Biodata

Feature Value
Name Andrew Taylor (安德鲁) 2 60
Alias(es) “Cold-faced Ripper,” a nickname spread among younger students 349
Species/Race Human wizard; possesses the memories of a previous life in another world 2 4
Gender Male 2
Age Eleven at the beginning of his orphanage life; fourteen when considering whether to create a Philosopher’s Stone 2 601
Affiliation Hogwarts School of Witchcraft and Wizardry; Ravenclaw; the interschool Tea Party; Hogwarts’s lunar branch 16 586 703
Occupation/Role Author of A Legend; initially McGonagall’s part-time office assistant, later a trainee Alchemy Professor and researcher involved in developing the lunar branch 62 682 703
Status Alive in the latest supplied material 705
First Appearance Chapter 2, the earliest supplied appearance 2

Power Progression

Andrew’s development is documented through magical breakthroughs and practical proficiency rather than a named sequence of cultivation realms.

Stage / Realm / Level Chapter Notes
Untrained magic, named “Telekinesis” 2 Moves objects weighing about thirty jin; also experiments with penetration, repair, wound healing, and hair growth. Concentration and fatigue sharply limit its use.
Mobile Levitation Charm casting 31 Repeated practice with miniature Quidditch balls improves accuracy and wandwork, allowing him to cast while moving.
Plant Transfiguration 43 Percy’s advice helps him turn parchment into a leafy, budding stick. Insufficient magical power prevents finer results.
Damage-resistant transformations 136 Can maintain a transformation through one or two small breaks. Removing more than a third of the object, or several pieces, causes the spell to fail.
Birthday Magic Surge 138 Resting through his birthday produces a substantial increase in magical power; egg-to-animal transformations become much more convincing.
Area Transfiguration and animation 180 Transfigures a floor’s surface into sand, then reshapes the sand into a moving humanoid.
Rule-based Transfiguration 220 Discovering Transfiguration’s rules reduces consumption, extends duration, and makes transformations resist ordinary counterspells.
Overcoming wizard resistance 251 Despite limited magical reserves, his understanding of rules lets him overcome most wizards’ innate resistance to Transfiguration.
Transfiguring a Shield Charm 255 Connects with and manipulates another student’s shield after roughly two minutes. The process is slow and increases magical consumption.
Combat use of Wagadu wandless magic 273 276 Uses his left hand to transfigure an attacker’s hair into a restraint, strangling him unconscious after conventional defense becomes insufficient.
Recognized Shield Charm innovation 290 His rudimentary shield development receives expert assessment and public recognition; Fudge also awards him a scholarship.
Human Transfiguration theory 319 McGonagall teaches him to approach human transformation through magical resistance and the rules governing the body.
Resisting and reversing bodily transformation 320 Uses a snuffbox’s transforming effect to study his own defenses, reverse changes, and prevent the transformation from taking hold.
Human Transfiguration on Boggarts 321 Turns a Snape-shaped Boggart into a white ferret. Repeated attempts improve restraint, but his transformations remain difficult to reverse.
Reversible self-Transfiguration 368 Successfully changes his left arm into baboon, gorilla, and monkey arms, restoring it without injury each time.
Improved practical dueling 473 Nearly six days of dungeon training greatly improve accuracy, casting speed, attack angles, and responses to ambushes.
Full-power dungeon clearance 474 Uses Transfiguration to dismantle creatures, traps, armor, and terrain so effectively that the dungeon no longer meaningfully challenges him.
Daydream Charm mastery 505 Reproduces the Weasley twins’ potion-and-charm product, then begins altering its Dreamscape through Transfiguration.
First practical alchemical result 536 During experimental lessons with LeMei, creates air capable of circulating through the body, unlike Transfigured air.
Flexible incantation breakthrough 632 Successfully changes words and wand movements, concluding that incantations express a wizard’s wishes rather than function as immutable formulas.
Personalized spellcasting 633 634 Gains finer levitation control, adjustable dance-jinx effects, and a reshaped Iron Shield Charm with movable concentrations of protection. Seeks Flitwick’s guidance.
Mastery of Transfiguration’s “adaptation” principle 650 Learns to work with existing natural and magical forces. Creates temporary magical creatures capable of absorbing hostile magic, including the Killing Curse.
Precision Magical Transformation 654 His specialization reaches subtle targets such as the soul. With Dumbledore’s permission, he casts directly on Harry during work concerning Voldemort’s soul fragment.

Background / History

Arrival and orphanage life

Andrew falls asleep after working overtime in his previous life and awakens in the body of an eleven-year-old boy who died following a reckless bet. Three months later, he has absorbed the boy’s memories and established a stable routine at an English orphanage in 1991. He still misses his former life but resolves to live purposefully 2.

He earns money by writing sensational fiction under a pen name, borrowing plots and characters from biographies and names from telephone directories. Donating most of his earnings to the orphanage secures privacy, better meals, and time to write 2.

McGonagall’s visit reveals that his supposed “Telekinesis” is magic. His prior knowledge of Hogwarts comes from Hogwarts Legacy and movie recaps; he has not read the original books and knows only the broad outline of events 4.

Ravenclaw and school employment

The Sorting Hat places Andrew in Ravenclaw almost immediately. Its recognition of a story connected to him alarms him, although the Hat promises to keep its knowledge private 16.

Andrew initially joins a Ministry-oriented Ravenclaw faction to gain useful connections without abandoning his own research ambitions. After recognizing its intergenerational patronage network, he decides to attend without becoming deeply involved 17 28.

His questions in Transfiguration earn additional reading and essays from McGonagall. She later hires him to sort first- through third-year homework for one lesson each day, paying two Galleons weekly. He signs a magical confidentiality agreement and must leave the Ministry club to avoid the appearance of school surveillance 20 62.

His responsibilities expand into paperwork, timetable distribution, student administration, and eventually conducting the Sorting Ceremony. A Time-Turner helps him fit fixed office shifts around lessons 339 498.

Authorship and secrecy

Andrew’s wizarding fiction develops into A Legend: Dumbledore, a sensational account reshaped extensively by its editors. Their additions—including dragons, broom adventures, and skipped classes—push him to introduce a more coherent time-travel structure 9 12 30.

He carefully avoids portraying the Ministry as a villain or contradicting politically sensitive details of Dumbledore’s life. The Sorting Hat later becomes an enthusiastic source of suggestions for the story 106 498.

McGonagall eventually discovers his authorship but chooses not to report it to Dumbledore. Andrew protects his manuscript and accelerates his move out of the dormitory, fearing that his roommates could expose him 682.

Research, Dream Weaving, and the Tea Party

Andrew’s research moves beyond Transfiguration into Charms, alchemy, and the relationship between magical disciplines. Flitwick supports this exploration while warning him against treating every branch of magic as an extension of Transfiguration 245 251.

Dream Weaving gives him a way to imagine an international communications network. During the four-school Tournament, he recognizes that visiting students are potential collaborators and future leaders—not merely competitors 561.

His Tea Party pursues material standards and ambitious technologies, including alchemical flight and a proposed lunar laboratory. Its members establish eleven viable standards for properties of magical materials, although a definition of Fundamental Magic remains unresolved 570 573.

Flitwick challenges Andrew’s habit of valuing results while neglecting collaborators’ lives and interests. Andrew responds by organizing a collective celebration and a film-like Long Dream based on A Legend, bringing students from multiple schools into its production 581 582 586.

Dark-magic threats

Andrew approaches the Basilisk and diary problem cautiously, weighing ways to expose the creature without provoking the Weasleys or alerting the diary. After the Chamber’s affairs are resolved, he reports that Moaning Myrtle cannot enter it and has received Snape’s treated Basilisk skull 138 186 199.

Before his O.W.L. year, he raids Gringotts for a resistant cup, leaving the vault’s wealth untouched. He subsequently retrieves the cursed Peverell-crested ring from the Gaunt ruins, sacrificing twenty-seven magically created butterflies to absorb its curse 647 650.

After returning from the lunar project, he hears Bill Weasley describe bloodline research guided by “Mr. Tom.” Suspecting concealed human experimentation, Andrew reports it to Dumbledore and participates in the operation against the laboratory. The later conversation with Dumbledore refers to Tom’s death 703 704 705.

Teaching and lunar development

Andrew confirms that he will remain at Hogwarts after graduation as a trainee Alchemy Professor, planning two years of training before considering a full professorship. Professor Alice provides a fourth-floor office, bedding, a relocation allowance, and a professor’s salary; he does not intend to teach his classmates 682.

His space research includes a liquid-metal magical spacesuit and laboratory vacuum simulations. Dumbledore and the visiting headmasters coordinate complementary safeguards for a secret expedition 688 689.

After a year and a half developing Hogwarts’s lunar branch, Andrew returns to Earth with students, a spacecraft, and lunar samples. The project still faces shortages of personnel, water, materials, and transport, and he seeks capable recruits such as Percy and Bill 703.

Appearance

  • Brown eyes 561.
  • Short as an early Hogwarts student, conspicuously so when introducing himself to adult visitors as a second-year office assistant 140.
  • Not stocky, although his later height and expression make an orphanage acquaintance assume he is unlikely to be bullied 420.
  • Described as handsome, with a scholarly Ravenclaw air, by Weasley relatives 325.

Personality

Andrew is pragmatic, secretive, and highly deliberate. He tests unfamiliar abilities cautiously, prepares disguises and alibis, and usually prefers indirect intervention to attracting attention. His administrative work reinforces his instinct to leave political decisions to people with the authority to make them 2 14 54 446.

His intellectual curiosity can override that caution. Studying Hagrid’s living textbook, he forces his magic through an unfamiliar protection and destroys the book. His concentration on Transfiguration also leads him to neglect other subjects until he deliberately commits to broader study 337 602.

Andrew values understanding and practical progress more than personal recognition. He hopes to modernize wizarding society through shared research and useful inventions, but initially treats collaboration too much as a means of obtaining results. Flitwick’s criticism prompts him to acknowledge that collaborators need friendship, gratitude, and a voice in their work 357 581 582 633.

His restraint is selective rather than absolute. He declines the immediate pursuit of immortality, yet uses coercive mind magic and the Imperius Curse during the Gringotts raid, confident that influence may protect him from punishment 601 647.

Abilities & Skills

Transfiguration

  • Rule-based transformations: His transformations resist ordinary interference; undoing them requires superior Transfiguration understanding, overwhelming magic, or the passage of time 220.
  • Area control: Reshapes floors, sand, terrain, traps, and armor, turning surroundings into restraints or weapons 180 273 474.
  • Human Transfiguration: Performs reversible partial transformations on himself. McGonagall forbids premature full-body attempts, alteration of fundamental rules, and use on fellow students 368.
  • Adaptation: Works with existing forces to produce temporary magical creatures that absorb hostile magic 650.
  • Precision specialization: Reaches subtle magical structures, including the soul, but requires preparation for defenses Dumbledore can create casually 654.

Charms and spell development

  • Personalized casting: Adjusts pronunciation and wand movements to suit his own intent and habits 632 633.
  • Fine control: His modified Levitation Charm sacrifices some lifting capacity for substantially better control; his dance jinx can influence a target’s steps 633.
  • Iron Shield Charm: Can reshape its form and redistribute its strongest protection while casting 633.
  • Combat limitations: Earlier in his development, shielding, stamina, and casting speed lag behind his offensive Transfiguration. He acknowledges that Moody could defeat him before he could respond 273 503 504.

Wandless magic

  • Early raw magic: His original “Telekinesis” lacks systematic training, incantation resonance, and a wand’s assistance 2 269.
  • Wagadu technique: Uses bodily casting for a surprise attack against an adult attacker 273.
  • Risk: He considers the method weak compared with proper Transfiguration but dangerously brutal to its target because no wand tempers it 273.

Dream Weaving

  • Dreamscape alteration: Applies Transfiguration to controlled dreams after mastering the twins’ Daydream Charm 505.
  • Dream Orbs: Store and exchange dreams without removing them from their creators 561.
  • Long Dreams: Supports film-like collaborative productions, which inspire a Dream Club and wider student experimentation 586 602.
  • Dream Network: Helps lay out, guide, and defend the dream-based network; his later Herbology work involves its development 659.

Alchemy and magical engineering

  • Experimental learning: Tests the Philosopher’s Stone under sealed, vacuum, and underwater conditions during lessons with LeMei 536.
  • Physiologically usable air: Produces alchemical air that can circulate through the body 536.
  • Spacesuit design: Creates rule-inscribed Liquid Metal that maintains pressure, provides thermal insulation, and supplies oxygen. The initial design lasts only a day and lacks communications 688.
  • Vacuum simulation: Transforms chamber air into liquid while reinforcing the chamber for near-vacuum experiments 689.
  • Uncompleted goal: Learns the process for making a Philosopher’s Stone but postpones creating one 600 601.

Mind magic and infiltration

  • Legilimency: Begins learning it early and later extracts information from a Gringotts goblin and a farmer 367 647 649.
  • Concealment: Combines appearance changes, circuitous routes, Disillusionment, and trace removal 54 446 647.
  • Memory limitation: Admits that fabricating memories is not one of his strengths 647.

Academic and administrative skills

  • Mathematics: University-level knowledge from his former life gives him an immediate advantage in Arithmancy 350.
  • Research: Records experiments, compares magical traditions, and helps organize collaborative material standards 472 573 633.
  • Office work: Handles school documents, appointments, timetables, and procedural disputes 66 339 373 446.
  • Languages: Studies Latin for spell analysis; language barriers complicate his use of Wagadu research 251 406 423.

Equipment / Weapons / Items

  • Wand — His principal casting tool; he uses it in his right hand during his first self-Transfiguration trial 368.
  • Time-Turner — Supports office shifts, coursework, research, and naps. Flitwick warns him against excessive use 339 348 364 370.
  • Dream Orbs — Carry shared dreams and support Long Dream productions 561 586.
  • Approved laboratory — Ministry- and Governors-approved workspace used for Potions, spell research, and engineering 414 633 689.
  • Transfigured disguise tools — Colored contacts, facial additions, robe alterations, and other materials imitate a different student without requiring Human Transfiguration 54.
  • Dungeon armor — Loaned rune-lightened scale armor with padding, dragon-hide gloves and boots, and an enclosing helmet 469.
  • Dungeon hammer — Supplied by Professor Fail to finish creatures when spells are insufficient 469 471.
  • Magical spacesuit prototype — His liquid-metal life-support design for space exploration 688.

Relationships

  • Minerva McGonagall — Recruiter, employer, and principal Transfiguration mentor. Supervises dangerous training, sets ethical limits, and later keeps his authorship secret 4 62 368 682.
  • Filius Flitwick — Head of House and Charms mentor. Supports his shield research and personalized casting while insisting on rest and genuine friendships 290 581 634.
  • Albus Dumbledore — Mentor and research collaborator. Explains Magic Surges, advises him on hidden dangers, and works with him on spacecraft development; their collaboration eventually prompts Andrew to pursue a separate design 138 657 667.
  • Nicolas Flamel / Nicol LeMei — Alchemy teacher. Entrusts him with the Philosopher’s Stone during experiments and challenges him to develop alchemy and eventually create a Stone of his own 245 536 600.
  • Percy Weasley — Friend, Transfiguration adviser, and office colleague. Andrew teases him over workloads, advises him about Ministry employment, and later plans to officiate his wedding 43 171 325 703.
  • Hal, Kevin, Hughes, and Bell — Ravenclaw roommates and close companions. Help develop the Long Dream celebration and protect his later study time from interruptions 582 602.
  • Hermione Granger — Academic rival. Andrew repeatedly outperforms her in Arithmancy but acknowledges her stronger overall results and the work behind her Tournament victory 349 350 601.
  • Harry Potter — Fellow student and dueling opponent. Harry’s agility exposes Andrew’s overconfidence; Andrew later participates in work concerning the soul fragment inside him 319 650 654.
  • Hagrid — Trusted friend whom Andrew visits with gifts. Shares his flying motorcycle and welcomes Andrew’s involvement in magical-creature matters 176 337 688.
  • Alastor Moody — Combat instructor. Personally corrects Andrew’s casting fundamentals and regards him as “the future of the Wizarding world” 504.
  • Professor Negodkin / Professor Fail — Dungeon guide and practical combat mentor. Coaches Andrew through traps and creatures and witnesses his full-power Transfiguration 469 471 473 474.
  • Mrs. Camille — Orphanage caretaker. Oversees his living arrangement and remains concerned about his isolation and wellbeing 2 423.
  • The Sorting Hat — Keeper of private knowledge and enthusiastic adviser on A Legend 16 498.
  • Rose — His owl and manuscript courier; named after she pecked apart a rosebush while hunting mice 12 95.

Notable Quotes

“We Ravenclaws discriminate against every house equally.” 21

“I'm no good at social hierarchies or rethinking morality. I'll stick to trying to make the wizarding world better, especially by starting with the basics—like getting spells properly organized first.” 423

“There might be shortcuts to success, but there are none to learning.” 601

Trivia

  • Andrew initially needs only about four hours of sleep each day; an hour’s nap restores him after overusing his early magic. Meditation fails because he cannot empty his mind 2.
  • His exercise routine includes running by the Black Lake and using the stairs when rain prevents outdoor running 386.
  • His Ravenclaw Quidditch roster place initially requires Sunday practice and at least thirty miles of flying, but not match participation. He later appears as a probationary substitute and regards himself as a mascot 370 414.
  • Classmates repeatedly assume that he is Dumbledore’s apprentice; he protests that some supposed training sessions are actually Latin lessons 406.
  • A shared surname sparks rumors that he is related to Professor Taylor. He denies the connection 350.
  • A Chocolate Frog Card series featuring Andrew is being prepared during his O.W.L. year; his roommates help examine the confidential designs 667.

Appearances

8,941
Total Mentions
646
Chapters Appeared
13.84
Avg. per Chapter