The commander of the Federation's Seventh Fleet had stumbled upon the right way to strike pirates.
Pirate warships were small. Their armor and energy defenses were far weaker than those of large warships!
Then there was radar detection range!
There was also an enormous difference in combat power between warship classes.
The larger the warship, the greater the Energy Engine's output, the more powerful the radar it carried, and the farther it could detect.
Moreover, the warships used by pirates were export models purchased from other countries.
Their overall performance was far inferior to those used by the Regular Armies of the three nations.
Pirates also possessed extremely rich experience in fighting on their own.
So if Federation fleet warships engaged pirates at close range,
they could easily be defeated by the Pirate Groups' flexible combat methods.
The Energy Engines at the rear of warships were their greatest weakness.
At the conventional firing range of two million kilometers,
both sides would be like naval forces in ancient sea battles.
They would practically be fighting at point-blank range, firing at each other.
At that point, pirate warships were smaller and more maneuverable.
Fleet warships, meanwhile, were bigger and presented a larger exposed area.
Another reason was that the four Pirate Groups of the Witch Pirate Crew had been hiding in the starry sky.
They had not activated their energy defenses.
Thus, a single volley from the Federation's Seventh Fleet fired tens of thousands of laser beams at them.
For that first volley, the Energy Cannons had all been turned up to maximum power.
The range of an Energy Cannon varied according to its power.
Although space was a vacuum, energy still scattered during transmission, especially lasers and similar attacks.
So the greater the power, the longer the range.
Even an Energy