Dangerous Constructs
Gao is a man of his word; if he said he wouldn't help you with the renovation, he wouldn't.
Regardless of his status as a master or his relationship with Manager Zhang, it made it difficult for Han Tong to take action.
What if you provoke them and they join the group headquarters and turn against you?
When Jinba's combat data came out, her energy release efficiency reached an astonishing 200%, which made things even more frustrating.
This shows that the integration of the biological prosthetic body not only went smoothly, but also reached a perfect level.
Meanwhile, in the specially designed training center, countless combat phantoms were besieging Jinba. The training would end if Jinba was hit by even one of the phantoms.
However, Jinba changed her previous aggressive fighting style and nimbly dodged the phantoms. Her fingers, feet, abdominal muscles, and back muscles seemed to have their own consciousness, and she could always dodge the attacks before they came.
As a top-notch corporate warrior, Jinba also survived a near-death experience during her transformation, and her talent is no less than anyone else's.
Now, with the support of bio-prosthetics, this talent can finally be fully utilized.
The senior engineer sat at the edge of the training field, calmly studying the system panel.
The system consists of three main modules: the personal panel, the faction panel, and the civilization panel.
In the personal panel, apart from the absence of the biological system, there are no changes.
In the civilization panel, five fully lit knowledge chains, along with some scattered professional knowledge, are scattered across different civilization systems.
Brain-based civilization, engineered civilization, artificial data space.
Among them, the knowledge that illuminates the most is the field of brain civilization.
This civilization system has a total of six professional knowledge chains, of which five have been activated, and three of the activated chains are now complete.
These are virtual personality, mechanical brain, and life science technology.
Of these three knowledge chains, two were created by merging max-level secondary professions, and one was obtained through quests.
Switching to the faction panel, even with the previous losses, the faction experience has once again exceeded 100 million, reaching 150 million.
The faction's points also increased by 80,000, reaching 180,000.
These 80,000 points were partly due to the blueprints the senior engineer brought back and the allies he gained, and of course, also due to the rewards he received from Dugo Technologies's global expansion.
It is very difficult to build up a faction, but once it reaches a certain size, it can become self-sufficient and even, in turn, support the faction leader.
Honestly, I've been using Wildfruit Reading to read and follow my favorite books lately. It has great source switching and a variety of reading voice options.
Both Android and Apple devices are supported.
Getting to this point is incredibly satisfying.
According to the faction panel, once you reach 500,000 points, you can unlock the points shop, which sells not only regular blueprints and equipment, but also civilization buildings.
If Director Du can develop the Earth Element Breakthrough Machine, the Continental Plate Impactor, and the Mechanical Hub, and if Dugo Technologies can reach the level of a first-class military group, then things will be pretty much settled.
To reach this point, one must possess devastating military power in localized areas, as well as the ability to project forces globally.
However, the means of deploying troops is currently a weakness of Dugo Technologies.
After scanning all three panels, the senior engineer thought for a moment and then opened the task rewards.
The rewards from the previous series of tasks had brought his specialization points to an astonishing 92, and his skill points to an even higher 328.
With so many points, there's more than enough to upgrade all four skills to max level.
In addition, there are an astonishing 103 unopened random drawings.
Specialization points and skill points are good things that won't expire if you save them. As for blueprints, it's best to open them as soon as possible, since you can't eat them just by saving them.
You have obtained the Level 3 Mechanical Blueprint [Reinforced Skull]
You have obtained the Level 2 Mechanical Blueprint [Basic Biochemical Muscle]
[You have obtained the Level 3 electronic blueprint for the White Cat-type Network Access Chamber]
You have obtained a Level 4 creature blueprint for [Advanced Nutritional Paste]
[You have obtained a level 3 blueprint...]
Trash, trash, scrap, passable, trash, trash, waste, extremely waste, minor gem...
It's not that senior engineers have high standards, but rather that most products from the system are garbage; this has almost become a rule.
It's more reliable to take a gamble on the blueprints yourself.
For these random blueprints, if out of 10 you're lucky, you're already doing well if one of them is usable.
What the senior engineer regrets the most is that after killing the A-level jellyfish queen, he obtained more than a dozen second-tier creature blueprints, but they were all completely useless. They were either completely useless junk blueprints or unfinished products, such as incomplete, fractional, unfinished, or failed experiments.
As the darkness deepened, the senior engineer's forehead veins bulged, and his mouth twitched.
Hey! This is ridiculous! As an NPC system, how come your drop rate is lower than that of the player system? This is completely unreasonable!
The only possible end for these useless blueprints is to throw them into the faction and see if they can be put to good use.
As for the last dozen or so drawings, the senior engineer had no hope of getting them.
[You have obtained the Level 6 creature blueprint [Satirian Buttocks]]
Huh? What is this, alien butt-enlarging technology? Garbage!
You have obtained the Level 4 mechanical blueprint for "Human Gasoline Pipeline Network".
Cyberpunk is almost outdated, and you're giving me dieselpunk? Garbage!
You have obtained the Level 8 Mechanical Blueprint [Construct - Scythe Dance (Upper Arm)]
Another piece of trash missing limbs.
You have obtained the Level 6 Mechanical Blueprint [Construct - Crescent Moon (Forearm)]
Kindness?
[You have obtained...]
Rubbish.
[You have obtained the Level 7 Mechanical Blueprint [Construct - Finger Dance (Fingers)]]
[You have obtained the Level 9 Mechanical Blueprint [Construct - Möbius Strip (Spine)]]
Hmm?
[You have obtained...]
Rubbish.
You have obtained the Level 8 Mechanical Blueprint [Construct - Divine Flower (Lower Leg)]
Hmm hmm hmm hmm hmm?
Of the last dozen or so blueprints, almost half were for constructs. Had he accidentally disturbed the constructs' lair?
The senior engineer was both surprised and delighted. After gambling on hundreds of blueprints, the last dozen or so attempts had actually yielded him a small but exceptional item.
Moreover, all of these rare items are constructs, which makes it an even bigger surprise.
Constructs, also known as human combat constructs, are nicknamed in the martial arts world as "flesh worm cleaners," "slaying bodies," and "crazy shapeshifters." They are a dangerous weapon with a considerable reputation in mechanical civilization, especially adept at dealing with carbon-based life forms.
In the universe, there are many extinction regimes, which are civilizations that are extremely hostile to other races. They often order a batch of constructs to carry out "species cleanup work" on each planet.
As a species-cleaning machine, the construct's efficiency is exceptionally high.
The biggest difference between a construct and a prosthetic body is that it is created purely for killing. It does not increase mechanical energy, but instead consumes a great deal of mechanical energy.
Furthermore, the more structures that are modified, the greater the pressure on the mechanical body itself.
Mechanical life forms often go mad due to their 'constructs' and become indiscriminate species cleaners.
According to legend, the technology of "Constructs" can be traced back to a mechanical civilization that failed to ascend. The members of this civilization were distorted during the ascension process, turning into a civilizational calamity that slaughtered one star system after another.
Later, the disaster was suppressed, and the technology extracted from it became known as the "Construct".
Even in a cold, mechanical civilization, "constructs" are a choice that requires careful consideration, not only because they place extremely high demands on mechanical bodies, but also because the consequences are difficult to control.
It's like the evil skills in martial arts novels; the more you practice them, the more evil they become, and the more evil they become, the more you practice them.
So the senior engineer decided, this is it!
Just kidding, he even practiced the cosmic-level Sunflower Manual—Fusion Ascension.
He's afraid of that!?