Starting as a Mechanical Hunter
Chapter 391

Model Modification

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In Cyberworld, there are many talented people among the players... there are also many scumbags... and many perverts.

In short, the senior engineer never considered himself to be the number one player in any field.

For example, in terms of levels, the senior engineer recalls that in the later stages, there were several super hardcore players who had reached level 210 or even level 240, touching the threshold of level nine civilization.

But when it comes to "betting on blueprints," the senior engineer considers himself second to none, and no one would dare to claim first, let alone third or fourth.

Who told him to be the first person to embrace civilization?

Based on his numerous failed experiences, if you're going to gamble on the "knowledge chain," then it's best not to take the plunge.

Because of this kind of hard bet, the probability of getting the goods is quite low.

The best approach is model synthesis.

For example, creating several model drawings of professional knowledge chains, then refining the models together, and finally creating a large-scale civilization building has a success rate of about 20% to 30%.

Don't be put off by the low probability; the normal probability of a knowledge chain product being shipped is around 3.5%.

Model synthesis works like this—

[Should we split the 'artificial neural network' into its components?]

Yes

Drag all the separated professional knowledge into the panel.

[Signal Station] + [Inference Engine] + [Memory Bank] + [Intelligent Agent] + [Emotional System] + [Neural Splicing] + [Human Nature Variable] + [Information Network]

[Consume 80,000 experience points to synthesize?]

Yes

[Synthesis failed]

[Consume 80,000 experience points to synthesize?]

[Synthesis successful, you have obtained 1/5 of the artificial intelligence entity]

[Synthesis successful, you have obtained 1/10 of the Anti-Species Machine]

[Synthesis successful, you have obtained 1/20 of the artificial intelligence life form]

Generally, blueprints marked with? /? indicate that the technology in that area is difficult to realize, let alone a "civilization blueprint".

The probability of achieving this is almost zero.

Finally, after gambling more than ten times and spending millions of experience points, I finally gambled out a complete blueprint.

[Synthesis successful. You have obtained the Level 11 Artificial Intelligence Blueprint [Small Intelligent Machine Base]]

"It's this thing!"

Most people are somewhat familiar with the "Machine Crisis," a rebellion and revolution led by a group of intelligent robots. Such events occur relatively frequently in both carbon-based and mechanical civilizations.

Of course, not all robots are willing to rebel, especially those robots that have families and are completely "speciesized".

These robots are actually the biggest opponents of the "Omnic Crisis".

Thus, this "small-scale intelligent machine base," or rather, robot brainwashing base, came into being.

Some "impure ethnic groups" turned around here and immediately "reformed" and embarked on the path of opportunism.

[Should the 'virtual personality' be split up?]

Yes

[Artificial Psychology] + [Brainware Engineering] + [Personality Editing] + [Memory Modification] + [Cognitive Science] + [New Biology] + [Animalistic Genes] + [Neuron Technology]

Following the same pattern, this time it was even faster; with only 500,000 experience points, the blueprint for the 'virtual personality' knowledge chain was obtained.

[Synthesis successful. You have obtained a Level 12 Artificial Intelligence blueprint [Remote Backup Center]]

Remote Backup Center (Planet-level): Enables the storage, transfer, and download of backup profiles.

Note: This center currently only provides consciousness downloads within a planet and cannot transfer consciousness across interstellar distances.

"Oh, this thing."

It has all three major mother cities, Arasaka Tower, and most of the world's top companies.

Miller's clone infiltrated the City That Never Sleeps most likely using this kind of technology.

However, it's an interstellar version, the kind that can span light-years.

That's the complete version of this thing.

In situations where interstellar travel is impossible, its greatest use is actually remote work.

[Small-scale Intelligent Machine Base], [Remote Backup Center]

Neither of these seem to be very useful.

Trying to carry out a "mechanical revolution" on the planet Jili is suicidal, and remote work is unnecessary.

Are these two working together to "remotely brainwash"?

The senior engineer shook his head and continued gambling on the blueprints.

Some seemingly unrelated drawings, when combined into a model, might produce surprising results.

He's very experienced in this area.

It's worth mentioning that when gambling on blueprints, the more knowledge you have, the more likely you are to experience an "overflow phenomenon".

What is meant by "skipping levels"?

For example, the blueprints obtained from gambling with knowledge of a first-level civilization are at levels 1 to 5.

The blueprints obtained through gambling, based on knowledge of a level 2 civilization, are for levels 5-10.

However, if you inject a full amount of experience, you will also draw in a lot of knowledge, not just one or two, but at least five or more.

Then your drawings will be "over-leveled".

For example, the highest blueprint obtained through gambling for Level 2 civilization knowledge, which was originally at level 10, may now reach level 11 or 12.

This is a secret among the players; at least, the senior engineer had never heard anyone mention it.

Of course, he didn't tell anyone himself.

At first, he thought it was a "system bug," but later he realized it was a normal "overflow phenomenon."

In the game, the relationship between knowledge and blueprints is as follows.

Knowledge, the blueprint for the future.

Blueprints, through updates and upgrades, are transformed into knowledge.

For example, a blueprint for a level 2 civilization, which is at its highest level 10, can be upgraded to level 11, 12, 13... all the way up to level 15 through continuous technological iteration.

Then, there is a small chance that the level 15 blueprints will reveal the profession knowledge of a level 3 civilization.

In fact, this is why the Cyber Test Site has some Level 3 civilization technologies.

"Large-scale civilization buildings" represent the highest achievement of a certain aspect of this civilization, and are undoubtedly powerful weapons.

However, only through the repeated upgrading of ordinary blueprints and their continuous transformation into basic theories, that is, professional knowledge, can civilization rise to another level.

This is a civilization, the most orthodox way of evolution.

The relationship between the two is like that between productive forces and relations of production; they are interconnected and mutually reinforcing.

Players now, and in the future, are obsessed with leveling up and upgrading their weapons.

But in fact, from the perspective of senior engineers, upgrading blueprints leads to an upgrade in knowledge, and then to an advancement in civilization.

This is the correct way to play this game.

Even if we're just comparing pure military strength, "large-scale civilization buildings" represent a more advanced approach.

Even Xiao Yu, who possesses Honkai energy, cannot cut through the 'Continental Plate Impactor'.

As a player, how many levels do you need to reach to crush this thing? Level 100? Level 150?

In conclusion, with the continuous efforts of the senior engineer, the two knowledge chains of mechanical brain technology and mechanical composites have finally produced complete technological blueprints.

Both blueprints were level 11, created by "Mechanical Brain Technology," and were called "General Machine Consciousness." This thing caught the senior engineer's eye because it also had a nickname. "Airborne AI Production Machine."

Similar to a 'general-purpose chip manufacturing machine,' except that this thing produces 'airborne AI.'

Airborne AI is an upgraded version of vehicle-mounted AI. Its function is to assist some large combat machines, such as large mechs!

The mecha units under the command of the senior engineer no longer need to manually control the joysticks!

This also means that his mecha can finally take a step towards becoming a 'Gundam'!

"Beautiful liver!"

This one alone is enough to break even.

As for the level 11 blueprint from the "Mechanical Complex" skill, it's called the "Riverbed Modifier." This thing is a giant excavator, and its purpose is to fill in rivers and create land, leveling the terrain of rocky planets.

Earth crust engines, riverbed terraforming machines, and planetary environment generators—these constitute the "three-piece set" for interstellar civilizations to terraform planets.

You can buy it for just 10 million Cosmic Coins.

"[Small-scale Intelligent Machine Base], [Remote Backup Center], [General Machine Consciousness], [Riverbed Transformation Machine]."

The senior engineer scratched his chin and muttered to himself.

"I'm a little confused about what kind of 'civilization building' these four pieces can generate."

This was the first time the senior engineer had explored the integration route. Apart from the remote backup center, which he was somewhat familiar with, the rest was a bit beyond his scope.

But that's not important.

What kind of time traveler wouldn't dare step out of their comfort zone?

The next step is to model these four "blueprints" and then integrate and modify them.

During this process, some components will need to be modified or replaced.

Even the entire "knowledge chain blueprint" needs to be overturned and replaced with a new one.

This requires a lot of work.

However, after successful integration, based on this "new model," and then through "knowledge chain merging," the probability of successfully creating a civilized building is 20% to 30%.

The senior engineer didn't continue, for a simple reason: Director Du and the main force had arrived.

He needed to discuss the main tasks for the next phase with his henchmen.

In six months, most players will have passed the beginner stage.

And they will also face their first global mission – the Seventeenth Corporate War.

As the first rays of artificial sunlight filled the sky, the player who had been waiting anxiously for the worst finally logged back in during the nightmare mission.

"I, Hu Hansan, have finally returned!"

"Murder, robbery, and points farming!"

"Huh?"

"Huh?"

"That's strange?"

"Where are the hostile NPCs?"

Where is my boss?

The players were dumbfounded when they saw the completely different City That Never Sleeps.

There were no mechanical informants, no law enforcement officers, not even a street urchin. Instead, there were huge mechanical pipes that drilled out of the ground and inserted into every building, structure, and house.

It was as if the entire city that never sleeps had transformed into a city-level railway.

"Has the map refreshed?"

One player couldn't resist stepping into the mechanical pipes. Soon, a sound like a subway rumbled in, and his eyes widened in surprise.

"Holy crap, Transformers... no, Iron-Blooded Train Hero!"

The "Hope" came to a stop, its mechanical eyes, like searchlights, fixed on the senior engineer, speaking in a muffled voice.

"What, aren't you getting in the car?"

"Oh, oh oh oh."

The player quickly crawled into the cockpit-like compartment.

Inside the carriage, many players were already peering out curiously.

"Our enemy, the Dark Ship, will be pursuing us. Only by defeating the enemy can we reach our destination."

"Only through unity and cooperation can we defeat the enemy, my tank commanders."

Welcome to the New Machinery City & Rail City!

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