Ch. 1561Seizing God's Abode (Part Two)
Key Plot Points and Events
- Deng Chun wakes up in a dream-like state on the airship, with sunlight penetrating solid objects and groaning sounds echoing.
- He realizes he's in a dream or game, possibly a revelation or warning from "that one" or a penetration by the Amaterasu Order's Fusang Divine Tree.
- Deng Chun tries to find his father and encounters a Smart Butler that can guide him. He memorizes routes to his father and off the airship.
- He meets Professor Bai Xinyan at an elevator, who seems to be playing the game but doesn't know Deng Chun's purpose. She mentions special scenes and general scenes in the game.
Character Developments
- Deng Chun: Struggles with the dream-like state, tries to find his father, and interacts with Bai Xinyan. He becomes more determined to increase his value in the game.
- Bai Xinyan: Acts like an experienced game player, provides information about special and general scenes, and seems unaware of Deng Chun's true purpose.
Significant Themes
- Dreams vs. Reality: The blurring line between Deng Chun's dream and reality reflects the theme of perception and truth.
- Control and Manipulation: The potential control of "that one" or the Amaterasu Order over the dream game explores the theme of power and manipulation.
- Value and Worth: Deng Chun's desire to increase his value in the game highlights the theme of self-worth and importance.
Character Interactions
- Deng Chun and the Smart Butler: Deng Chun interacts with the Butler to get routes, showing his resourcefulness and adaptability.
- Deng Chun and Bai Xinyan: They meet and exchange information, with Bai Xinyan acting as a guide or mentor figure, helping Deng Chun navigate the dream game.