异人
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Entity Info
Original Name:异人Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:1392Chapters:384
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Context UptoCh. 551
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated1 week ago

Biodata

Feature Details
Name Aberrant (异人)
Classification An individual who possesses supernatural abilities, typically gained by fusing with Ability Seeds. Earth Humans are not born with such powers. 1
First Appearance Chapter 1

Power Progression

Stage / Realm / Level Chapter Notes
Unranked 2 A person who has not undergone life evolution has no Rank; Ji Xinghuo was not considered an Aberrant before acquiring abilities. 2
Rank One 2 The universal standard defines a first life evolution as Rank One. 2
Rank Two 2 A second life evolution advances an individual to Rank Two. 2
Rank Three / Advanced Esper 72, 128 The first three ranks encompass the period from Elementary Esper to Advanced Esper. These stages have no bottlenecks: sufficient Stellar Force triggers evolution. 72 128
Fourth Stage / Super Esper 43, 72 A fourth-stage evolver is equivalent to a Super Esper. Advancement from peak Advanced Esper requires more than Stellar Force alone, as physical growth has largely reached ordinary biological limits. 43 72
Sixth Order / Celestial King 489 Celestial Kings are sixth-order Aberrants and progress through three cultivation stages involving Stellar Force, Star Seeds, and Star Arrays. 489
Seventh Evolution / Star Herding Saint 489 The first six evolutions are preparation for the seventh evolution, which produces a Star Herding Saint. 489
Eighth Rank / Limitless Realm Lord 498 Eighth-rank Aberrants are known as Limitless Realm Lords; the five Dragon Emperors of the True Dragon Dynasty hold this rank. 498

Abilities and Ability Seeds

Earth Humans gain supernatural abilities by fusing with Ability Seeds, which may be harvested from Star Realm creatures or arise naturally in the environment as plant-like growths, minerals, crystals, or other unusual forms. 1

  • Ability Seeds can grant effects ranging from enhanced strength, flight, invisibility, and lightning control to rarer, more unconventional powers. 1
  • Fusion is not universally reliable: some seeds conflict with one another, are incompatible with certain people or Earth Humans, lose effectiveness after fusion, or fail outright. 4
  • Compatible abilities can complement one another, cover weaknesses, and produce results stronger than their individual effects. 4
  • Intelligent Astral races may possess innate abilities in addition to abilities obtained through fusion; humans can only acquire powers through Ability Seeds. 43
  • Each life evolution normally permits the fusion of one Ability Seed. Expansion Oddities can increase an Aberrant's Stellar Force limit and allow additional fusions. 22 43

Stellar Force

Stellar Force is the energy cultivated by Aberrants and a central requirement for life evolution. During the first three ranks, accumulating enough Stellar Force is sufficient to trigger advancement. 72

  • Fusing an Ability Seed can increase Stellar Force capacity and strengthen the foundation for later evolution. 22
  • Stellar Force gained through fusion does not itself speed up life evolution; it expands the user's capacity, increasing the amount still needed to reach the next evolution. 22
  • At the Super Esper stage and above, increasing physical power relies more heavily on specialized abilities, as ordinary flesh-and-blood bodies approach their natural limits. 72 249

Class Templates

Class Templates are researched combinations of compatible abilities designed to provide efficient, well-rounded paths of development. Nations built them through generations of ability research and practical data collection. 4

  • A typical Class Template contains five abilities, though some contain seven or eight. 4
  • Examples include Ranger, Magnetic Field Maniac, Giant General, Shadow Blade, Gravity Master, Mind Hacker, and Superconducting Arcanist. 4
  • A Class Template is an early evolutionary path rather than an absolute restriction; Super Espers and Legends can choose further advancement directions. 374
  • High-rated templates may offer exceptional theoretical power but often have demanding requirements, rare components, low fusion rates, or difficult cultivation. 20
  • Lower-rated templates can be easier to build and may later rival or exceed stronger templates through advancement. 20

Society and Star Realm Activity

More than two billion of the global population of over forty billion are Aberrants. Their emergence enabled humanity to resist powerful Astral Alien Races during the Star Gate Era. 1

  • Aberrant cultivation is exceptionally expensive, requiring Ability Seeds, weapons, equipment, medical support, training facilities, and sometimes entire professional support teams. 8
  • Recruitment centers operated through the Astral Defense Council's Aberrant Guild are politically neutral venues where Hunting Teams and exploration groups recruit members. 28
  • Team exploration is the norm in the Star Realm. Powerful solo Aberrants exist, but most people who begin alone die. 28
  • The ADC and national Astral Departments recommend waiting until Advanced Esper before entering the Star Realm; most Aberrants enter after reaching Intermediate Esper, while entry-level explorers are rare. 23
  • The gap in power between Aberrants and ordinary people can strain personal relationships, as ordinary people may feel instinctive fear and pressure around those capable of killing them effortlessly. 47

Rankings and Recognition

  • The Sky Ladder ranks Aberrants under fifty years old and below Legendary rank, measuring strength and potential. 78
  • The Legend Rankings contain one thousand positions; fewer than four thousand of the world's roughly two billion Aberrants have reached Legend. 204
  • The Star Ascension Sequence evaluates Aberrants with potential to become Star Herding Saints, dividing them into Fourth, Third, Second, and First Sequences by estimated probability of success. 466
  • The Limitless Sequence includes four sixth-rank Aberrants considered capable of eventually becoming Limitless Realm Lords. 466