Contents
- 1Biodata
- 2Power Progression
- 3Background / History
- 3.1Early Life
- 3.2Multiversal Travels and the System
- 3.3Time Fire and the Pretty Cure
- 3.4The Selfish Organization and Dark Echo
- 3.5Change and Redemption
- 3.6A, Ashu, and the Dream-Hunter Arc
- 3.7King of the Black Night Kingdom
- 3.8Later Identity and Responsibility
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Omni-Adapter
- 6.2Multiversal Transformation
- 6.3Dark Echo Absorption
- 6.4Combat and Strategy
- 6.5Physical Power and Healing
- 6.6Medical Knowledge
- 6.7Mentorship and Tactical Instruction
- 7Equipment / Weapons / Items
- 8Relationships
- 9Story Role / Major Arcs
- 10Notable Quotes
- 11Trivia
Biodata
| Feature | Information |
|---|---|
| Name | Ash (阿什) |
| Alias(es) | Time Fire; Kamen Rider; Shopkeeper; Timons; King of the Black Night Kingdom |
| Species/Race | Human by self-description; later associated with alternate selves and manifested forms 219 410 415 |
| Gender | Masculine |
| Affiliation | Selfish Organization; Black Night Kingdom; Pretty Cure allies and support network |
| Occupation/Role | Kamen Rider; multiversal traveler; shopkeeper; combat mentor; doctor; king |
| Status | Active; last shown operating alongside his allies 996 |
| First Appearance | Chapter 2, as Time Fire 2 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Time Fire | 2 | Ash’s first shown transformation; uses a red battle suit, handgun, wrist guard, and flame-emblem helmet 2. |
| System-enhanced arsenal | 58 | The System grants or records abilities including Universal Adaptability, Showa Rider punching and jumping power, and the R7 Factor 7; Ash also obtains the Ryuga Card Deck 58. |
| Dark Echo accumulation | 63 | Fighting villains and heroes produces Dark Echo, with villain energy being plentiful but lower quality and hero energy being rarer but more potent 63. |
| Omni-Adapter | 65 | Ash gains the ability to ignore item restrictions, activate otherwise unusable equipment, and reduce side effects; this lets him use Wizard Rings without magical power 65. |
| Closed Gear Gun and Dark Sentai arsenal | 74 | The gun provides immense power and infinite ammunition and can summon Sentai teams or giant robots through Dark Sentai Gears 74. |
| Ziku-Driver | 81 | After absorbing accumulated Dark Echo, Ash receives the Ziku-Driver as a System reward 81. |
| Dark Dragreder | 108 | Ash defeats Levi with Kamen Rider powers and summons Dark Dragreder 108. |
| Extreme Dragon Knight | 113 | Ash transforms into Kamen Rider Saber’s final form before being possessed by the Jikochu Progenitor 113. |
| Another Ryuga | 117 | Ash fully embraces a villainous identity and uses the powerful Another Ryuga form to defeat and abduct Arisu 117. |
| Controlled Beast Kings | 195 | Through the Omni-Adapter, Ash uses a Magibullet Key with the Gokai Cellular and commands the summoned Aqua God Great Shark 195. |
| Dark Echo reinforcement | 208 | Absorbed Dark Echo restores some of Ash’s deteriorated functions and increases his physical strength 208. |
| Dark Sword Tsukuyomi | 287 | Ash wields the sword, whose power predicts the user’s worst possible ending; the constant information creates a severe mental burden 287. |
| Dragon Be Here | 389 | Miyuki and the other Pretty Cures grant Ash a Wonder Ride Book, allowing him to combine their story and courage with his Holy Sword Driver 389. |
| Six Core Medals form | 422–424 | Ash gains flight, destructive power, poison, electric shock, spikes, and petrification, with the simple abilities amplified into overwhelming weapons 422 424. |
| Kamen Rider Hibiki, Oni form | 502 | Ash uses the Oni form to train Snow White, demonstrating great strength, durability, and healing 502. |
| Kamen Rider Decade with Ark computation | 513 | Ash borrows and optimizes Rider powers while using Ark One’s computational ability to predict attacks and dodge with minimal movement 513. |
| Stacked Rider powers | 561 | Ash programs and layers the powers of twenty Riders to counter Another Decade’s superior raw strength 561. |
| Dark Kiva | 600 | As king of the Black Night Kingdom, Ash transforms into Dark Kiva to challenge the Pretty Cures 600. |
| Zanvat Sword | 673 | Ash takes the Black Night Kingdom’s Zanvat Sword and immediately makes its power his own 673. |
| Multi-Rider mastery | 806–808 | Ash is entrusted with several Rider belts and demonstrates mastery of forms including Kuuga, Agito, Ryuki, Faiz, Blade, Kiva, W, and OOO 806 808. |
| Zi-O Ohma and Cure Knight abilities | 814 | Ash combines Zi-O Ohma’s power with Cure Knight’s abilities and gains additional strength from the support of friends and citizens 814. |
| Dragonic Knight | 863 | Ash uses the form to defeat two ogres guarding the Fairy Tale Kingdom’s throne hall 863. |
| Kamen Rider Ashes | 964–965 | Ash’s debut form has no flashy special ability but possesses infinite layering potential; its listed power ranges from finite values to infinity, and Ash ultimately shatters time with a punch 964 965. |
Background / History
Early Life
Ash was a genius student who struggled with school, authority, and ordinary social expectations. He often slept through class, resisted his teachers, and preferred to “lie flat” rather than conform. When bullied, he used strategy and overwhelming force to incapacitate his attackers. His father was strict but protective, confronting the bully’s family after learning what had happened 143.
Despite his apathy toward school, Ash was fascinated by Kamen Rider dramas. He watched and analyzed them closely, developing a strong admiration for heroes and their willingness to confront impossible odds 12 143.
Multiversal Travels and the System
Ash traveled through numerous worlds, encountering Kamen Riders, Super Sentai warriors, Ultramen, monsters, and other heroes. He accumulated equipment in a vast inventory and gained Dark Echo by fighting both heroes and villains. The System converted this energy into items, abilities, and new forms 58 63 65.
The System later revealed that it was the collective will of victims harmed by evil forces: a desire for peace and for a world where good deeds would be rewarded. It chose Ash because, beneath his selfishness, he admired heroes, bonds, courage, hope, and the protection of innocent people 917.
Time Fire and the Pretty Cure
Ash first appeared in the Pretty Cure world as Time Fire, confronting Nono Hana and her friends while questioning why they continued fighting despite the pain involved. His battle with Cure Yell forced him to examine the difference between protecting others and fighting because one personally chooses to fight 2 13.
He later acted as a doctor, examining Homare and correctly identifying the psychological basis of her inability to stand. However, his proposed solution—amputating her legs and replacing them with prosthetics—shocked Hana and illustrated his willingness to approach problems through ruthless practicality 16.
Ash repeatedly provoked Hana by releasing disposable Genet mechs and treating their battles as a “fated connection.” He admired her resilience, defeated her through superior strategy, and eventually confessed his love for her. Hana rejected his game and remained focused on protecting others 18 20.
Their conflict became more violent when Ash revealed his true face and powers. Hana lost an arm, rejected his declaration of love, and responded with uncontrolled anger. Both were severely injured in their final clash 29.
The Selfish Organization and Dark Echo
Ash negotiated with the Selfish Organization to study Evil Thought Energy and Dark Echo. He refused to become a subordinate without compensation, threatened Mammo with the Closed Gear Gun, and accepted Bel’s conditions only when they benefited him 60 69 72.
Although he cooperated with the organization, Ash remained detached from its goals. He defeated the Pretty Cures in exchange for energy but released them rather than harming them further when no additional payment was offered 64. He also treated Regina favorably because he valued her more than the organization itself 72 94.
Ash’s growing power eventually allowed him to use Another Ryuga, Dark Dragreder, and a range of Rider equipment. His villainous identity became increasingly deliberate, although he continued to admire strong opponents and occasionally aided the Pretty Cures when their survival or growth interested him 108 117 169.
Change and Redemption
Ash initially viewed combat as entertainment and as a way to feel something through the emotions transmitted by battle. His attachment to the Pretty Cures gradually challenged that detachment. He treated Yuri’s wounds, comforted her after she broke down, and admitted that he wanted to support and protect the Pretty Cures when necessary 183.
The Heart Tree revealed that Ash’s heart had once been completely dark but contained a withered Heart Flower that was not entirely dead. This helped him recognize that his actions were driven partly by emptiness and a desire to recreate the “miracle” he had seen in the Pretty Cures 235.
Ash later saved both Yuri and Dark Precure after their near-fatal battle, showing concern for the two enemies despite their history. His partnership with Kain also changed from a practical arrangement into a close and dependable relationship 266.
A, Ashu, and the Dream-Hunter Arc
Ash’s identity fractured into multiple related manifestations. A was treated as Ash’s other self, while Ashu was described both as a System-created counterpart and as Ash’s daughter in later material. Ayumi accepted A even after he transformed into a monster, insisting that he remained her friend 415.
In another arc, Ash was revealed to be a dream manifestation and dream hunter created through the Pretty Cures’ love and desires. He tested their resolve, acknowledged their growth, left them gifts, and disappeared while telling them to look toward the future 410.
King of the Black Night Kingdom
Ash later became the king of the Black Night Kingdom and attempted to conquer Earth. He initially regarded citizens as tools or “gears,” demanded loyalty from the Pretty Cures, and transformed into Dark Kiva 600.
Although he continued to act tyrannically, Ash’s motives became more complicated. He wanted to create a suitable home for citizens from other worlds and became increasingly interested in understanding human emotions, the Pretty Cures’ “sparkle,” and the source of Haruka’s unwavering hope 603 630.
He also became a mentor. He trained Snow White through harsh, realistic combat, teaching her that enemies would not show mercy simply because she was a princess. He later taught Haruka swordsmanship and helped several Pretty Cures develop their strength 501 502 753.
Later Identity and Responsibility
Ash’s relationship with the Pretty Cures eventually shifted from outright hostility to a volatile alliance. He continued challenging them, but he also protected them, accepted their support, and refused to sacrifice Ayumi merely to secure victory 814 817.
The System’s revelation gave Ash a clearer purpose: to help create a future in which heroes would not need to bleed and suffer simply to protect others. By the later chapters, he had become visibly gentler and decided to shed his former “Ash” identity as part of a larger effort to gather everyone’s strength against the mastermind behind the current crisis 917 940.
A later operation placed Ash in the role of a lost child who claimed to have become separated from his family after an argument. Mana took him in, and he used the identity to approach the Pretty Cure while concealing his true nature 928 948.
Appearance
Ash is consistently described as a handsome young man with short, messy black hair, a lean but muscular physique, and a youthful face carrying an incongruous air of worldly exhaustion. His upper body is marked by numerous scars, especially across his chest, shoulders, and arms 49 211 381.
- Usually wears black jackets, gloves, coats, or other dark clothing.
- Often conceals his face behind a Kamen Rider helmet or mask.
- His Time Fire form has a red suit, flame emblem, flame-edged goggles, and a handgun 2.
- His normal appearance is associated with sharp, dark eyes and an intimidating, self-assured aura.
- His Rider forms range from the simple Kamen Rider Ashes suit to the heavily armored Oni, Dark Kiva, Decade, and Dragonic Knight forms 502 600 863 964.
Personality
Ash is self-aware about being selfish, inconsiderate, pleasure-seeking, and villainous. He dislikes authority, rejects subordination, and rarely acts without a personal benefit or a reason that interests him 69 72 287.
He is fascinated by heroes but does not naturally understand their motivations. Ash admires people who fight despite knowing they may lose, yet he often treats their struggles as entertainment or as material for testing his own beliefs 12 13.
Combat is both a source of pleasure and a means of emotional connection for him. The feelings transmitted through battle temporarily relieve the numbness and emptiness caused by his fragmented memories and repeated encounters with death 63.
Ash is also highly opportunistic. He bargains with organizations, manipulates opponents, borrows or steals useful items, and prefers arrangements that allow him to retain control. At the same time, he is an inventive strategist who can turn apparently minor resources into decisive advantages.
His attitude gradually softens. He begins healing enemies, protecting allies, mentoring the Pretty Cures, and taking responsibility for the consequences of his actions. He remains arrogant and provocative, but his later decisions increasingly prioritize the lives and happiness of others 183 266 282 817.
Ash struggles with emotions and relationships. He often asks others to explain whether they like him and reacts to affection with confusion, teasing, or self-consciousness. Despite this difficulty, he develops strong bonds with numerous Pretty Cures and eventually recognizes the importance of trust and companionship 527 531 940.
Abilities & Skills
Omni-Adapter
The Omni-Adapter is Ash’s defining System ability. It allows him to use items despite lacking their normal requirements and reduces the side effects of equipment.
- Uses Wizard Rings without possessing magical power.
- Activates unfamiliar transformation devices and weapons.
- Controls equipment that normally requires a compatible user.
- Allows Ash to command Beast Kings summoned through Magibullet Keys 65 195.
Multiversal Transformation
Ash can use transformation belts, cards, keys, medals, books, and other devices from many Rider and Sentai systems.
- Transforms into multiple Riders, including Kuuga, Agito, Ryuki, Faiz, Blade, Kiva, W, OOO, Decade, Hibiki, Saber, and Zi-O forms 806 808.
- Borrows and combines powers from different systems.
- Has been entrusted with several Rider belts by their original users, reflecting their confidence in him 806.
- Can use Rider Cards through Decade’s system and optimize the abilities they provide 513.
Dark Echo Absorption
Dark Echo is the main energy source connected to Ash’s System.
- Gained through combat with heroes and villains.
- Villains provide larger amounts, while heroes provide smaller but higher-quality amounts 63.
- Can be absorbed to restore strength and improve physical capabilities 208.
- Produces System rewards such as transformation devices, weapons, rings, stamps, and watches 65 81 111.
- Excessive accumulation can destabilize Ash, trigger a violent hyperized state, and expose him to the voices and histories contained within the energy 597.
Combat and Strategy
Ash is an adaptable close-quarters fighter who combines physical skill, borrowed powers, and psychological tactics.
- Uses feints, provocation, and battlefield manipulation to control opponents.
- Defeats Hana through planning and adaptability rather than strength alone 19.
- Can dodge attacks with extremely small movements when using Ark One’s computational power 513.
- Has fought while holding back his full strength, then released greater power when necessary 368.
- His Kamen Rider Ashes form can create power through will and will through power, with strength and speed that can scale toward infinity 964.
Physical Power and Healing
Ash possesses exceptional strength, durability, speed, and regeneration across his transformed states.
- Showa Rider abilities grant enhanced punching and jumping power, although his untransformed body remains vulnerable to fatal injury 58.
- Can endure heavy attacks and recover from severe damage 502.
- Has survived presumed death and returned to battle with Eddie’s help 282.
- Can heal or stabilize injured allies and enemies, including Yuri, Dark Precure, and Haruka 183 266 603.
Medical Knowledge
Ash presents himself as a doctor and can assess physical and psychological conditions.
- Identifies that Homare’s inability to stand is psychological rather than physical 16.
- Treats Yuri’s wounds with care and professionalism 183.
- Provides emergency treatment to critically injured fighters 266.
Mentorship and Tactical Instruction
Ash trains others through demanding, sometimes brutal methods designed to expose them to real combat conditions.
- Trains Snow White to overcome timidity and fight without expecting mercy 501 502.
- Teaches Itsuki that martial arts require the coordination of mind, body, and technique 188.
- Trains Haruka in swordsmanship and helps her develop greater confidence 753.
- Uses strategic provocation to force opponents to reveal their true motivations 180 198.
Equipment / Weapons / Items
- Closed Gear Gun — A powerful gun-type transformation device with infinite ammunition that can summon Sentai teams or giant robots through Dark Sentai Gears. It was later damaged and required repair 74 196.
- Ryuga Card Deck — A transformation device connected to Ryuga powers and mirror-based activation 58.
- Another Ryuga Watch — A stronger replacement for the Ryuga Card Deck by the time Ash faced Regina 136.
- Ziku-Driver — A System reward obtained after Ash absorbed accumulated Dark Echo 81.
- Dark Evolver — A damaged device received from an unknown benefactor; Ash later uses it to absorb light and perform a sacrificial attack 78 282.
- Dark Sword Tsukuyomi — A holy sword capable of predicting the user’s worst possible ending. Its constant predictions place heavy strain on Ash 287.
- Holy Sword Driver — The Driver used with the Wonder Ride Book that becomes Dragon Be Here 389.
- Six Core Medals — Grant flight, destructive power, poison, electricity, spikes, and petrification 422 424.
- Zanvat Sword — A powerful sword from the Black Night Kingdom that Ash claims and uses as his own 673.
- Magibullet Keys — Keys capable of summoning Beast Kings; Ash can control them through the Omni-Adapter and Gokai Cellular 195.
- Blank Watch — A System reward capable of stealing the power and history of a Kamen Rider, though it is limited to Rider targets 111.
- Rider belts and cards — Ash’s inventory contains transformation equipment from many Rider worlds, including the belts entrusted to him by other Riders 806.
- Asura Summoner — A device for the Asura Armor. The armor requires overwhelming energy, fearlessness, and an exceptionally pure state of mind, conditions Ash has not consistently met 58 65.
- Kain’s driver presence — The demon Kain is housed within or associated with Ash’s Driver and later becomes a physical partner 181 266.
Relationships
- Nono Hana / Cure Yell — Early rival and one of Ash’s most important opponents. Their battles develop into mutual understanding, with Ash admiring Hana’s resilience and Hana rejecting his attempts to turn their conflict into a personal game 13 19 20 29.
- Aida Mana / Cure Heart — Ideological opponent who challenges Ash’s self-centered worldview. Mana later earns his trust, and Ash becomes willing to rely on her in battle 64 81 952.
- Tsukikage Yuri / Cure Moonlight — A former enemy whom Ash rescues, treats, and supports emotionally. Their relationship is built on trust and mutual understanding 181 183 266.
- Dark Precure — Rival, partner, and one of the people Ash repeatedly protects. He stops her from killing Yuri and later saves her after their near-fatal battle 181 266.
- Kain — Demon companion within Ash’s Driver. Initially treated as an accessory, Kain becomes an indispensable assistant and trusted battle partner 181 266 905.
- Ashu — Described in different arcs as Ash’s daughter, a System-created counterpart, and an extra sister. She seeks to understand his past, earn his approval, and support him 743 753 917.
- The System / Histrum — Ash’s long-term companion and the collective will of victims who desire peace. It selected Ash because of his admiration for heroes and his potential to protect others 917.
- Ash’s father — A strict but caring parent who disciplines Ash while defending him against bullies and encouraging him to continue moving forward 113 143.
- Eddie — Initially an opponent whom Ash defeats and provokes into reconsidering heroism. Eddie later helps rescue Ash and acknowledges his own responsibility to protect others 195 198 201 282.
- Aino Megumi — Develops strong feelings for Ash and fights to save him. Ash understands her feelings but chooses to face her seriously rather than exploit them 527 531 590.
- Ayumi — Accepts A, even in monstrous form, and treats him as a friend. Ash later refuses to allow her to sacrifice herself for victory 415 817.
- Catherine — A powerful figure connected to Ash’s later history. Their interactions alternate between concern, hostility, and cooperation 696 953.
- Pretty Cure — Ash begins as their enemy, later becomes a supporter and mentor, and eventually fights alongside them against threats he considers worthy or dangerous 183 453 813.
Story Role / Major Arcs
- Time Fire arc — Appears as a masked villain, challenges Cure Yell, and tests the Pretty Cures’ motivations through combat 2 29.
- Selfish Organization arc — Negotiates with Bel and Mammo, studies Evil Thought Energy, and uses the organization for access to Dark Echo and other resources 60 81.
- Another Ryuga arc — Becomes more openly villainous, defeats Cure Ace, abducts Arisu, and embraces the role of a strong enemy 108 117.
- Yuri and Dark Precure arc — Interferes in the conflict between Yuri and Dark Precure, saves both of them, and begins showing genuine concern for former enemies 180 266.
- A and dream-hunter arcs — Confronts alternate versions of himself, explores the boundary between Ash and A, and is revealed as a dream-based entity shaped by the Pretty Cures’ feelings 410 476.
- Decade and Phantom Empire arcs — Uses Decade’s card system, Ark One’s calculations, and multiple Rider powers while alternating between antagonist and ally 477 590.
- Black Night Kingdom arc — Becomes a tyrannical king, challenges the Pretty Cures, and gradually reveals a desire to understand and protect the citizens under his rule 600 732.
- Mentor and alliance period — Trains Snow White, Haruka, and other Pretty Cures while increasingly cooperating with them against larger threats 501 502 753 813 817.
- System and identity revelations — Learns the System’s origin, accepts greater responsibility, and begins moving away from his former purely self-satisfying approach 917 940.
- Ashes and World Kaiser conflict — Uses his original Kamen Rider Ashes form against the World Kaisers, demonstrating that will and accumulated experience can rival more elaborate powers 964 965.
Notable Quotes
“Mystery is my selling point.” 219
“Either you defeat the enemy, or the enemy defeats you.” 502
“The Book of Ash, Chapter 16, Verse—I will utterly defeat you!” 964
Trivia
- Ash’s first identified transformation is Time Fire 2.
- He describes himself as a “100% pure human,” despite later appearing through alternate selves, dream manifestations, and System-related forms 219 410 415.
- He is a dedicated Kamen Rider fan who analyzes tokusatsu dramas despite showing little interest in ordinary school life 143.
- Ash’s original Kamen Rider Ashes form deliberately lacks flashy abilities, but its power can scale through infinite layering 965.
- He can use magical or technological items without meeting their normal activation requirements because of the Omni-Adapter 65.
- Ash’s combat strength is repeatedly influenced by the support, trust, and emotions of the people around him 814 917.