3. Eating Lemons
Yimo took a quick look at the rules.
Compared to the games before, this round had a clear difference.
There were no clearly defined victory or failure conditions.
If accepting a Type-A Mission and completing it to earn the right to leave the game was the victory condition known so far,
then the conditions for failing the game were rather unclear.
This was the longest game Yimo had ever encountered. Players could play however they wanted for 100 days, and even if they exceeded 100 days, only one day would pass in the Game World for every two days outside.
In a sense, it could already be called a game with no time limit.
But Rule 6 still existed, stating that players who failed the game would be punished with death.
In other words, if they accepted certain missions and failed to complete them, they might face the punishment of failing the game outright?
According to Rule 3, some missions would be made public on the Player Mission Board.
Yimo therefore guessed that some players' missions might cause other players to fail the game, or directly kill them or reduce their points.
Judging by the rules on the surface alone, this game seemed quite friendly.
There was even Rule 4, which seemed completely pointless for reasons Yimo couldn't fathom, telling players that this was a pretty good game.
But Yimo thought this game might be hiding deadly dangers and would not be simple.
After all, this game did not restrict players from attacking or harming one another.
And the turning point would probably come when players received missions and special missions were made public on the Player Mission Board.
Yimo didn't have time to analyze the rules in detail. First, she checked the system page, where three new tabs had