The Holy Grail side had failed to truly pull off an overwhelming victory, but the two dungeons had merged together.
And in a sense, it had become an exclusive secret realm dungeon for the Scorching Sun Legion.
Because the worldview of Berserk Musou had merged in, this Knights of the Round Table dungeon had entered the Dark Age, spawning countless demons while also gaining numerous special respawn mechanics.
As long as a game dungeon carried the "Musou" suffix, mass troop spawning was practically an unavoidable mechanic.
Britain, having already gained a new king, would inevitably face terrifying pressure.
However, the recent legion-wide notification had clearly stated that this dungeon, tentatively named Branded Knight, had become a special dungeon they could freely explore.
Someone had already impatiently opened the more detailed description and begun reading through it line by line.
Simply put, as long as they were still within their stay time in Chosen Space and paid a basic entry fee, Scorching Sun Legion members could enter the Branded Knight dungeon at any time. In principle, there was no main quest, but there would be a vast number of targets available for subjugation.
Players could head directly to camps belonging to the Scorching Sun Legion or Knights of the Round Table Legion to accept relevant subjugation missions, or they could simply skip the missions and grind monsters. None of the rewards would be restricted by missions. As long as a Player could leave combat and head to a safe zone established by the Scorching Sun Legion or Knights of the Round Table Legion to withdraw, he could return directly to Chosen Space with all his gains.
The strengths and weaknesses of this kind of special dungeon were both extremely obvious.
Its drawback was that it lacked the mission rewards provided by