Arthur's Knight's Throw, inherited through Strawberry Underwear, truly had its own unique strengths.
As long as a player could lift a weapon, they could use it as a base material to create exclusive phantom ammunition for throwing. Some weapons whose built-in active and passive skills originally required additional resources to activate would also retain those effects on the phantom ammunition as much as possible.
It was somewhat similar to Dragon Fang Arts: how high its damage could soar depended entirely on the quality of the base material.
If a player learned this skill through legitimate means, then even at a low skill level, as long as they poured all their wealth into weapons, they could achieve impressive damage numbers by the mid to late game.
The Knight's Throw ability, which had originally carried certain casting restrictions in Cheng Tian's hands, had clearly advanced another step at this moment.
Through its synergy with Phantom Sword and the Key to the Golden Capital, Knight's Throw could form an explosive rain of phantom swords. Cheng Tian did not even need to painstakingly retrieve his weapons himself; he only had to continuously spend MP to generate phantom weapons, while the damage was essentially no different from throwing physical weapons.
If not for the dungeon's restrictions, the treasury extending from Cheng Tian's side would not have contained only various Cold Weapons. There should have been a large number of cannon barrels joining in as well.
The phantom Devourer of Worlds that exploded before the Demon King originally had a 15% chance to trigger the "Nether Lamp Burst" effect. Under the influence of 5 Legend Points, that had become 65%, so exploding immediately at the start was perfectly normal.
Before Cheng Tian's Shadow Serpent Form had even reached the Demon King, an invisible damage number of