"Grid," a basic unit frequently used in mathematics, physics, and computer science, could effectively assist us in understanding the world when things were processed into grids.
Ordinary people often encountered grids in their daily lives as well. Whether in games on mobile phones or computers, their basic models were fitted together from countless fine grids. The subtle changes between each grid conveyed the characters, scenes, and environments.
The more grids there were, the more lifelike the result became, gradually blurring the boundary between illusion and reality.
At present.
The face of the First Calamity was composed of countless grids,
and the so-called mosaic from before was merely a "blurred state" he had chosen to display.
In his view, facial expressions were failed products of biological evolution. Even the most perfect actor could never completely escape expressions. The connection between the brain and emotions would therefore expose weaknesses, while the brain would waste unnecessary energy.
Expressions were completely unnecessary.
At present,
every grid on his face displayed the most primitive "unit" state.
When they saw the First Calamity's "true face," any observer's vision would automatically draw closer and magnify it, clearly revealing the state of every grid.
These grids displayed different things in the observer's field of vision,
someone's face, a certain scene, an object...
At a glance, they only induced a slight trypophobia. But as one carefully observed these monitor-like grids and the images in each frame, one would gradually sink into them and feel deeply uncomfortable.
Yi Chen saw things that stirred his memories among some of the grids,
a damaged rubber ball,
food on a plate,
a piano,
These were all things from the Orphanage. As Yi Chen followed these fragmented images and recalled his experiences there, certain grids also began fitting together dynamic, short-video-like scenes of the