No matter how you looked at it, this just didn't feel right, did it?
Some people were pretty abstract too.
They'd gained confidence just from playing on a computer. Wuthering Waves wasn't a computer game—it was a mobile game, for crying out loud!
Which mobile game with a PC version had ever truly abandoned its mobile platform?
It had unknowingly raised the entry barrier.
It was practically optimizing in reverse...
Little Griseo could say this much.
Some Wuthering Waves players had been scared off by the open world. They'd quit after no longer being able to keep up with Genshin Impact, and now they had a psychological shadow hanging over open-world games. They didn't have as much time as before to spend all day immersed in games.
Likewise, some people wanted to get into it, but they didn't play computer games, or their phones weren't good enough. Their computers weren't good enough either—in the best case, they were only suitable for office work and couldn't run the game at all.
As for revenue, there was no way this had no impact.
That was obviously impossible, right?!
If they optimized it a little more, at least enough to make it playable—even at the lowest settings—as long as it ran smoothly.
It couldn't possibly be that terrible, right?
P.S. Here comes the second update. There's still one more, so let's keep pushing~~
Main Text: 655. Mobile Games, Honestly Worth Complaining About =.=
As some Wuthering Waves fans put it:
Wuthering Waves 1.1 was so much better than 1.0.
The optimization had also made good progress.
The optimization issues would be resolved sooner or later. The future looked promising, so there was no big problem!
But the problem was...
Anyone who had studied programming or algorithms knew this.
Even trimming down a tiny