimel: Share a meal and discuss their assessment results, agreeing to work together to improve.
  • Caroso, Rayne, and Elena: Discuss the assessment, upcoming tasks, and Caroso's decision to enter the dungeon.
  • Caroso and Nimel (again): Caroso calls Nimel to his laboratory to prepare for the dungeon, showing his commitment to helping her grow.

Ch. 36Shocking Nimel

Key Plot Points and Events

  • Caroso gives Nimel six Zero-Star cards, which require no mana and don't take up deck space, including Freeze Spell, Elemental Companion, and Flame Companion.
  • Caroso decides to make more cards and prepare for a dungeon conquest the next day.
  • Caroso signs up for a random, third-tier dungeon conquest, despite being a freshman and a card maker.

Character Developments

  • Nimel shows excitement and determination after receiving the powerful Zero-Star cards.
  • Caroso demonstrates his resolve and confidence in facing challenges, deciding to conquer the dungeon despite the risks.

Significant Themes

  • The power of innovation and unconventional strategies (Zero-Star cards).
  • Facing challenges and taking risks (Caroso's decision to conquer the dungeon).

Character Interactions

  • Caroso and Nimel: Caroso shares powerful cards with Nimel, boosting her confidence and eagerness to help him make more cards.
  • Caroso and Bai: Bai expresses concern and skepticism about Caroso's decision to conquer the dungeon, but Caroso remains determined.

Ch. 37Undercurrents Stirring

Key Plot Points and Events

  • Caroso, despite his young age, has extensive dungeon-raiding experience due to his family's tradition, which causes surprise and concern among his peers.
  • Caroso signs up for a raid on a third-tier dungeon, raising eyebrows and drawing attention.
  • Karei, seeking revenge for a previous humiliation, hires someone to cripple Caroso inside the dungeon.
  • The Prince, aware of Caroso's status as one of God's Chosen and his potential threat, begins to secretly arrange against him.
  • Several nobles with grudges against the Kolia family are informed about Caroso's dungeon expedition.

Character Developments

  • Caroso: Shows maturity and confidence in his dungeon-raiding experience, revealing his family's history and his determination.
  • Karei: Becomes increasingly vengeful and desperate to eliminate Caroso, even involving himself in dangerous plots.
  • The Prince: Demonstrates his political acumen and willingness to manipulate others for his goals, showing a cunning and calculating side.

Significant Themes

  • Ambition vs. Tradition: Caroso's family tradition of raiding dungeons from a young age is met with surprise and concern, highlighting the tension between ambition and established norms.
  • Power Dynamics: The chapter explores the power struggles among nobles, with the Prince manipulating others to maintain his position and Karei seeking revenge to assert his dominance.

Character Interactions

  • Caroso and Bai: Bai, initially surprised by Caroso's experience, acknowledges his qualifications for the dungeon raid but warns him about potential dangers.
  • Karei and the Prince: Karei and the Prince discuss their shared interest in eliminating Caroso, with the Prince manipulating Karei's emotions to further his own goals.
  • The Prince and various nobles: The Prince contacts several nobles with grudges against the Kolia family, subtly encouraging them to target Caroso during the dungeon raid.

Ch. 38Fallen Laboratory

Key Plot Points and Events

  • Caroso and Nimel, along with 28 others, enter the Fallen Laboratory dungeon after the registration deadline.
  • The Vice Principal warns them about the dungeon's random nature, potential dangers, and rules, including no extraordinary items and a weight limit of 10 jin.
  • The Principal expresses concern about Caroso's participation in the dungeon, fearing the consequences if he dies.
  • The dungeon's introduction reveals that it was once a hospital specializing in mechanical limb replacements. The dungeon master, the Dean, transformed it into a laboratory to create poisonous people for an ancient ritual.
  • Caroso and Nimel find themselves locked in separate rooms within the dungeon. A mysterious black-robed figure knocks on Caroso's door and orders him to follow.

Character Developments

  • Caroso demonstrates his determination and responsibility by grabbing Nimel's hand to comfort her and reassure her of their chances of success.
  • The Principal shows concern for Caroso's safety and expresses fear of the consequences if Caroso dies, indicating Caroso's high status and importance.
  • The Dean is revealed to be the dungeon master, driven by his discovery of an ancient ritual and its potential benefits.

Significant Themes

  • Risk and Reward: The dungeon participants face unknown risks but stand to gain valuable rewards if they succeed.
  • Status and Power: Caroso's high status is shown to bring both advantages (like his brother's support) and disadvantages (like the Principal's concern for his safety).
  • Ancient Power: The dungeon's master and the ritual he seeks to perform are tied to ancient, powerful forces.

Character Interactions

  • Caroso and Nimel communicate using Caroso's communication card, showing their trust and reliance on each other.
  • The black-robed figure interacts with Caroso, ordering him to follow, which suggests a potential confrontation or alliance.

Ch. 39A Renowned Guessing Card Master

Key Plot Points and Events

  • The Principal and Vice Principal discuss the shared dungeon's high mortality rate and the likelihood of betrayal from other regions.
  • Caroso encounters a person in a black robe who claims to be a renowned Guessing Card Master.
  • Caroso plays a Guessing Card game with the black-robed figure, winning a three-star card, 'Evil Spirit Summon', after two rounds.
  • Caroso learns about strategizing in the dungeon, including the limitations and benefits of card guessing.

Character Developments

  • Caroso demonstrates his strategic thinking and adaptability in the face of unexpected situations.
  • The black-robed figure is revealed to be a monster with limited cognitive abilities, affected by the Guessing Card game's rules.

Significant Themes

  • Adaptability and quick thinking in the face of unexpected challenges.
  • The strategic use of resources and knowledge to gain advantages in the dungeon.
  • The blurred line between human and monster, with the black-robed figure displaying human-like behavior and intelligence.

Character Interactions

  • Caroso interacts with the black-robed figure, using the Guessing Card game to gain information and a card.
  • Caroso's classmate watches their interaction, expecting Caroso to die but choosing not to intervene.
  • Caroso communicates with the netizens, learning about dungeon strategies and the limitations of card guessing.

Ch. 40Mental Impact

Key Plot Points and Events

  • Caroso, trusting the netizens' guidance, attacks and kills the black-robed man, then wears his clothes.
  • Caroso discovers a War Dungeon with excellent soundproofing, designed to trap clearing teams.
  • He learns about the dungeon's principle: killing other humans can yield higher rewards than defeating the dungeon lord.
  • Caroso mimics a cultist and follows others downwards, noticing the long corridors filled with disturbing human faces that impact the spirit.
  • An outsider, a Paladin, attacks the cultists, revealing that the dungeon's magic strengthens with each cultist killed.

Character Developments

  • Caroso shows pragmatism and adaptability by wearing the black-robed man's clothes to blend in.
  • The Paladin demonstrates his power and initiative by attacking the cultists, inspiring others to do the same.

Significant Themes

  • Trust and cooperation: Caroso trusts the netizens' guidance, and the outsiders cooperate to fight the cultists.
  • Adaptability: Caroso adapts to the situation by mimicking a cultist and wearing his clothes.
  • The consequences of actions: The dungeon's magic strengthens with each cultist killed, increasing the difficulty for the outsiders.

Character Interactions

  • Caroso interacts with the netizens, trusting their guidance.
  • The outsiders, inspired by the Paladin, start attacking the cultists together.
  • Caroso observes the interactions between the outsiders and the cultists, learning about the dungeon's mechanics.
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