Although Hobart held a certain advantage, the Six-legged Sprite's six legs carried a natural "Distortion" effect, making it difficult for him to seriously injure it for the moment.
Aside from the "Chaos" unleashed by "1-104," none of Hobart's other Sequence 5 abilities could last even a second—he did not even have time to "Amplify" them! Unlike his own abilities, a Sealed Artifact's powers could not be used continuously. After sensing Hobart's intentions, the Six-legged Sprite began retreating as it fought. The "Chaos" Hobart used could only slow its retreat.
Someone else might have had no way to deal with it, but the special nature of Hobart's blade allowed him to use the Underworld Gate once he felt the time was right! In an instant, the surrounding forest became gloomy and cold. Two Bronze Gates covered in intricate patterns suddenly appeared among the trees, making them seem especially mysterious.
Pale hands reached out through the crack in the gates, as though trying to seize something. Indescribable eyes peered out through the gap as well, sending chills down one's spine.
At the same time, a tremendous suction force emerged from the crack, as though it could pull a person's soul into the Bronze Gates.
The instant the Underworld Gate appeared, the Six-legged Sprite felt ice-cold all over. The wound where it had been stabbed by the Black Knife earlier was especially freezing, cold enough to pierce its bones.
"Amplify!" Hobart seized the opportunity to amplify the Six-legged Sprite's injuries.
The Six-legged Sprite immediately felt its six legs stop obeying it. All six legs actually buckled and dropped to their knees at once! Then, it "used" the power of the Underworld Gate to change the Bronze Gate's target to its summoner.
Hobart immediately felt as though his soul were being dragged out of