Iver stared at the other party with a serious, cautious expression.
The "Mirage" ritual was no simple thing.
It was a large-scale ritual that could only be used by the advanced profession of Ritual Mage—the Grand Wizard.
In the game, it caused the user and their teammates to become invisible instantly, while creating a group of mirror clones in the distance. The clones inherited one-tenth of the user's attack power and could be freely controlled.
The mirror clones could not cast spells or use items, but they had no physical form unless they launched an attack. They only became tangible for three seconds after attacking.
They were a real nuisance—an absolute nightmare. Their damage was low, but they made up for it by being irritating.
Not only did they constantly provide vision when they followed someone around, they could also taunt and throw out trash talk. Unless the target had a countermeasure, they could not fight back.
If the backline was left unprotected, several illusions could even cut them down directly. The clones could also attack proactively to become tangible, allowing them to absorb damage and block certain skills.
Iver, however, had a way to deal with them.
The essence of these clones was a curse, so abilities that dispelled curses could remove them.
What truly gave him a headache was the other party's identity.
Iver knew very little about this enemy. As the leader of Noble Red, this person had not appeared in the game yet.
Noble Red was a villainous organization from the early stages, capable only of bullying Avalon. Once Avalon was gone, they were toyed with three times over by Stibnite, Iris, and Camelot... Yet he had somehow held out until version 6.0 without being completely disbanded.
The only thing Iver knew was that this man