Ch. 222Aftermath of the Battle

Roy recovered from the battle and learned that Valentina’s revenge had left her with too few resources to act again soon. Examining the damaged Humanoid Angel, he discovered its True Eye and found that the Thunder Demon Eye could fit in its empty socket, potentially giving him a powerful new weapon.

  • Roy woke in the quarry and told Athedia that the Blink Ring had helped him survive, concealing the Humanoid Angel’s role in saving him.
  • Sailen reported that the battle had damaged the quarry and killed or injured more than a dozen people, prompting Roy to consider how to prevent further attacks.
  • Erland told Roy that Valentina was Edwin’s fiancée and a member of the Wiken Family, but that she had spent so many resources on revenge that she would likely need years to try again.
  • Roy examined the damaged Humanoid Angel and removed its eye, discovering through Hermes' Eye that it was a damaged Level 3 Excellent Quality Magic Treasure called the True Eye.
  • Roy found that the Thunder Demon Eye fit the Humanoid Angel’s empty socket and considered connecting it to a power supply so it could reach its full potential.

Ch. 223Unexpected Gains

Roy powered the Thunder Demon Eye with the Humanoid Angel’s energy system and discovered it could unleash powerful lightning attacks. After suffering temporary mutations from overusing Super Regeneration, he sought materials for an Equilibrium Potion, but Frosv had none available.

  • Roy connected the Thunder Demon Eye to the Humanoid Angel and tested its lightning attack, which shattered a pillar from more than ten meters away.
  • Roy realized the Humanoid Angel gave him advanced offensive power, though he still needed to master magic puppet manufacturing and Genesis to fully exploit it.
  • Roy discovered that overusing Super Regeneration had depleted his cellular energy and left him with temporary control problems and a rubbery, stretching right leg.
  • Roy decided to make an Equilibrium Potion using ley-line soil, water and fire materials, and a rare celestial spirit.
  • Roy contacted Frosv, who said he had none of the needed materials and blamed their scarcity on the Low Magic World.

Ch. 224Resting at the Tower

Roy streamlined his forces and continued work at the quarry while mage bombings forced operations underground and delayed his potion research. Frosv told him that his military merit for killing a Spellcaster could earn him a chance to return to the Witch Tower and recuperate.

  • Roy ordered Stowson to finish the Flesh Fossil and shift golem production toward high-quality products.
  • Roy checked on Norwich’s sculpting and decided to nurture the boy’s talent rather than take his soul.
  • Sky Patroler War Shuttles bombed the quarry, and Roy suspected Valentina was behind the harassment.
  • Roy moved the quarry’s work underground and considered reducing the need for Meat Material.
  • Winter, Damo, and Peri returned with three ingredients, but Roy still lacked the wind-root Witchcraft Material for the Equilibrium Potion.
  • Frosv told Roy that his military merit for killing a Spellcaster could qualify him to return to the Witch Tower and stay temporarily on its fourth floor.

Ch. 225Revisiting Old Places

Roy returned to the Witch Tower to recover from his injuries and avoid Athedia’s pursuit, taking Sailen and Athedia with him. He settled into a temporary Wizard Mansion and learned that owning it permanently cost more than 200 million Magic Stones.

  • Frosv urged Roy to recuperate at the Witch Tower, explaining that it could shield him from tracking and asking him to bring some things back.
  • Roy told the others he could stay at the Witch Tower for two months and warned them to flee if the quarry came under attack.
  • Roy replaced his armor, left the Bloodhoof Kailon golem at the quarry, and secretly traveled to the royal city with Sailen and Athedia.
  • On March 10, Roy arrived at the Witch Tower and felt its rich Spiritual Power replenishing his body.
  • A Red Skirt Ghost led Roy and his followers to a furnished temporary Wizard Mansion and explained that permanent ownership cost more than 200 million Magic Stones.

Ch. 226Reunion with an Old Acquaintance

Roy learned that Oakmi Witch Tower’s fourth floor existed in a separate space-time, bought Dandelion Seeds, and successfully brewed the Equilibrium Potion for his recovery. He then prepared to meet Nia after she was summoned to the tower, where her former supervisor realized she had connections to two wizards.

  • Roy learned that returning to his original location would require becoming a Witch Tower steward, and he bought Dandelion Seeds despite having few magic stones left.
  • Roy had Athedia prepare newly cast magic stones and then brewed a batch of Equilibrium Potion for his recovery.
  • Sailen told Roy that they had contacted Nia and could summon her to the fourth floor for a gathering.
  • Nia requested leave from the Quest Center after learning a fourth-floor wizard had summoned her, and her supervisor immediately let her go.
  • The supervisor warned a new apprentice that Nia had connections to Roy and Renion, both of whom had been her teammates.

Ch. 227The Road They Had Taken

Roy reunited with Nia and learned how their old acquaintances had fared, including Renion’s departure after reaching the Wizard Stage. A fable about a faded painting led Roy to reflect on how memories changed and vanished over time.

  • Roy welcomed Nia back after nearly four years and discussed arranging quests through the Quest Center to collect Serpent Fruits.
  • Nia told Roy that Milina had been disfigured, Chimi and Valio had died, and Alder had gone mad.
  • Roy asked about Renion, and Nia explained that he had become a Wizard and left for an unknown world about two years earlier.
  • After Nia left, Sailen noticed Roy’s change in mood, and Roy read her the fable “The Faded Painting.”
  • Roy studied the fable and reflected that even wizards could not preserve clear memories indefinitely.

Ch. 228Opening the Chest and Finding Treasure

Roy realized that fading memories could hinder his future progress as a Wizard, then developed a safer way to open the Space Ring’s Spatial Bubbles. He recovered valuable items from Edwin’s legacy and ended the chapter celebrating his newfound wealth.

  • Roy reflected on how lost memories and damage to the soul or consciousness might obstruct advancement to higher Wizard levels.
  • Over half a month, Roy completed his teacher’s supply-gathering task but found no Wizards with whom to exchange ideas, so he continued opening treasure chests.
  • When many Spatial Bubbles collapsed and their contents vanished, Roy gained insights into Aether control, Storage Artifacts, and spatial magic.
  • Roy engraved protective runes on the Space Ring’s Aether Stone and used his Mental Strength to open several Spatial Bubbles at once.
  • Roy salvaged Edwin’s staff, a large magic crystal, and assorted gems, scrolls, and materials, and judged the recovered treasure extremely valuable.

Ch. 229Spellcasting Golem

Roy used Edwin’s relic staff and soul to create a humanoid spellcasting golem, then tested its powerful magic. The golem successfully cast an amplified spell, leaving Roy eager to explore its capabilities.

  • Roy appraised Lady Edwin’s relic staff and found that it could summon four powerful Water Elementals, store 2,000 units of energy, and amplify elemental spells.
  • Roy prepared demonic-infused artificial flesh and shaped it into a humanoid golem, using the staff’s core as its spine and gem as its skull.
  • Roy carved the golem as a young adult female mage and infused it with Edwin’s soul.
  • Roy named the completed golem Lady Edwen and took her to the training room to test the staff’s casting abilities.
  • Lady Edwen’s spell incinerated a wooden target, and Roy sensed that the staff’s amplification worked despite being integrated into the golem.

Ch. 230Secret Mission

Roy refined a Caster Golem, secured more resources, and learned that his teacher, Frosv, had chosen him for a secret mission in the Osiris Plane. Frosv ordered Roy to infiltrate the Orc Empire and assassinate Yannis before he could lead an invasion of Netherland.

  • Roy perfected a Golem that could cast a Level 1 Spell and later made Magic Crystal Coins from materials recovered from Edwin's ring.
  • Roy asked Sailen whether the Witch Tower had missions involving Chalk Country, then reflected on his independence and the importance of his Alchemy Talent.
  • The Red Skirt Ghost told Roy that Frosv had initiated a Cross-dimensional Communication, and Roy went to the tower's Communication Room.
  • Frosv explained that Netherland faced threats from mages and possible invaders, including Orcs from the Osiris Plane.
  • Frosv revealed that the Wizards had located leads on a Spatial Rift and ordered Roy to infiltrate the Osiris Plane and kill Yannis before the Orc Empire could use him to invade.

Ch. 231Advance Reward

Roy accepted Frosv’s assignment to infiltrate the Orc World and assassinate a target, receiving the Shatranz Chess Piece inheritance and a recommendation to the Stonemason's Guild in advance. After returning to Netherland, Roy studied the inheritance and began designing a Shatranz formation for his forces, though he still lacked several essential units.

  • Frosv offered Roy the Shatranz Chess Piece inheritance, higher-level world missions, and a Stonemason's Guild recommendation in exchange for carrying out a risky mission in the Orc World, and Roy accepted.
  • Frosv warned Roy about prophecy magic and the orc gods, while Roy explained to Sailen that he planned to infiltrate the new world and use the opportunity to grow stronger away from Valentina.
  • In early May, Frosv told Roy to travel secretly to the Southern Border Icefield and use its Teleportation Array, arranging for Ulid and alliance forces to support the infiltration.
  • Frosv gave Roy a Shatranz Chess Piece teaching tool and information about Shatranz, which Roy used to learn how to compress golems and other objects into chess pieces.
  • Roy designed a sixteen-piece Shatranz formation, assigning himself and the Humanoid Angel as commanders and considering Bloodhoof Kailon and Lady Edwen for other positions, but he still needed essential units to complete it.

Ch. 232Legion Prototype

Roy learned that Shatranz Chess could serve as the basis for a Legion Formation, then mastered shrinking golems into chess pieces. Frosv told him a new Spatial Rift had appeared in the Southern Border Icefield and urged him to leave soon.

  • Frosv explained how the king, queen, bishop, knight, and rook positions supported a Legion Formation, with the king and queen forming its core.
  • Half a month later, Roy mastered using the Shrinking Technique on golems, but a mage bombardment and Sky Patroler War Shuttles disrupted the royal city.
  • Frosv brought Roy the secretly returned Bloodhoof Kailon and guided him as he repaired and shrank it into a Shatranz Chess Piece.
  • Roy also transformed Lady Edwen into a chess piece, while Frosv cautioned that mastering Shatranz Chess was only an early step toward a Legion-based Structure.
  • A crow brought Frosv news of a new Spatial Rift in the Southern Border Icefield, and Frosv told Roy to set out as soon as possible.

Ch. 233Orc World

Roy and his companions crossed a Spatial Rift into the Orc World, where the three moons and their effects on orcs shaped the dangers of their mission. After the group scattered during the crossing but regrouped safely, Roy reunited with Ivent and prepared to relocate and hide.

  • Roy met Ulid, Planje, and the waiting squad at the ice fields, then learned that the Spatial Rift was stable but could scatter travelers across a wide area.
  • Roy’s group entered the Black Rift and arrived in the Orc World beneath its three moons, landing hundreds or more than a thousand meters apart without casualties.
  • Ulid explained the Tranquil Moon and warned that the Slaughter Moon and Breeding Moon could influence orcs and their instincts.
  • Roy waited while Ulid contacted Ivent, who arrived near dawn and received praise from Roy for his scouting.
  • Roy had Ivent’s group lead them away so they could relocate and conceal themselves.

Ch. 234The Art of Disguise

Roy recuperated at the Outpost Camp while preparing to infiltrate the orc population, creating a realistic artificial orc skin and learning about the risks of passing as a Beast God believer. After Wizard Tuval offered him a bone-tile disguise artifact, Roy chose his own method and tested it before the group prepared for the mission.

  • Ivent and Ulid brought Roy to the Alliance’s hidden Outpost Camp, where he learned about the camp’s origins and the spy Tuval stationed in the region.
  • Roy spent nearly half a month recovering and studying local customs before crafting an artificial orc skin suit from beasts rich in Life Energy.
  • Tuval visited the camp and warned Roy that orcs could detect unbelievers through a special Mental Imprint at gatherings and ceremonies.
  • Tuval offered Roy a bone-tile artifact that could disguise him as a Beast God believer, and Roy traded him several bottles of potions before giving the artifact to Ivent.
  • Roy used Animation to fuse his artificial skin suit to his body and dubbed the disguise the Painted Skin Technique.
  • Roy told Sailen and Athedia he would consider disguises for them, while Planje demonstrated that her secret treasure could transform her into a blue-skinned female orc.

Ch. 235Blood and Qi Seed

Roy tested his orc disguise, killed a group of bandits, and discovered that he could refine their life essence into Qi and Blood Seeds. He and Planje reached Tuval’s village, where Roy proposed a faster way to gain influence, while Tuval urged him to avoid exposing their operation.

  • Roy and Planje traveled toward Tuval’s village in disguise, and Roy killed orcs who tried to claim their prey and wife.
  • Roy inspected the corpses, found no notable Behemoth bloodline, and refined their life essence into Qi and Blood Seeds that replenished his vitality.
  • Roy considered developing the technique to extract other forms of energy, but recognized that he needed more advanced spiritual techniques to separate mental energy from faith marks safely.
  • Roy met Tuval, who explained that powerful orc heroes, shamans, and priests made it dangerous to challenge local leaders directly.
  • Tuval described his plan to preserve his cover as an old farmer, pass it down through generations, and slowly establish a disguised base; Roy then inspected Tuval’s Shop Mark and began trading.

Ch. 236Charm Potion

Roy traded blood mercury for alchemical materials, then struggled to gather information in Tanlie because the orcs treated him rudely. He made a Charm Potion called Friendly Scent and returned to the city to test it.

  • Roy traded 5,000 milliliters of blood mercury to Tuval for supplies worth 10,000 magic stones.
  • Roy reached Tanlie and faced harassment and hostility while trying to investigate the Orc World.
  • Roy told Planje he would use alchemy to improve how the orcs treated him and brewed Friendly Scent in a secluded cave.
  • Roy explained to Planje that Friendly Scent worked through friendly pheromones, and she worried that he had drugged her.
  • In mid-July, Roy returned to Tanlie, applied Friendly Scent, and began testing it by asking an orc for directions.

Ch. 237Friendly Scent

Roy and Planje used Friendly Scent to gather information from orcs, but discovered that powerful orcs and some individuals resisted its effects. They encountered the feared Hero-level figure Amo the Headcutter, and Roy left after assessing his strength.

  • Roy and Planje found that Friendly Scent made ordinary orcs friendly, helping Roy collect information about local life, customs, rumors, and witchcraft resources.
  • Roy decided not to ask the orcs about Yannis and considered using disguises, bone tokens, and Friendly Scent to help his apprentices investigate.
  • A drunken orc snarled at Roy, leading him to conclude that strength and individual differences could make people resist or dislike the potion.
  • Amo the Headcutter traveled through the street in a lavish pavilion, and the frightened orcs moved aside.
  • Roy and Planje recognized Amo as a powerful local Hero-level figure, and Roy assessed that his strength made him difficult to affect with Friendly Scent before leaving.

Ch. 238Hero's Path

Roy returned to the Secret Camp after gathering intelligence in Tanlie City and shared what he had learned with the apprentices. He decided that he would infiltrate Orc society by becoming a hero, beginning by challenging and killing Amo the Headcutter.

  • Roy returned to the Secret Camp and briefed Yivent, Ulid, and the other apprentices on his findings in Tanlie City.
  • Roy revealed that he had used Friendly Scent to gather intelligence and offered to sell doses or refine it from materials, along with custom disguise skins.
  • Roy asked the apprentices for ideas on gaining influence and access to higher-level information, but none of their suggestions met his needs.
  • Roy told Sailen, Athedia, and Planje that he would pursue the path of a hero rather than advance slowly or settle into village life.
  • Roy explained that heroes could rise through Orc society and decided to challenge Amo the Headcutter and take his place.

Ch. 239Black Blade Clan

Roy pursued the Orc Hero path to gain a public identity and test whether becoming a hero could help him obtain Legendary Destiny and the Talent Source Material he sought. After investigating Amo the Headcutter’s dangerous Burning Blood Axe, Roy found a possible identity in Luker Black Blade and headed toward Tanlie City.

  • Roy carved a golem modeled on Sailen for his Shatranz Chess Piece and told Athedia he expected to remember her.
  • Ulid reported that Amo was an Axe King, and Roy, Sailen, and Athedia reviewed his combat techniques and the cursed effects of his Burning Blood Axe.
  • Roy realized he had to avoid revealing his mercury blood if Amo’s axe wounded or ignited him.
  • Roy continued researching a suitable heroic identity and learned that Luker Black Blade, a lone descendant of a Sword Saint with a grudge against Amo, was near Tanlie City.
  • Roy left the Secret Camp and headed for Tanlie City to pursue Luker’s identity.

Ch. 240Fair Trade

Roy found Luker drowning his anger in a tavern and offered him a chance to take revenge on Amo. After defeating him and changing his appearance, Roy proposed a deal: Luker would give up his identity and tell Roy about the Black Blade Clan and his grudge, while Roy would kill Amo in his place.

  • Roy confronted Luker in a Tanlie City tavern and persuaded him to follow by promising a chance at revenge against Amo.
  • When Luker attacked Roy outside the city, Roy blocked his strike, overwhelmed him with his power, and knocked him unconscious.
  • Luker woke in a dim room with green skin and saw a figure resembling his own face.
  • Roy restrained Luker and asked whether he still wanted revenge, then offered to take Luker's identity and kill Amo in exchange for the story of the Black Blade Clan and Luker's grudge.

Ch. 241A New Identity

Roy prepared to replace Luker’s identity and tested whether the orc’s willing cooperation would help transfer his standing in the world. Luker signed Roy’s Follower Contract in exchange for Roy’s promise to kill Amo the Headcutter, and Roy began acquiring Luker’s Alchemy Talent.

  • Planje questioned Roy about sparing Luker, and Roy told her to keep the orc safe while he learned everything needed to assume Luker’s identity.
  • Over the next half month, Event, Ulid, Planje, and others repeatedly interrogated Luker and compiled information for Roy’s new identity.
  • Roy reviewed Luker’s history with Sailen, then visited the guarded orc and learned Luker knew little about Netherland despite once being heir to the Black Blade Clan.
  • Roy offered Luker a Wizard’s Follower Contract and promised to kill Amo the Headcutter; Luker signed, giving part of his soul to the contract.
  • A mysterious power separated from Luker, and Roy began acquiring his Alchemy Talent, reaching 33 percent.
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