A Sneeze Annihilates a Magical Civilization
Chapter 31

Choice of the Second Mimetic Spellcasting Class

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It was indeed the correct choice to draw cards after the level-up ended!

Looking at the three extra cards in his hand, Raymond wore a satisfied expression on his face.

This was because these three cards were nothing short of timely rain for him.

Whether it was the Large Stone Elemental that could act as both a meat shield and a vanguard, the long-lasting protective magic Forcefield Shield, or True Illusion—an illusion magic that could turn the tide in a critical moment—all of them drastically enhanced his currently relatively fragile self-preservation ability.

At least when facing a large number of not-so-strong enemies again, he had the confidence to fight them head-on.

After all, in a dangerous world like Faerun where monsters might outnumber people, encountering a goblin, kobold, orc, half-orc, gnoll, or troll tribe out in the wild, or a wolf pack composed of a dozen or twenty wolves, was simply as normal as could be.

Even if one stayed in a safe, major city, there was still a chance of seeing a group of rogues wielding sharp blades rush out from an alley to rob passersby after dark.

Not to mention the various monsters that might crawl out from the stinking sewers.

As a transmigrator who had played many games set in the Forgotten Realms, Raymond knew all too well just how many terrifying crises were hidden beneath the peaceful surface of this world, and how many evil plots were brewing.

Thinking of this, he instinctively glanced at his updated quest log.

Acquire a spellcasting class of the current world (Reward: one card draw chance)

Hold a total of twenty cards (Reward: one card draw chance, current card count: 18)

Craft a creature card with your own hands (Reward: one card draw chance)

Clearly, as his Planeswalker level rose to LV3, the number of quests had also changed from the previous two to three.

This also meant Raymond's speculation was correct.

This legacy was following a certain rule, guiding and training him to become a qualified planeswalker.

And as the planeswalker level increased, it would provide even more card draw chances.

"Acquire a spellcasting class of the current world?"

Raymond stared at the first quest and fell into deep thought.

In fact, ever since the portal opened, he had been considering acquiring a new spellcasting class through mimicry to make up for the flaw that the "Creator" could cast absolutely no spells.

It was just a pity that, due to the inability to make stable, long-term contact with the Weave at the time and a lack of in-depth understanding of related classes, he had no choice but to temporarily shelve the idea.

But now, that problem seemed to no longer exist.

Moreover, according to the description of the mimetic magic's effect, every spellcasting class obtained through mimicry was relatively independent.

As long as the two classes came from different worlds, there was no need to worry that the restriction of the "Creator" being unable to cast spells would apply to the newly acquired spellcasting class.

However, if it were two different spellcasting classes from the same world, one would have to carefully consider the trouble caused by incompatibility.

Since the fundamental problem was solved, the only trouble was what type of spellcasting class would be most suitable for him.

Without a doubt, the Forgotten Realms—Faerûn possessed an uncountable number of spellcasting classes.

Arcane magic alone could be divided into two major categories: wizards and sorcerers.

In addition to those, there were two completely different divine magic systems—those receiving gifts from gods (clerics) and those drawing power from nature (druids, shamans)—as well as psionic abilities similar to those of mind flayers.

If one added various bizarre hybrid classes, prestige classes, and expansions, such as bards, spellswords, paladins, darkguards, arcane blades, eldritch knights, rangers, arcane archers, blasphemous priests, soul managers, shamans, warlocks, archivists, and so on...

Just listing the names would probably fill several pages of parchment.

Most importantly, every class possessed distinct characteristics, advantages, and disadvantages, which could definitely drive a perfectionist suffering from decision paralysis to their death.

Fortunately!

Raymond was not someone suffering from decision paralysis.

He knew very well that the crucial point in whether mimicry could simulate these classes did not depend on his subjective consciousness and choice.

Rather, it depended on whether he could obtain sufficient knowledge and training methods corresponding to that class.

This criterion alone basically ruled out those relatively scarce and rare spellcasting classes.

Because if he failed to acquire enough relevant knowledge, even if he barely succeeded in the mimicry, he probably wouldn't be able to raise his class level very high, and would get stuck once he hit the upper limit.

Just as Raymond was pondering which types of spellcasting class knowledge were the easiest to obtain and also suited him best, Captain Bass, who had been standing to the side for a long time, finally mustered up his courage and cautiously probed, "Um... respected master wizard. How do you plan to deal with us?"

"Deal with you?"

His train of thought interrupted, Raymond paused for a moment, raising his head just in time to catch the mixed expressions of awe and fear on the sailors' faces around him.

There was no need to ask; they were thoroughly terrified by the horrifying spectacle of the undead zombies battling the pirates just a moment ago.

Especially the ruthlessness he displayed when executing the remaining pirates with the Ring of Chained Fireballs at the end—no matter how one looked at it, it didn't seem like something belonging to a good alignment.

To a certain extent, these sailors' judgment was quite accurate.

If someone were to cast a detect alignment spell, the red aura flickering on Raymond would most likely symbolize evil.

As for whether it was lawful evil, neutral evil, or chaotic evil, that remained unknown for the time being.

However, he personally felt that he shouldn't be a chaotic-aligned "joker".

Anyway, anyone who practiced necromancy magic was basically incapable of belonging to a good alignment.

Just the two acts of desecrating corpses and disturbing the rest of the dead would be defined as one hundred percent evil deeds in this world.

Even if you were controlling these undead creatures to cultivate farmland and provide food for the poor who couldn't afford to eat.

Bass lowered his voice and explained, "According to Amnian law, whether that pirate ship or our merchant vessel, they now belong to your spoils of war.

Of course, Mister Bernard as the owner of the merchant ship, along with the Roldan Trading Company he belongs to, has the right to buy back this ship and the cargo on board at one-third of their price."

"Amn has laws like that?" Raymond showed a look of astonishment.

"That's right! The law dictates that anyone, as long as they can recapture captured ships and cargo from pirates, legally possesses them.

It's just that the original owners of the ships and cargo have the privilege of buying them back at a low price with the highest priority."

The old captain hurriedly recounted the full content of this legal statute.

It wasn't difficult to see that the reason the Amnian government enacted such a law was to prompt adventurers, mercenaries, and powerful merchant companies to organize their own forces to wipe out pirates, thereby reducing potential safety hazards along several critical trade routes.

After all, for merchants who had lost ships and cargo, being able to redeem what they lost at a low one-third price could already compensate for a considerable portion of their losses.

In the case of certain hot-selling goods, they might not only break even but even make a small profit.

Realizing this, Raymond couldn't help praising, "As expected of the nation that values commerce the most in the entire Faerun continent.

The City of Gold, Athkatla, truly lives up to its reputation.

Since there are ready-made laws, let's follow the legal procedures then.

Before that, though, we must first leave this deserted island and return to the civilized world.

Do you think with the current manpower, we can sail both ships to the nearest port?

Roughly how many days will it take?"

"Of course we can!

There are thirty-eight skilled sailors in total right now.

If it's just simply operating the ships and adjusting the course, nineteen people allocated to one ship is more than enough.

Besides, our current location should be situated south of the Strait of Speed, only less than four days' voyage from the two port cities of Mylatma and Mannon.

However, I don't suggest docking at these two ports, as that would drastically shrink the value of the cargo on the merchant ship.

It would be best to skirt around the great desert and go ashore at Port Calimport further south..."

Speaking of his professional field, Bass immediately began to talk endlessly, completely unaware of the disgust and hostility revealed in the eyes of the sailors behind him.

End of Chapter
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