When Saine returned to the Planetary Fortress, he noticed that both inside and outside his fortress, everything was a scene of bustling activity.
Frequently entering and leaving Saine's Planetary Fortress were not only the Kels Divine System creatures he had subdued, but also Tianming Empire martial warriors, as well as Zerg creatures and some Divine Descendant World natives.
The God of Evening Drool under Saine's command truly was a capable talent.
After Saine put him in charge of part of his commercial operations, the fellow had actually made a roaring success of it.
He had even genuinely established stable trade channels with the Zerg.
Zerg creatures were not as ferocious and mindless as they appeared. Many Zerg creatures actually possessed high intelligence.
It was merely that they were utterly loyal to the Empress, so they sometimes seemed somewhat rigid.
Moreover, the Zerg's self-contained operational system meant that, in many cases, they had no need to deal too deeply with other races.
The Zerg creatures currently appearing in and around Saine's Planetary Fortress were mainly enormous King Worms.
Though these King Worms possessed exceptionally sharp claws and massive bodies, their primary purpose was not combat, but maintaining and operating Zerg Bases.
Every Zerg Base generally had three to four King Worms, each overseeing different areas.
During wartime, these King Worms could also repair damaged fleshy wall tissue within the bases.
Exactly how many Zerg Bases were currently in the Divine Descendant World?
Neither Saine nor the Tianming Empire had yet ascertained that figure.
At the very least, there were probably ten thousand, perhaps even more.
The largest of these Zerg Bases were giant bases evolved from Level-4 and above Zerg Void Motherships, though there were not many such giant bases.
Medium and small Zerg Bases were currently the most numerous Zerg