Dumbledore's description was extremely important. As soon as he finished speaking, Andrew had an idea.
"Should we make a Deep-Sea Breathing Potion to ensure safety?"
Andrew pushed his food aside and voiced his suggestion.
"Or we could directly simulate a vacuum environment and make a potion that lets people survive in a vacuum. In theory, it shouldn't be too difficult."
He looked at the other headmasters with some uncertainty.
After all, he had yet to independently develop a potion named after himself. His greatest innovation so far had merely been adjusting parts of existing potions to suit his own habits.
But theoretically, this was not especially difficult. Compared with potions like Skele-Gro or even Liquid Luck, a potion that kept a wizard's blood from boiling or losing heat, while also preventing them from exploding in a vacuum, did not seem all that hard to make.
At the very least, existing potions had similar effects. They just needed to be strengthened and integrated.
"That does sound less difficult, and potions are more reliable. We can also try casting targeted spells," Karkaroff said. When speaking normally, his tone was not quite so syrupy. "The more preparations we make, the safer it will be."
"We'll handle potion development," Madame Maxime said with a nod. "We may not get the results we want, but I will find as many reliable wizards as possible. We can use that previous deep-sea exploration excuse."
"Then we'll be responsible for improving effective Charms," Karkaroff continued. "Though they may not work quite as well as expected. After all, no one has researched this sort of thing before."
"We'll find a way to get more spacesuits. We need to build a large device anyway," Headmaster Vladislav said without the slightest embarrassment. Whether it was the preliminary materials or the mid-stage