Contents
- 1Biodata
- 2Composition and Cultivation
- 3Society and Culture
- 4Gameplay
- 4.1Sea Race Login Characters
- 5History
- 5.1Dragon Race Dominance
- 5.2False Human Calamity
- 5.3Rebellion and the East Sea Dynasty
- 5.4Four Seas Imperial Dynasty
- 6Bone Demon Royal City
- 7Industry and Artifacts
- 7.1Primordial Chaos
- 7.2Eye of Appraisal and Tearstones
- 7.3Coral Orb
- 8Relationships
- 9Trivia
Biodata
| Feature | Details |
|---|---|
| Name | Sea Race |
| Alias(es) | Four Seas Sea Race |
| Species/Race | A collective of aquatic, abyssal, island, and sea-surface demonic-beast lineages rather than a single species 627 |
| Affiliation | Historically dominated by the Dragon Race; later organized into competing Sea Race dynasties and the Four Seas Imperial Dynasty alliance 492 656 |
| Status | Extant; undergoing rapid political, technological, and social transformation 623 644 |
| First Appearance | Mentioned as the Sea Race 472 |
Composition and Cultivation
| Group | Characteristics | Typical Potential |
|---|---|---|
| Mixed-blood Dragon and Half-demon Human lineages | The most numerous intelligent inhabitants of local Sea Race cities; highly fertile and widely used as laborers 489 | Many common lineages remain between the Five Bodies and Four Organs Realms; exceptional individuals may reach the Three Origins Realm 488 |
| Traditional pure-blood sea monsters | Often require a long time to assume humanoid form and generally gain higher intelligence only after reaching the Four Organs Realm 489 | Varies by bloodline; rarer than mixed-blood residents in urban areas 489 |
| Divine-beast lineages | Includes the Dragon Race and Xuanwu as undersea lineages, as well as Phoenix and White Tiger clans that inhabit islands, sea surfaces, or skies above the ocean 489 627 | The highest-ranking Sea Race bloodlines and holy-land powers 570 655 |
- Many lower-class Sea Race are semi-humanoid mixed-bloods capable of producing hundreds of eggs in a single spawning 474.
- Sea Race cities may have small populations but unusually high cultivation quality: Fish Wine City had roughly seventy thousand residents, more than twenty Three Origins Realm cultivators, and a large Four Organs Realm population 492.
- The Sea Race's many species and scattered tribal origins make unified ancestry, shared defenses, and stable local institutions difficult to maintain 511 624.
Society and Culture
The Sea Race adopted many Human race institutions, including earth veins, magic coins, trade routes, cultivation knowledge, and elements of urban administration. However, these reforms often coexisted with older tribal structures and food-chain-based social relations 489 491.
- High-level Sea Race cultivators frequently study Human race books, military strategy, scholarship, and investigative methods; some openly model themselves after refined Human scholars 533 538 539.
- Sea Race academic circles maintain exchanges with Human scholars and can rival them in some fields, though major breakthroughs generally still originate from the Human race 631.
- Most small tribes inhabit remote regions of the Abyssal Sea and avoid revealing their locations, fearing predation or exploitation by stronger species 624.
- Natural enemies commonly prey on weaker Sea Race lineages. This fear is central to why the promise of safe, equal cities attracts migrants 624 626.
- Unlike Human race cities, lower-level Sea Race settlements often cannot rely on shared ancestral defenses because different tribes do not recognize one another's ancestors 511.
Gameplay
Sea Race Login Characters
The Sea Race became available as a common player race template. Players initially viewed it as a public, low-cost base race and expected more advanced player-created races to become valuable in the future 377.
- Players sought ordinary Sea Race bodies to avoid exposing valuable divine-beast characters while operating in the ocean 488.
- Early options included Jiao-blood Human bodies, while future marine bodies such as seahorses, clam folk, and mermaids were intended as more distinctive alternatives 488.
- Version 11 introduced login-character switching, allowing players to retain divine-beast main accounts while using expendable Sea Race alts for infiltration and combat 489.
- The same update opened the Sea Race main map, Ocean Blacksmith career branch, Ocean Rice Paddies, Ocean Enchanters, and Ocean Blacksmith Shops 489.
History
Dragon Race Dominance
For much of its history, the Sea Race was ruled through the Dragon Race's long-standing supremacy. The Dragon Race collected resources and maintained authority while allowing local cities to remain corrupt, heavily taxed, and politically stagnant 492.
Sea Race society was shaped by survival of the fittest. According to the Giant Shell Elder, beast-race bloodlines advance through conflict, oppression, mutation, and slaughter rather than the Human race's comparatively stable cultivation systems 578.
False Human Calamity
The False Human disaster devastated local Sea Race cities. False Humans evolved to imitate Sea Race appearances, spiritual roots, and bloodlines closely enough that ordinary identification methods failed 509.
- At least seven Sea Race cities fell during the early spread of the calamity 511.
- Local city powers generally peaked at the Three Origins Realm, allowing False Humans to possess high-level cultivators after defeating them 511.
- The crisis exposed the Sea Race's political fragmentation, as many tribes and cities chose flight over coordinated defense 509 511.
Rebellion and the East Sea Dynasty
Players and the Bone Demon Sect seized Fish Wine City after its Three Origins Realm families were defeated. The city’s guards and officials surrendered quickly, revealing the weakness of the Dragon Race's local administration 492.
The Bone Demon Sect's rebellion gained support from Sea Race holy lands, rebel claimants, and dissatisfied local tribes. The Bone King’s coronation directly challenged Dragon Race authority and became the catalyst for a broader conflict across the East Sea 589 591.
Following the Dragon Race's retreat, the Bone King established the East Sea Dynasty and ruled half of the East Sea from the Bone Demon Royal City 621 623.
Four Seas Imperial Dynasty
Representatives of the four Sea Race dynasties later formed the Four Seas Imperial Dynasty. The alliance retained separate territorial rule under four kings while sharing resources, trade, and communications 656.
The Bone Demon Tribe was assigned the role of arms factory for the alliance, processing materials supplied by the other divine-beast powers into weapons and related products 656.
Bone Demon Royal City
Bone Demon Royal City became the East Sea Dynasty's core settlement and a model for a different Sea Race society.
- The city was constructed as a waterless, mist-type metropolis with one hundred rings of development 626.
- A massive underwater chimney supplies air from the surface through convection rather than repeated transport, allowing residents to live in a clean dry environment 626.
- Entry screening uses improved False Human detectors developed by supporting holy lands 626.
- Residents are forbidden from killing or eating one another, including natural enemies; Detective Yan Shuang Ying's reputation is used to enforce this rule 626.
- Employment advisors assign tribes work based on racial traits, including food production, scale-based clothing, crafts, shops, and manual labor 626.
- The dynasty planned a sea-surface city to connect undersea fish races with bird-like Sea Race lineages through trade and future transit infrastructure 627.
Industry and Artifacts
Primordial Chaos
Primordial Chaos is a Sea Race national immortal artifact created to support large-scale production and industrial development. It enabled plans for mass-produced alchemy furnaces, cultivation methods, magic artifacts, formation disks, and appraisal devices 644.
- The artifact demonstrated learning ability in a public competition against Sea Race AI-controlled forging teams 645.
- It became a cornerstone of the Sea Race's effort to develop factories and compete with Human race industry 644.
Eye of Appraisal and Tearstones
The Eye of Appraisal produces Tearstones, a new Sea Race currency created through Primordial Chaos 646.
- One Tearstone was valued at approximately fifty magic coins 646.
- Cultivators can produce Tearstones by crying, but each Tearstone consumes roughly one year of lifespan 646.
- Tearstones can heal injuries and slow aging when consumed, creating both economic opportunity and the risk of exploiting poorer cultivators' lifespans 646.
- The Bone Demon government promoted interest-free loans, discounts, and free market trading for the Eye of Appraisal and Tearstones 647.
Coral Orb
The Coral Orb is a five-bodies-realm immortal artifact marketed by the Bone Demon Sect to Sea Race customers amid anti-Human sentiment and the False Human crisis 530.
- The Kissing Fish Tribe distributed Coral Orbs through its broad communication-token network, establishing contact with large and small Sea Race tribes 624.
- This trade network later became a political asset for drawing isolated tribes toward the East Sea Dynasty 624.
Relationships
- Dragon Race — Historically the dominant Sea Race ruling lineage; its authority, dragon might, and food-chain supremacy provoked the East Sea rebellion 492 592.
- Human Race — A major source of trade, scholarship, technology, and cultural influence, but also widely distrusted for profiting from the False Human crisis through merchant associations and arms sales 472 529.
- False Humans — A rapidly evolving existential threat that conquered multiple Sea Race cities and could imitate Sea Race bodies, bloodlines, and spiritual roots 509 511.
- Bone Demon Sect — The faction that captured Fish Wine City, founded the East Sea Dynasty, and led reforms centered on equality, industry, and urban development 492 623 626.
- Giant Shell Holy Land — A powerful Sea Race holy land that invested in the Bone Demon Sect and supported the rebellion against the Dragon Race 570 623.
- Kissing Fish Tribe — A communications and trade network used to sell Coral Orbs, contact remote tribes, and build public trust in the Bone Demon government 624.
Trivia
- The Sea Race includes sea-surface and airborne lineages; Phoenixes and White Tigers are considered Sea Race because they inhabit islands, skies, and waters connected to the Four Seas 489 627.
- Many Sea Race citizens regard Human race culture as a model of order and prosperity, even while anti-Human sentiment remains widespread 533 530.
- The Sea Race's enormous number of distinct tribes is such that separate tribes of the same species may not know one another until meeting in Bone Demon Royal City 629.