Seiya had seen so-called Revival Items before, both in SAO and in Skeleton King World.
And as an adventure RRG game, Shangri-La Frontier naturally had this type of item as well.
Originally, Seiya had thought that if Revival Items were not too expensive, he could stock up on a few himself.
Maybe if they encountered Special Monsters like Heavenly Tyrant Jikvirm again in the future, the boost from Revival Items might actually let them take the enemy down.
However, after looking up these so-called Revival Items, Seiya learned that while Shangri-La Frontier did have them, their prices could only be described as outrageously expensive.
A Mermaid's Tear, which could revive a player at full health, cost as much as four million Manny each.
Even the Life Elixir, which could only restore someone at half health, cost one million Manny each.
And the Manny in Shangri-La Frontier had a one-to-one exchange rate with the Japanese yen!
Moreover, just like the Revival Item dropped during SAO's Christmas event, Shangri-La Frontier's Revival Items came with quite a few restrictions.
A Revival Item would not automatically activate just because one carried it.
It could only take effect if used within a few seconds after someone died.
Simply put, this thing required a teammate to use it on the fallen player. If one was alone, the Revival Item was not very useful.
Panshilgon had already provided the information on Gravekeeper Vezavimon, and now she was even covering all the item costs. Seiya had initially felt somewhat embarrassed about it and wanted to offer to shoulder part of the expense.
After all, ever since he had done some private work for Seijiro Kikuoka and sold the reward equipment he won from the BoB tournament, Seiya considered himself to have a little money.
But after seeing the