"To develop the Cornerstone System, we solved nearly a thousand technical problems and applied for fifteen hundred technical patents. The Cornerstone System's source code reached an astonishing ten million lines, and even after multiple rounds of optimization, its size was still a massive 200M."
"This amount of data far exceeds the storage capacity of the largest hard drives in the personal computer field today. Even in the server field, there is almost no single piece of hardware capable of holding it."
"I've already explained why it's so enormous: to meet our requirements for the best desktop system."
"But there is only one reason why we dared to make the system this large: yes, we already have hardware capable of running it smoothly."
"How do we allocate our animation computing resources? The answer is: all of them go to the graphics card."
"We realized that the logic of graphics computation is not the same as that of a general-purpose processor. Using a CPU to perform graphics computation is, in fact, a waste."
"So we developed an independent graphics processing unit—the graphics card—and handed all display-related computations in the computer over to it, avoiding the waste of computing resources."
"The Blue Dragon Graphics Card has a 200 MHz main frequency and 30M of dedicated memory. Aside from helping your computer complete a few small animated special effects, it can also let you smoothly play certain games that require more image processing."
"To demonstrate the performance of the Blue Dragon Graphics Card, we made a game demo."
As he spoke, Patrick opened an icon on the desktop.
It was a simple silhouette of an M16 Assault Rifle. Soon, a menu bar appeared on the screen. Patrick casually selected a few options and clicked start.
The scene changed, and a fully 3D building appeared