Actual combat was always the best teacher. No matter how well a tactic was designed in plans and blueprints, it could be shattered in a single wave once it hit the battlefield.
Once, humans and Fishmen compared their underwater mobility. Even with underwater scooters, even with Divine Grace tailored to this field, the human side had spent enormous sums to gain an advantage in speed—only to discover that it meant nothing.
What was the use of simply being fast? Could your underwater scooter change direction like a live fish? Could it accelerate and decelerate along underwater currents?
Not to mention the Fishmen's standard-issue "Radar Skin" and "Sonar Detection." In the deep sea's dim or even lightless environment, they held an utterly crushing advantage.
In actual combat, as Lu PingAn had experienced, when you threw a punch, not only would water pressure and resistance distort your movement, but your opponent could sense it in advance through the pressure changes and dodge easily. The difference in their physiological structures meant that neither naval nor land combat could ever be called fair. Fishmen were just as uncomfortable on land.
Firearms were more than half useless underwater as well. Heavy weapons were difficult to deploy, while blades and long-handled weapons were awkward to swing or slash. Instead, thrusting weapons such as daggers and harpoons were somewhat more useful—and Fishmen were masters of precisely those.
But humans were no pushovers either. After a period of bitter endurance and desperate fighting, they had long since developed new tactics and armaments.
"I never expected Spin Force Stone Weapons to sell so well here."
Traditional weapons that relied solely on kinetic force displayed astonishing effectiveness after being quasi-polluted.
With most gunpowder weapons failing outright underwater, underwater war hammers, jet harpoons, and shotguns—which needed only a little self-heating to