Game Development in Progress
The Fills Family's island is located right next to the eastern coastline of the Republic of Padokea.
If you take a boat, it only takes a few hours to get there...
However, this entire sea area has now become the family's private territory.
Outsiders are not allowed to enter.
Looking down from the air, two islands, one large and one small, can be seen on the azure sea.
Both islands are undergoing extensive construction... The outlines of the landforms and buildings are completely based on the game map of League of Legends.
There are high grounds for both sides and respawn fountains... including walls, defensive towers, etc., as well as the habitats of various monsters in the game, the dragon pits, the locations of Red-Blue Buff, the Murk Wolf, the raptors, the toads...
And there are waterways...
These are already taking shape.
Physical buildings can be constructed by humans, but elements and content in games must rely on Nen.
Equipment, items, skills, rune interface, etc...
Oboro's private spaceship landed on an open area of the large island, where a group of Nen newcomers trained by the Fills Family were already waiting.
Oboro and Mondel and the others stepped off the spaceship.
Looking at them, these Nen user were all dressed in casual clothes... not like Mafia attire; they were simply employed by the Fills Family, bought at a high price... and had signed indentured servitude contracts with the Fills Family.
Mondel introduced the group to Lone in turn... Many of them were very young, both men and women, with the oldest being under forty.
Oboro also learned about everyone's level of Nen power.
Without much small talk, he checked into a makeshift house on the island.
Begin the process of reshaping your own Nen...
In addition, while recovering his body and strengthening his training, he also studied Chinese Martial Arts martial arts.
Incidentally, I also familiarized myself with and experimented with techniques and knowledge related to Acupoint and Meridian Manipulation.
He's very busy...
The time for rest each day is very limited.
To help these novice Nen user build a solid foundation, he stated that anyone encountering a bottleneck or obstacle could come to him... At the same time, Oboro would also teach them the secrets to developing Nen, including the limitations and conditions involved.
Oboro can only instill the concept of development in them; whether the developed capabilities will be suitable for their needs remains to be seen.
To fully realize the game map in reality, every step must be flawless... because it would cause a chain reaction. However, regarding the development of Nen, he could only offer suggestions and directions; ultimately, it was up to the individual to decide.
It's a very personal thing.
Previously, Oboro's idea was to bring the game world into reality by his own efforts... Now, these newcomers are sharing his pressure and burden.
Taking the Conjuration, one group's task is to use their abilities to conjure a certain piece of equipment and give it effects... while another group might conjure Minion or monsters.
The ability to Transmutation determines the transformation of these game elements at various stages during combat...
For example, the speed boost that the Baron Nashor buff provides to Minion and the team, and the terrain changes caused by Elemental Drake, etc.
The Enhancement, to put it simply, is the island's guard force, responsible for maintaining order among the players.
The Specialization is responsible for 'rules'; it uses abilities to connect everything together...
Another crucial point is to digitize a portion of the space and objects on the island...
As for the Manipulation, it is the main controller.
Equivalent to the driver of a vehicle, after becoming familiar with all the game elements and rules, as the behind-the-scenes GM, you control all the interconnected content and run it according to the original trajectory... To put it bluntly, this character is a bit like Elena from Greed Island.
But they are not exactly the same.
After all, Greed Island by Ging Freecss and LoL by Oboro are two different games, with vastly different rules, structures, and principles.
Every team has a different mission.
Among these, the most crucial element is the role of the 'agent'.
Manifestation, traits, variations, operations, and minimal Emission —each team needs a proxy to oversee the overall situation and ensure nothing goes wrong.
The agent's Nen must be of the type that are 'borrowed'.
Whether it's sharing, merging, transferring, or reading, anything related to memory is acceptable.
Therefore, Oboro must develop the corresponding Nen for the newcomers according to various aspects... one person for one job, and all the screws and nuts must be interconnected.
Compared to Greed Island, the advantage of this game is that it doesn't require as many elements and NPCs, and the map isn't very large.
During the game, the only NPC is the merchant.
There are just a lot of people working behind the scenes...
Most of them are also because their basic abilities are too poor, and they can't compare to powerful characters like Razor, Elena, and Eta who specialize in their respective fields.
To be honest, Ging Freecss is really impressive for being able to recruit such a group of people.
Even with the help of vast yakuza resources, the extent to which Oboro could achieve his goals was still quite limited.
Once everything is ready.
All Oboro needs to do is change his Nen, 'The Game Treasury of the Endless Dreamer'! It's still related to games, but it's different now.
Time passed slowly, and Oboro spent each day in a fulfilling and busy manner... With the power of money, the maps of the two small islands were quickly completed.
He also helped the newcomers, or 'NPCs', develop their corresponding Nen.
Some of them failed... but after being kicked out of the team, the remaining dozens of people were enough to make the Game World begin to take shape.
First came the equipment... then the monsters, then the cards with various hero skills... some changes had to be made here, otherwise the game couldn't proceed.
Because of the limitations of NPCs' own abilities, players do not directly transform into a specific game hero upon entering the game. Instead, they need to choose their own character card and transform themselves through data flow after the battle begins.
Another point is that some powerful game content, such as overpowered equipment or monsters like the Baron Nashor or Elder Dragon, are things that NPCs cannot create even if they develop the ability to do so.
This involves rules...
This was something Oboro had planned from the beginning: to have every player who enters the game sign an agreement.
Their gains in the game are fed back to the game in proportion to their 'thoughts'.
Oboro plans to use the large number of players to nurture this Game World... and the way to attract players is simple: by winning a game, you can obtain the opponent's initial resources, which are things you already have before entering the game.
Including but not limited to money, methods of spiritual practice, information, etc...
It's the same principle as ranking up in matches.
Regardless of who wins or loses in the end, upon leaving the island, they must proportionally relinquish a portion of their 'life energy' to feed back into the game itself... In this way, over time, the Game World will become more stable and complete, and even more unbreakable.
They exploit greed and human nature, using players to sustain the game...
This is the simplest principle of 'harvesting leeks' from a past life.
Of course, the rules involved in this 'Player Agreement' require a very powerful Nen user to oversee them; otherwise, ordinary people cannot do it.
Some of the more domineering rules have effects on players that cannot be controlled by newcomers, so... we can only look for solutions from the outside.
Fortunately, the game is currently only in the development stage and has not yet been tested...
As Oboro observes the island's environment each day, it gradually becomes more like the Game World she is familiar with, which makes her very happy.
Regarding his new ability, although the name is the same, Oboro has already figured out how to develop it... Now, the game's dimensional world no longer needs him to create it, which will greatly reduce the limitations and conditions for using his ability.
All he had to do was this much.
It's enough to break through the ceiling of your own potential.
Ideally, there should be endless improvement without any bottlenecks.
It requires no brainpower and is very simple... You get stronger every moment.
Let me talk about the protagonist's Nen.
I originally wanted to play around with the fancy stuff, because the Hunter x Hunter universe itself is a strange concept that needs to be complex, interesting, and logical.
I've already come up with the new abilities, but I've found that many readers don't understand the protagonist's previous Nen, which I guess is a problem with my writing.
Some of them have never played LoL.
So... I can only make a change. (`) The new ability is very simple and easy to understand... no more brain-taxing.
Of course, it definitely fits the 'game' theme, don't worry~~ bows