Soren kicked out the nearby campfire. Then he began allocating his Feat Points and weapon points. Warriors gained an extra weapon point before advancing, while Rogues had to wait until class level 6 to receive their first one, with the next weapon point coming at class level 12. Weapon points worked much like Feats, but they could only be assigned to weapon Feats, so there were tricks to allocating them as well.
Soren had long since understood exactly how to improve a Rogue's strength.
But he had another idea, because he still had a Legendary Feat. Although this Feat was sealed, that did not change its nature as a passive skill. Master Sleight of Hand was a talent trained by Legendary Rogues. When fighting with any weapon, it granted weapon Feats at the proficiency level.
The weapon Feats mastered by melee classes improved step by step.
For example, the most basic ones, and , were the fundamental Feat abilities. They allowed them to use various types of weapons proficiently. If they wished to improve further, they could advance into , and . These were weapon proficiency Feats.
But if they wanted to improve further, they could not learn every kind of weapon. Next, they had to choose the weapon they were best at and most comfortable using, then raise it to a higher specialization level. Among all classes, only pure-blooded Warriors could directly master the Feat after advancing.
Other melee classes had to choose a single weapon and undergo specialization training if they wanted to continue improving.
For example, Soren's choice—Scimitar!
"Scimitar: As your number of battles increases, you become increasingly adept at using scimitars. Among a hundred people who fight with scimitars, your ability ranks among the best! You are skilled at fighting with a scimitar. Even among the