Time stop, entering a hundredfold time flow—before Murphy had transmigrated, in the games he had played, this was absolutely ninth-tier magic, a god-slaying art.
Time reversal, the basic function of the Time-Turner, but it could be used on a specified area within a specified range, allowing damage-free healing, equivalent to Orihime Inoue's Twin Heavenly Return Shield.
Time loop was actually just repeated use of the Time-Turner, and could serve as a control skill, locking an enemy forever in a certain state.
Each of the three abilities was more broken than the last.
As long as the other side did not have similar abilities or some special way to break them, anyone who ran into this kind of magic basically had no choice but to surrender.
But compared with applying the power of time to combat, Murphy actually cared more about its possible applications in broader fields.
For example, could a time accelerator be installed on certain devices, making some machines operate at a hundred times the time rate?
That way, even before attosecond lasers had been created, physicists could observe the movement of electrons, thereby pushing humanity's microscopic understanding down to the electron level.
Or perhaps, without taking loss into account, the objective computing speed of supercomputers could be increased by another hundredfold.
Or various materials and potions could be developed and produced at a hundred times the speed, and so on.
This was a technology that could, in the literal sense, fast-forward humanity into the future.
Or could a time loop be used to create bug-like infinite iterative calculations, producing the answer to any solvable problem in an instant?
However, Murphy felt that this would most likely turn into something similar to the "Unlocking Charm," still being confined within certain rules.
Yet the sheer versatility of time magic was