Miracle City
This Secret Realm Game is Definitely Toxic!Contents
- 1Biodata
- 2Power Progression
- 3Background / History
- 4Infrastructure
- 4.1Early Construction
- 4.2Main City Layout
- 5Secret Realms and Illusionary Realm
- 5.1Main Secret Realms
- 5.2Illusionary Enlightenment Tower
- 5.3Cultural Influence
- 6Economy and Access
- 6.1Contribution Points and Entry
- 6.2Trade and Information Services
- 6.3Miracle Farm
- 7Military Strength and Defense
- 8Population and Adventurers
- 9Relationships
- 10Trivia
Biodata
| Name | Miracle City |
| Original Name | 奇迹之城 |
| Type | Neutral Character (AI) |
| Affiliation | Miracle Territory; later the Miracle Empire |
| Occupation/Role | Core main city, adventurer dungeon, and territorial hub |
| Status | Active; incorporated into the Miracle Empire after the Eternal Night City campaign 321 |
| First Appearance | Chapter 14 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Territory Godstone established | 14 | Qi Ji converts a Shelter Godstone into Miracle City's Territory Godstone, gaining a Chaos Treasure Chest and a Trading Hall blueprint. |
| Second Rank Territory | 156 | The territory upgrades to Second Rank, increasing the stakes of the coming conflict with Thunder City. |
| Third Order Territory | 266 | Miracle City fuses with the Mad Claw Mountain Range and Blood Lake Dense Forest, forming an ultra-large Third Order region. |
| Fourth Rank Territory | 291 | The territory advances after repelling a Dark Race invasion and prepares an offensive against the Ash Forest. |
| Fifth-Order Territory | 316 | The upgrade enables Miracle City to merge with Thousand Lake City and challenge its defenses directly. |
Background / History
Qi Ji establishes Miracle City's territorial foundation by activating a Shelter Godstone as its Territory Godstone. The resulting rewards include Soul Crystals and a Trading Hall blueprint; fifteen dwarves are also converted into the city's first citizens, among them the disguised Nan Xi Li Ya. 14
In its first days, the city rapidly develops from a small settlement into a defensible base. Stone walls replace its earthen barriers, expanding its dimensions to roughly six or seven hundred meters in length and width. Qi Ji also builds a warehouse, Mercenary House, and Soldier's House, doubling adventurer capacity from 160 to 320. 27
Miracle City defeats Gloomy City's forces, kills Bloodthroat, and captures Gloomy City. Its rapid expansion draws more than a thousand adventurers in a single opening day, an influx achieved only about ten days after its founding. 60 76
The city continues annexing surrounding territories and cities, including Green Swamp City, Thunder City, Golden Creek City, Black Water City, the Ash Forest, Thousand Lake City, and eventually the Eternal Night Forest. 144 159 184 297 316 321
After Qi Ji defeats the Eternal Night Dragon King, Miracle City absorbs the Eternal Night Forest as the Miracle Great Forest. Qi Ji then establishes the Miracle Empire and opens the city's secret realms to adventurers across the continent. 321
Infrastructure
Early Construction
- Stone city walls replace the original earthen barriers; the city expands to approximately 600–700 meters in both length and width. 27
- A warehouse, Mercenary House, and Soldier's House are constructed during the first major infrastructure project. 27
- Secret Realm Crystal capacity increases from 20 to 40 during the same expansion. 27
- An Adventurer Guild is built after the campaign at Black Wind Pass. 52
- The city later gains residences ranging from Ordinary to High-Class and Luxury grades. 188
Main City Layout
After a major redesign, Miracle Main City is divided into five zones: the Central District, East City, South City, North City, and West City. 191
- Central District — Contains the Lord's Mansion, Trading Hall, altars, Territory Gate, Named Sanctuary, Dungeon Teleportation Station, Bank, core warehouse, and military facilities. 191
- Teleportation Plaza — The main central plaza; its projection of the Territory Core's Teleportation Divine Stone allows authorized citizens and adventurers to travel across the territory. 191
- Secret Realm Plazas — Four plazas on the outskirts of the Central District, each centered on a Secret Realm Lobby and connected to the major city districts. 191
- East City and West City — Reserved primarily for large residential areas. 191
- South City — Planned as the manufacturing center, with production workshops and space for additional facilities. 191
- North City — Focused on commerce and entertainment, with taverns, inns, and restaurants. 191
By the time Yunmeng visits, all four Secret Realm Lobbies have reached Fourth Order. The city's permanent population is approximately 250,000, while daily human-adventurer traffic exceeds 20,000. 275
Secret Realms and Illusionary Realm
Miracle City's primary attraction is its Secret Realm system, whose story-driven content improves adventurer cultivation while generating Mental Strength for the territory. 69
Main Secret Realms
- Raging Tide / Doomsday Frenzy — Miracle City's first major realm; includes Biohazard-style story content, checkpoint modes, challenge modes, arena content, and Battle Royale gameplay. 39 275
- Chronicles of Ten Foreign Lands — Lets adventurers experience roles and stories across distinct foreign worlds; later includes the Sui and Tang and Ashina chapters. 76 159
- Starry Sea — Includes the Titan Chapter and later Star Wars-related content. 159 259
- Nightmare Disease Realm — The fourth main secret realm, featuring the Elden Ring chapter. 293
- Fifth Secret Realm — Forged using Ashina Castle as its core; planned around mythology-themed works. 297
- Ninja World — A Naruto-based Secret Realm that allows adventurers to obtain characters, shards, and chakra-related abilities. 289 292
Illusionary Enlightenment Tower
Miracle City Cinema opens with Star Wars Episode I: The Phantom Menace. Its Illusionary Enlightenment Tower presents immersive illusion films while allowing viewers to gain insights and comprehend abilities. 259
- The tower's interior is over ten times larger than its exterior and resembles an immersive 6D cinema. 259
- Viewers receive worldview information directly and may gain cultivation insights during a screening. 259
- Audiences watching The Phantom Menace comprehend Basic Force, introducing a new Force cultivation system to the territory. 260
- The Force is considered at least a Sixth Rank, potentially Seventh Rank, cultivation system after adaptation to local world laws. 259
- Miracle City later acquires additional Illusionary Enlightenment Tower blueprints to address overwhelming demand. 290
Cultural Influence
- Miracle City's stories, Secret Realms, films, and products reshape adventurer culture beyond its borders. Black Stone City adventurers organize zombie parades and propose a Zombie Festival in tribute to Miracle City. 219
- In Thousand Lake City, Miracle Phones, motorcycles, films, Secret Realm lobbies, and Force cultivation become widely popular. 275
- The city develops livestreaming and highlight-reel functions for its Secret Realms through Miracle terminal devices. 301
- By the empire's founding, Miracle City operates six main Secret Realms and more than a dozen sub-secret realms. 321
Economy and Access
Contribution Points and Entry
- Miracle City issues 100 entry tickets per day, each valid for 24 hours and guaranteeing entry without Contribution Points. 86
- Ticket prices rise with demand; White Crane Hermit purchases ten at once, driving the price upward. 86
- The Bank later opens Soul Crystal exchange services to increase Contribution Point liquidity. 191
- First-clear rewards for skills, equipment, and other items include Contribution Points, badges, and future priority purchasing rights. 194
Trade and Information Services
- Miracle Coins circulate freely, though exchanges carry a 10% seigniorage tax. 249
- Miracle City exports phones, tablets, televisions, Smart Helmets, vehicles, food, beverages, and other specialty goods. 215 275
- Miracle Communication supports text, images, emojis, video messages, and a social-feed feature. 215
- Thousand Lake City serves as a major external market through the Miracle Adventure Hall, Secret Realm Lobby, and related commercial projects. 188 215
Miracle Farm
- Miracle Farm can create and cultivate spirit fields, providing stable production of materials that would otherwise depend on chance. 289
- A thousand Miracle Farms are deployed, with potential output described as exceeding all spirit fields in the Eternal Night Great Forest combined. 289
Military Strength and Defense
Miracle City's armed forces combine Contract Adventurers, local citizens, Monster Guards, mercenaries, specialized equipment, and high-order heroes. Its weaponry repeatedly overturns conventional territorial warfare. 59 222
- Firearms and artillery — M16 rifles, High-Energy Arc Guns, artillery, tanks, and other firearms allow lower-rank adventurers to threaten stronger opponents. 59 60 222
- Mech forces — Titan pilots can operate mechs at Third Order combat power; the Mech Squadron fields 38 such units during the Black Iron Fortress campaign. 221
- Air and armored units — Black Hawk helicopters, Hummers, tanks, and mechs form a three-dimensional deep-strike force. 184 221
- Strategic infiltration — Bright Moon Reflecting Snow infiltrates Thunder City in leech form and plants 16 C4 bombs on key defenses. 158
- Space carriers and nuclear weapons — During the assault on Thousand Lake City, three space carriers bypass defensive lines while Sleeping in the Wind detonates a nuclear weapon to destroy the city's barrier. 316
- Black Iron Fortress defense — During the Night of Utmost Darkness, Miracle City deploys approximately 9,000 combatants against an Evilwood Forest force estimated at 15,000–16,000 elites. 236
- Late-war strength — Prior to the campaign against Thousand Lake City, the territory can mobilize roughly 100,000 elite troops, including the Calamity Legion, heroes, local forces, and Monster Guards. 303
Population and Adventurers
| Period | Documented Scale |
|---|---|
| Early construction | Adventurer capacity rises from 160 to 320. 27 |
| Opening after Gloomy City's capture | More than 1,000 adventurers enter in a day; the city has absorbed several thousand foreign subjects. 76 |
| Main City expansion | Native citizens reach 35,000; daily adventurer reception reaches 6,000. 191 |
| Fifth Order preparations | Population surpasses 10,000, with more than 100 contracted Third Order adventurers. 206 |
| Fourth Rank period | Around 14,000 Contract Adventurers. 293 |
| Post–Thousand Lake crisis | Territory population approaches 4 million; more than 200,000 Human Adventurers and roughly 300,000 daily adventurer reception. 312 |
Relationships
- Qi Ji — Lord and founder; directs the city's construction, expansion, Secret Realm development, diplomacy, and military strategy. 14 191 321
- Nan Xi Li Ya — First contracted hero and later Guardian Hero; supports tribal recruitment and becomes the youngest Elf King after the empire's establishment. 122 321
- Visaros — Undead leader who becomes a Guardian Hero; his Undead forces regard Miracle City as a crucial place to restore their humanity and soul vitality. 215 222
- Meng Bai — Enfeoffed as a Guardian and granted Primal Dragon God's Grace; later becomes the youngest Dragon King in history. 293 321
- Artus — Elf elder and Thousand Lake City representative; assists with the city’s external development, Secret Realm operations, and elven integration. 188 215
- Pang Dahai — Secondary lord who administers Golden Creek City and represents Miracle Territory in negotiations with Yunmeng City. 183 273
- Ask Heaven City — Establishes a Strategic Partnership with Miracle City after Jiang Wentian witnesses its facilities and Illusionary Realm. 265
- Eternal Night City — Primary late-story enemy; its defeat enables Miracle City's transition into the Miracle Empire. 319 321
Trivia
- Miracle City’s Secret Realms are described by Ran Tianyun as not merely “making secret realms,” but “creating worlds.” 156
- The city’s popularity is so intense that adventurers who leave are compared to addicts suffering withdrawal symptoms. 156
- Miracle City's high recycling rate means many adventurer-earned Essence Souls and resources ultimately return to Qi Ji through the territory economy. 205
- During the final era, the city possesses thousands of Training Towers, Enlightenment Towers, and other extraordinary facilities. 321