A Sneeze Annihilates a Magical Civilization
Chapter 31

Choosing the Second Mimicry Casting Class

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It seems choosing to draw cards after the upgrade was indeed the right decision!

Looking at the three extra cards in his hand, Zuo Si wore a look of deep satisfaction.

These three cards were exactly what he needed, a true godsend.

Whether it was the Large Stone Elemental, which could serve as both a meat shield and a charge attacker, the long-lasting protective magic of the Force Field Shield, or the illusion magic True Phantom that could turn the tide at a crucial moment, all of them greatly boosted his currently fragile self-preservation capabilities.

At the very least, he now had the confidence to face a large number of weaker enemies head-on.

After all, in a dangerous world like Faerun, where monsters might outnumber people, encountering a tribe of goblins, kobolds, orcs, half-orcs, gnolls, trolls, or even a wolf pack of ten to twenty wolves was perfectly normal.

Even in a safe, large city, one might see a group of bandits wielding sharp blades rush out from an alley after dark to rob passersby.

Not to mention the various monsters that could crawl out of the foul-smelling sewers.

As a Transmigrator who had played many games set in the Forgotten Realms, Zuo Si knew all too well how many terrifying crises lurked beneath the world's peaceful surface and how many evil conspiracies were brewing.

With that thought, he subconsciously glanced at the updated quest log.

[Obtain a casting class from the current world (Reward: One card draw)]

[Possess a total of twenty cards (Reward: One card draw, Current cards held: 18)]

[Personally create a creature card (Reward: One card draw)]

Clearly, as his Planeswalker level increased to LV3, the number of quests had also grown from two to three.

This meant Zuo Si's speculation was correct.

This Legacy was following a certain rule, guiding and nurturing him into a qualified Planeswalker.

And as his Planeswalker level increased, more card draw opportunities would be provided.

"Obtain a casting class from the current world?"

Zuo Si stared at the first quest, lost in thought.

In fact, ever since the portal opened, he had been considering using Mimicry to acquire a new casting class, thereby compensating for the "Creator's" complete inability to cast spells.

It was a pity that, at the time, he couldn't maintain stable contact with the Weave for extended periods, and he also lacked in-depth knowledge of relevant classes, ultimately forcing him to reluctantly set the matter aside.

However, now, that problem seemed to no longer exist.

Furthermore, according to the description of the Mimicry magic effect, each casting class obtained through mimicry was relatively independent.

As long as the two classes came from different worlds, he didn't have to worry about the "Creator's" inability to cast spells affecting another newly acquired casting class.

However, if they were two different casting classes from the same world, he would have to carefully consider the trouble caused by incompatibility.

Since the fundamental problem was solved, the only remaining issue was what type of casting class would be most suitable for him?

Undoubtedly, the Forgotten RealmsFaerun possessed countless casting classes.

Just the Arcane alone could be divided into two major categories: Wizard and Sorcerer.

In addition to that, there were the Divine magic systems that received power from gods (Cleric) and drew power from nature (Druid, Shaman), as well as psionic abilities like those of the Mind Flayers.

If one added various bizarre hybrid classes, advancements, and expansions, such as Bard, Blade Dancer, Paladin, Dark Guardian, Arcane Vanguard, Arcane Knight, Ranger, Spellbow, Desecrator Priest, Soul Mage, Shaman, Warlock, Tome Scholar, and so on…

Just listing their names would probably fill several pages of parchment.

Most importantly, each class had distinct characteristics, advantages, and disadvantages, which could definitely drive someone with decision paralysis insane.

Fortunately!

Zuo Si was not someone with decision paralysis.

He knew very well that whether Mimicry could simulate these classes didn't depend on his subjective will and choice.

Instead, it depended on whether he could obtain sufficient knowledge and training methods corresponding to that class.

This single point basically ruled out those rarer, less common casting classes.

Because if he couldn't obtain enough relevant knowledge, even if he managed to Mimicry successfully, he probably wouldn't be able to raise his class level very high and would get stuck once he hit the cap.

Just as Zuo Si was pondering which casting classes' knowledge would be easiest to obtain and also most suitable for him, Old Captain Bas, who had been standing by for a long time, finally mustered his courage and cautiously spoke, testing the waters, "Um... esteemed Wizard. How do you plan to deal with us?"

"Deal with you?"

Zuo Si, his thoughts interrupted, blinked in surprise. He looked up and saw the mixed expressions of reverence and fear on the faces of the surrounding sailors.

There was no need to ask; they had all been thoroughly frightened by the terrifying scene of the Undead Zombie battle against the Pirates just now.

Especially the ruthlessness displayed in executing the remaining pirates with the Ring of Chain Fireball at the end, which didn't seem like a benevolent alignment at all.

In a way, the sailors' judgment was quite accurate.

If someone cast a spell to detect alignment, Zuo Si would likely be radiating a red aura symbolizing evil.

As for whether it was lawful evil, neutral evil, or chaotic evil, that remained to be seen.

However, he personally felt he wouldn't be a "joker" of the chaotic alignment.

In any case, anyone who used necromancy magic could hardly be of a good alignment.

Just desecrating corpses and disturbing the peace of the dead would be defined as 100% evil acts in this world.

Even if you wanted to control these undead creatures to cultivate fields and provide food for the poor who can't afford to eat.

Old Bas lowered his voice and explained, "According to Amn's laws, both that pirate ship and our merchant ship are now your spoils of war.

Of course, Mr. Bernard, the owner of the merchant ship, and the Roldan Merchant Guild he belongs to have the right to redeem this ship and its cargo by paying one-third of its price."

"Amn has such laws?" Zuo Si showed surprise.

"That's right! The law stipulates that anyone who can recover captured ships and cargo from pirates can legally possess them.

It's just that the original owners of the ships and cargo have the privilege to redeem them at a preferential low price."

The old captain quickly recited the entire content of this legal provision.

It was not difficult to see that the Amn government enacted such a law precisely to encourage adventurers, mercenaries, and powerful merchant guilds to organize their own forces to eliminate pirates, thereby reducing the security risks along several important trade routes.

After all, for merchants who lost their ships and cargo, being able to redeem their lost possessions at one-third the price could already compensate for a considerable portion of their losses.

If it were some popular goods, they might not only break even but even make a small profit.

Realizing this, Zuo Si couldn't help but praise, "As expected of the most commercially focused nation on the entire Faerun Continent.

The City of GoldAthkatla truly lives up to its reputation.

Since there are existing laws, let's proceed according to legal procedures.

However, before that, we need to leave this deserted island and return to civilization.

Do you think with the current manpower, we can sail both ships to the nearest port?

How many days will it take?"

"Of course we can!

There are now thirty-eight skilled sailors.

If it's just about operating the ship and adjusting the direction, nineteen people per ship are sufficient.

And our current location should be south of the Racing Strait, less than a four-day voyage from the port cities of Myratma and Mannon.

However, I don't recommend stopping at those two ports, as it would significantly devalue the cargo on the merchant ship.

It's best to bypass the Great Desert and disembark at Port Calin, further south..."

When discussing his area of expertise, Old Bas immediately became talkative, completely oblivious to the disgust and hostility in the eyes of the sailors behind him.

End of Chapter
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