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[Dominate: A-rank Skill/Lv10, Active Skill. Previous details omitted.
Your skill's range of application expands to include Leader Template targets at most. (Lv10 expansion enhancement)
You may consume 50% of your maximum mana to make an all-out attempt to implant a Dominator Mark in a target's mental world, which can be activated at any time.
When choosing to implant a Dominator Mark, the base success probability of the contest falls to 30%. However, both sides will enter a full-scale contest of raw attributes. Strength, Agility, Spirit, and Charm will each affect the result by 1% per point. Once the skill check succeeds, the Dominator Mark you implant will gain semi-permanent control over that unit;
If the implantation attempt fails, the Dominator Mark will explode within the target's mental world and immediately transform into a mental bomb, dealing shock damage equal to the MP consumed when activating Dominator Mark. It will also inflict at least 5 seconds of mental stun on the target. This effect takes priority.
A Dominator Mark successfully implanted in a target will not affect the target while inactive. However, once actively activated, it will instantly gain full control over the target. The target's consciousness will be forcibly switched to a third-person perspective and lose all control over its own body. Only after you voluntarily release control will its consciousness return to its body.
When Dominator Mark controls a non-Player unit, it will temporarily gain a "Pseudo-Chosen Space Player Template." All of the unit's talents, skills, equipment, attributes, and so on will generate visible panels. During the control period, you will possess limited rights to use them, including but not limited to using skills and changing equipment;
In theory, only purification-type skills or items of S-rank Lv4 or above, A-rank Lv14 or above, or Golden Legend rank or