Under normal circumstances, those in the Mountain Sea Realm could not break the void, and even those at the Mountain Sea Realm Peak were no exception.
However, that referred to ordinary circumstances. If one held a weapon above the level of a spirit treasure and possessed a special talent, it was still possible to shatter the spatial barrier.
This was not the same thing as delving deep into the void to seek talents during a breakthrough.
The void where talents existed was a special place formed by the connection between the inner heaven and earth of the body and the outer heaven and earth.
The two were connected, but they were not equivalent.
On the Central Continent, only those in the Sun Moon Realm, or Tier 5 Demon Emperors, could tear open void cracks. Even Tier 5 Strange Entities, because their power leaned toward the mind and divine soul, found it difficult to shake the void.
Thus, facing this kind of void crack was actually extremely dangerous.
Touch it and you would be injured; brush against it and you would undoubtedly die.
Skull Cliff Mountain was one of the famous danger zones of the Central Continent. Void cracks often appeared here, but because all kinds of Natural Material Treasures would fall out from within the void cracks, people who came here to risk their lives arrived in an endless stream.
Many people guessed that, in the Skull Cliff Mountain region, an extremely tragic battle must have occurred back then—and a battle above the Sun Moon Realm at that—which was what caused the space here to become unstable.
Across the entire Central Continent, there were actually a few other places similar to Skull Cliff Mountain, and all of them were danger zones.
Some places were even far more dangerous than Skull