Ch. 1Sword Art Online Begins: The Huaxian Boy Who Inherited the Kendo Dojo!
Key Plot Points and Events
- The release of the NERvGear, a new-generation consumer terminal enabling full-dive virtual reality, makes VRMMOs accessible to the public.
- Sword Art Online (SAO), the first large-scale VRMMO, gains significant attention.
- Kazuto Kirigaya, a gaming enthusiast, is selected as a closed beta player for SAO.
Character Developments
- Kazuto Kirigaya: A middle school student who quit kendo due to pressure from his talented friend Seiya. He discovers a talent for gaming and becomes a closed beta player for SAO.
- Wenren Seiya: A middle school student from Huaxia, raised by his grandfather after his parents' death. He excels in kendo, academics, and is popular among his peers. He inherits the Wenren Sword Style and wins the National Kendo Championship at a young age.
Significant Themes
- The impact of new technology on gaming and society.
- The pressure of competition and comparisons, particularly between friends.
- The search for one's talent and passion.
Character Interactions
- Kazuto and Seiya: Childhood friends who share a complex dynamic. Kazuto feels pressured by Seiya's excellence and seeks to prove himself through gaming, particularly in SAO.
- Kazuto and Nao Kirigaya: Siblings with a strained relationship. Nao worships Seiya as an idol and practices kendo under him.
- Seiya and his admirers: Seiya's popularity at school is highlighted through special treatment he receives, such as priority in purchasing the NERvGear.