Saine
Lord of AshesContents
- 1Biodata
- 2Power Progression
- 3Background
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Ash Power and Flames of Ash
- 6.2Elemental Magic and Forbidden Spells
- 6.3Soul Magic and Spiritual Research
- 6.4Body Refinement and Close Combat
- 6.5Alchemy and Artifact Refinement
- 6.6Mechanical Arcana
- 6.7Rule Analysis and Manipulation
- 7Equipment / Weapons / Items
- 8Relationships
- 9Story Role / Major Arcs
- 9.1Rise as an Apprentice and Magician
- 9.2Inheritor of the Faceless Mask
- 9.3Lord of Ashes and the Ash Holy Tower
- 9.4Godslayer and Ash Arcana Pioneer
- 9.5Leader of the Ashes Group Army
- 9.6True Spirit and Mechanical Powerhouse
- 9.7Higher-Dimensional War Strategist
- 9.8Late-Stage Level-12 Advancement
- 9.9Years of Consolidation
- 10Notable Quotes
- 11Trivia
Biodata
| Feature | Details |
|---|---|
| Name | Saine (塞恩) |
| Alias(es) | Lord of Ashes; Ashes True Spirit; Mechanical God Emperor |
| Species/Race | Human Magician of the Wizard World |
| Gender | Male |
| Affiliation | Wizard Civilization; Azure Blaze Sect; Ash Holy Tower; Land of Ashes; Ashes Group Army; Mechanical Civilization |
| Occupation/Role | Magician, alchemist, Ash Holy Tower Master, territorial and legion leader, Mechanical Civilization leader |
| Status | Active; consolidating his strength and developing Mechanical Civilization 6017 6164 6310 |
| First Appearance | 1 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Low-Level Magic Apprentice | 14 | At age sixteen, his Mental Strength, Magic Power, and Physique rose rapidly after dangerous field experience, bringing him close to the Intermediate Apprentice threshold. |
| Advanced Magic Apprentice | 124 175 | Was an Advanced Apprentice at age twenty-five; before the Regional Holy Tower Academy War, his Mental Strength, Magic Power, and Constitution measured 81, 79, and 21. |
| Level 1 Magician | 232 | Completed his breakthrough after participating in the Regional Holy Tower Academy War. |
| Level-1 Peak magical attributes / Level-2 Knight-standard constitution | 537 | His thirteenth Burning Ice Body Tempering Experiment raised his Constitution to 1,009, while Mental Strength and Magic Power remained around 850. This was a physical benchmark, not an advancement on the Knight cultivation path. |
| Level 2 Magician | 568 | Advanced after ten months of seclusion; his Mental Strength, Magic Power, and Constitution rose to 1317, 1764, and 1899 respectively. |
| Level 3 Magician | 5157 | Continued refining his body and researching Flames of Ash after advancing to Level 3. |
| Level 4 Magician | 2669 | Revealed his advancement to the Dark Flame Master and demonstrated Pale Bone Flame. |
| Level-4 Arcanist | 1200 | A separate scholarly rank earned by submitting knowledge of Faelun Continent, the Saint Calamity, and Mystra's Spell Models to the Arcane Light; his Arcane Points exceeded 107,000. |
| Level 4 Peak | 1485 | Reached the Level-4 Peak state after fifty-seven years of secluded experimentation and meditation at Ash Holy Tower. |
| Level 5 Magician | 2936 | Returned to the Ash Fortress as a Level-5 powerhouse with a growing force and territory. |
| Level 6 Magician | 2176 | His breakthrough produced an Element Torrent and attracted four Guardian Organization powerhouses, who helped stabilize the plane's rules. |
| Level 6 Mid-Stage | 2309 | Displayed combat power beyond an ordinary Magician of this stage while expanding his Cybertron Intelligent Robot fusion experiments. |
| Level 7 True Spirit / Dominator | 2987 | His breakthrough spread Ash Power across the Land of Ashes and opened a new Ash Law Domain. |
| Level 7 Mid-Stage | 2953 | His creation of Undying Purple Flame accompanied an advancement to Level-7 Mid-Stage; his fire-element attack power reached the Level-7 Peak range. |
| Level 7 Peak | 3409 3367 | Completed a smooth thirteen-year advance aided by the Ash True Spirit Tower and Guardian Organization blessings. Accumulated research, including mechanical modifications to Phantom, contributed to the breakthrough. |
| Level 8 Mid-Stage | 3666 | Advanced while inspecting the Plasma Spark Tower in the M78 Nebula, then chose to test his newly increased power on the Underworld Star Region battlefield. |
| Level 8 Mid-Stage / Half-Level-9 combat output | 3903 | His God of Machines could produce Half-Nine combat strength at full power despite his personal realm remaining Level-8 Mid-Stage. |
| Level 8 Peak | 4196 | Completed his transformation after battling Enlightenment Prophet; his God of Machines also underwent a major evolution. |
| Half-Level-9 combat pressure | 3963 | His Dominator True Body and layered rule powers projected pressure sufficient to deter most Level-7 and Level-8 Dominators. |
| Level 9 Being | 3603 | Used Ash Power against the Absolute Vine Treant, causing rule anomalies and the manifestation of a pale white sun. |
| Level 10 Late Stage | 462 5048 | A wisp of Origin Rule Fire removed his Ashes Magic bottleneck and brought him to Level-10 Late Stage. He later revealed this realm while preparing to confront Lord Tongyou. |
| Level 10 Peak | 5150 | Reached the Level-10 Peak realm; with his Truth Arcanas, rule enhancements, and Civilization Supreme Treasures, he could wield power comparable to a Level-11 Being. |
| Level 10 Late-Stage / Half-step Level 11 combat output | 462 5048 | Fused with vast numbers of mechanical units, combining Mechanical and Ashes Rule True Bodies to confront Lord Tongyou. |
| Level-12 Late-Stage fusion combat output | 5393 | His ultimate three-in-one fusion displayed Level-12 Late-Stage power and withstood the Dark Nether Death God's attack; this was an empowered combat state rather than his personal Life Realm. |
| Level 11 Late-Stage | 5452 5572 | More than five thousand years of devoted research brought further transformations in strength and Life Level; Bing Xin later recalled his true body displaying Level-11 Late-Stage strength. |
| Level 12 Mechanical God Emperor | 5722 5694 | Successfully advanced to Level 12 and immediately turned his attention toward obtaining Level-13 specimen materials. Destruction Divine Kingdom support and analysis of Lord-of-Dimension specimens contributed to this major advancement. |
| Level 12 / Level-12 Peak comprehensive combat output | 5761 | With the Mechanical God Rule True Body and Mechanical Civilization's support, his comprehensive combat power was not far below the Evil Spirit King's. |
| Level 12 Mid-Stage | 5792 5782 | Advanced naturally within Cube Time-Space after assimilating extensive high-dimensional materials, battlefield data, and Rule Fragments; the breakthrough strengthened Mechanical Civilization's overall systems. The final step occurred while spending time with his family, after completing three Dimension Supreme Treasures. |
| Level 12 Late-Stage | 6164 6154 | Broke through during his battle with Chen Yuan in Demon Cave Time-Space after analyzing the latter's Balance Rules and integrating their principles into his Truth Arcana. |
Background
Saine is a member of the Grant Family whose Bloodline Tracing Magic reacted upon entering the Lisia Alliance, revealing that his family originated there. During his early career, he survived through ruthless pragmatism, treating mercy toward enemies as a danger to himself. 4069 2815
Before joining the Azure Source Holy Tower, Saine studied under Moxidu in the City of Mozhsuobula Black Magic Academy. Moxidu's instruction in magic equipment, alchemy, and the harsh survival rules of the Black Magician world established much of Saine's early technical foundation. 15 44 28
At sixteen, Saine was already a notable apprentice whose potential and praise from Formal Black Magicians distinguished him among his peers. His early elemental affinities included Fire, Light, and Darkness, and he had practiced a rudimentary Breathing Technique since childhood. 1 14
He studied under Luluenman at the Azure Source Holy Tower and later became the grand-disciple of Cuilisi of the Azure Blaze Sect. His early research centered on Azure Blaze, Sun's Eye magic, alchemy, and body refinement; he rapidly began combining those disciplines rather than following a conventional rear-line Magician's path. 5283 5143
Saine's reunion with Lina in the Western Islands helped soften his formerly isolated character and renewed his appreciation for companionship, mutual benefit, and life outside experimentation. This change contributed to his ability to build lasting ties with Knight forces and other allies. 565
After completing Jos's Secret Realm trial, Saine inherited the Faceless Mask and an immense body of knowledge. He spent five hundred years absorbing the inheritance, thereafter recognizing Jos as his third Mentor. 4549
Saine established the Ash Holy Tower in the former Davier Region, renamed the territory the Land of Ashes, and developed it into the core of his personal power. The Wizard Alliance approved a twelve-million-Magic-Coin construction loan, while Saine designed the tower to draw upon Fire, Light, and Dark Element Laws from the earth vein. 1917
His more than forty thousand years in the Despair World deepened his maturity and appreciation of emotional bonds without substantially aging his outward appearance. By the time he returned to Wizard Civilization's upper circles, his authority exceeded that of ordinary Level-6 Peak Knights and Magicians. 2546 2593 2596
As Mechanical Civilization developed into a higher-dimensional power, Saine's personal growth became increasingly linked to the civilization's systems. His Level-12 Mid-Stage advancement affected Cube Time-Space, the Sky Net Central Hub, Mechanical Law resonance in Gear Time-Space, and the carrying capacity of the Mechanical God's fusion framework. 5792
His higher-dimensional rise benefited from the Destruction Divine Kingdom's resources and rule knowledge, but remained grounded in his own Truth Exploration. Specimen fragments from Level-13 Lords of Dimension became especially important foundations for his advancement to Level 12 and his research into still higher Life Levels. 5694 5901
Appearance
In his usual human form, Saine is a refined Wizard World Magician with soft golden short hair, fair skin, calm eyes, and facial features described as soft without being effeminate. He commonly wears a fitted black Magic Robe embroidered with dark-gold spatial patterns and carries a purple-crystal Magic Staff. 4806
- His normal bearing is scholarly and restrained rather than overtly aggressive. 4806
- He often conceals his identity behind the Faceless Mask. 837
- During later higher-dimensional campaigns, he left the Faceless Mask in the Wizard World as a legacy supreme treasure and appeared publicly in his original human form. 5064
- In his youth, Saine grew to approximately 1.8 meters tall, with his increasingly sharp features and unusually tall build distinguishing him among Black Magic Apprentices. 44
- His Flame Demon, Ash Demon, and Ashes Rule True Body forms replace his human appearance with burning elemental bodies, wings, and extreme physical power. 4928 1746
- His Mechanical Fusion form is a gigantic construct of metal and Ashes Rule flames. 462
- He can employ the Royal Extremes Transformation Art to closely imitate Duan Po's appearance, aura, and equipment configuration. 2539
- Body tempering gave him a balanced, muscular physique ordinarily concealed beneath his robes. Despite this development, his skin remained fair rather than acquiring the weathered appearance common among Knights. 335 347 524
- After advancing to Level 1, he retained the appearance of a young man of around twenty despite being over forty. 316
- Flame Demon Transformation makes his features more resolute and adds demon horns and wings. Saine found the horns less agreeable than the wings. 811
- His right eye's rule-based transformation had reached 38% while he was preparing to settle old grudges against alien Dominators. 4588
Personality
Saine is driven by research, power, and the pursuit of Truth. His upbringing as a Black Magic Apprentice fostered strong self-interest, but Luluenman's teachings and his later experiences tempered this into a more restrained outlook: he remains pragmatic, yet rejects indiscriminate cruelty. 3096
He is patient with long-term experiments, cautious when accepting new powerhouses into the Land of Ashes, and willing to negotiate when cooperation serves his goals. 3786 3085 His compassion is selective but genuine; he treated an injured Thunder Giant Beast and earned goodwill among Knight forces through practical kindness and fair exchanges. 4967 565
Saine is exceptionally conscious of the limits and risks of rapid growth. Even when resources, body-tempering results, or battlefield gains greatly improve his strength, he prefers consolidating his foundation and studying their consequences before pursuing the next advancement. 537 440
At the higher-dimensional level, Saine retains a highly utilitarian strategic outlook. He is willing to deploy unreliable forces as temporary tools, but protects his crucial mechanisms through array restrictions, Gear Hub oversight, and Sky Net monitoring. 5885 Even so, he personally investigates dangerous phenomena when direct observation is necessary to understand unfamiliar rules. 6017
He generally avoids showing off and prefers accumulating gains quietly. His reserve does not prevent him from cultivating useful relationships, and he patiently socializes when doing so benefits himself, his family, or his civilization. 183 334 887
Saine is not intrinsically passionate about battle. He values warfare as a source of knowledge and opportunities, but may prefer repelling enemies and restoring peace so that research and civilization development can proceed. Even after reaching Level-12 Mid-Stage, he remained conscious of the difficulty of further advancement rather than becoming complacent. 5551 5782
During his later years of consolidation, he became more willing to delegate research that did not require his direct involvement. This allowed him to leave the God of Machines periodically and spend more time with his family instead of remaining secluded in the deepest laboratory for years. 6310
Abilities & Skills
Ash Power and Flames of Ash
Saine independently developed Ash Power from the fusion of Azure Blaze, Azure Flame White Fire, Dark Flame, and numerous rare fires. His body-tempering experiments enabled him to adapt to flames that other Magicians could not safely wield. 4920
- Burns, devours, and annihilates targets; later manifestations carry connotations of death, withering, emptiness, and nothingness. 3918 2439
- Is highly effective against plant-based creatures and can generate major rule anomalies. 3603
- Can integrate external fire-related Rule powers, including traits of Destruction Power, without changing Ashes of Fire into a Destruction-based source law. 2703
- Excessive exposure can affect living minds and potentially turn users into battlefield “walking corpses”; Saine considers the power immature and seeks a way to neutralize this influence. 3918
- Can create complex Rule Flame fusions, including lotus-platform constructs that combine Flames of Ash, Chaos Fire, Emperor Flame, Gui Mie Flame, and other high-grade fires. 3231
- He created Undying Purple Flame by fusing a purple flame from his past with the flame contained in the Undying Demonic Armor, improving both his offensive and defensive fire-element methods. 2953
- Created an Orange Fusion Fire Seed through experiments combining Undying Fire and Azure Burning Fire during recuperation. 680
- Studied Hellfire's properties and considered incorporating it into his Ashes of Fire. 2974
Elemental Magic and Forbidden Spells
Saine is an Elementalist whose main specialties include Fire, Light, and later Ashes-based magic.
- Azure Blaze — A high-temperature blue flame that burns and corrodes even magic. 5283
- Sun's Eye — A beam-type spell developed and repeatedly enhanced through alchemy; it can breach high-grade training targets and energy shields. 814
- Eternal Fire Hell Sea — A range-type Forbidden Spell combining Fire, Light, and Earth Elements into a devastating meteor shower. 5096
- Extinction Aurora — A True Spirit-level Light Element strike used against Evil Tide forces. 715
- Forbidden Spells impose severe strain; even Saine suffers extreme weakness after casting them. 5096
- Eye of Light — Can be fused with Ash Power for attacks against powerful plant-based opponents, including a mid-Level-10 Green Vine Civilization powerhouse. 4836
- At higher-dimensional levels, he can direct precise Forbidden Spell strikes across multiple battlefields while simultaneously enduring attacks from Level-12 opponents. 5362
Soul Magic and Spiritual Research
Although Saine did not abandon his primary Azure Fire and Ashes-based path, he has studied Soul Magic as an auxiliary discipline.
- Learned the basics of Soul Magic from the Mirage Soul Codex and mastered Mirage's Soul Enslavement Art after three months of study. 350
- Uses Soul Magic to impose subtle control and suggestions when necessary, particularly against subjects whose knowledge or abilities he wishes to preserve. 1400
- His research into souls includes attempts to separate Lina and Mei Kaili's intertwined souls and reshape a suitable body for Mei Kaili. 2160
- His growing understanding of trust, dependence, and emotional responses has also informed his Soul Magic research. 445
- Considered establishing a Soul Partner contract with Owl Little Qi after observing its aging and depleted Soul Fire. 2085
- His spiritual and connection research, including mechanical modifications to the Dominator-class dragon beast Phantom, contributed to the knowledge accumulation behind his Level-7 Peak advancement. 3367
Body Refinement and Close Combat
Saine compensates for a Magician's conventional physical weaknesses through sustained body-tempering research.
- Uses Azure Fire Body Tempering as the foundation of his physical training. 5157
- Achieved Minor Body Tempering Accomplishment by combining precisely controlled Azure Fire exposure with inscribed elemental patterns. 270
- Can transform into a several-meter Fire Element giant and physically withstand attacks that would normally require a frontline defender. 4925
- Azure Fire Body Ablaze doubles his Magic Power and improves his physique and melee ability. 1838
- Burning Magic Power burns energy within his enhanced physique for a temporary surge, but causes intense pain and was initially used before completion. 4650
- His close-combat style repeatedly surprises opponents who expect a conventional ranged Wizard World Magician. 1906
- At lower realms, his constitution could already exceed 200 under equipment and body-tempering enhancement, allowing him to contend physically with newly advanced Level-1 Knights. 401 441
- Combines internal nourishment from potions with external flame tempering. This improved his growth rate while increasing his body's ability to contain and circulate Element Power. 341 347
- His early body-tempering experiments doubled his Constitution to 88; later Burning Ice experiments raised it to 1,009 before his Level-2 Magician breakthrough. 337 537
- Flame Demon Transformation improves Fire Element affinity, flame-energy saturation, resistance to blows, and regeneration, but can also increase impulsiveness and violent urges. 811
- Used an Apocalypse Potion developed from a Level-6 Apocalypse Creature specimen to bring his physical constitution close to that of a Level-5 Mid-Stage Knight. 1796
- Applies body-tempering research to others, including Serena, Irene, and Meili. A diluted Gold and Silver Potion helped Meili reach demigod within half a year. 1811
Alchemy and Artifact Refinement
Alchemy is central to Saine's combat style and political influence.
- Created the Crimson Mask, his first High-Level Magic Item, with Detection Art, Spirit Recovery Art, and a ten-use Flame Ray. 3088
- Created the Demon Mask, a shapeless scarlet conductor combining charm, confusion, Flames of Ash, and devastating sonic attacks. 4650
- Refines World-Class Secret Treasures for allies and followers, earning recognition from the Guardian of Summer. 3091
- Developed Chaos Fire by fusing Merit Flame, Karma Fire Flame, and Flames of Destruction. 2468
- Upgraded his Azure Fire Heart Magic Staff into the Azure Flame Purple Crystal Magic Staff using Life Tree material and an Undying Purple Crystal, allowing it to wield both Azure Fire and Undying Purple Flame power. 703
- Can refine and upgrade high-dimensional equipment, including Civilization Supreme Treasures and Dimension Supreme Treasures, by breaking their structures down into analyzable rule models. 5792
- Modified his Azure Source Holy Tower Badge to conceal its golden radiance, repaired shield and invisibility equipment, and restored Moxidu's Metal Discs as an economical alternative to Levitation. 192
- His potion-making, equipment repair, and Constructed Magic Puppet modifications helped him build a network of indebted and cooperative Knights during the Thunderfall World War. 602 608
- Planned to upgrade the Faceless Mask by incorporating the Eye of Insight and Eye of Illusion Rule Attributes. 2895
- Completion of three Dimension Supreme Treasures and the associated dismantling and restructuring of high-dimensional rules helped lay the foundation for his Level-12 Mid-Stage breakthrough. 5782
Mechanical Arcana
Saine combines mechanics with elemental magic rather than treating them as separate paths.
- Commands Mechanical Legions and Intelligent Robots, including Cybertron-derived “Transformers” capable of forming powerful fusion constructs. 3330
- His Cybertron Intelligent Robots can independently form a Dominator-class fusion construct led by Optimus Prime and the Decepticons, incorporating World-Class Secret Treasures into its weaponry and defenses. 2784
- Uses Mechanical Fusion Arcane Truth to merge with billions of mechanical units. 462
- Researches Sky Net, a system intended to integrate Faith Power, strengthen Intelligent Robots, and coordinate their appointments and repairs. 3273
- Can use mechanical and Ashes Rule True Bodies simultaneously, producing layered defensive and offensive power. 462
- His Mechanical God Rule True Body can adopt specialized defensive configurations, including a Fortress Defense Form for high-risk dimensional exploration. 6017
- Studies the Gate of Mechanical Ascension and uses breakthroughs among mechanical followers, such as Silver Knight's death-mechanical integration, to advance his understanding of mechanical evolution. 6055
- His personal breakthroughs feed back into Cube Time-Space, Sky Net, the Mechanical God fusion framework, and Mechanical Civilization's overall war system. 5792
- His Level-12 Late-Stage advancement triggered a system-wide upgrade across Mechanical Civilization, including Magic Cube Time-Space and Sky Net sectors. 6164
- Seeks to improve the Mechanical God's stability and combat power through the fusion of outstanding Intelligent Robots and the incorporation of Bing Xin's Ice Element Rules. 5622
- Can combine frontline combat with ongoing analysis and recording of his opponents, as demonstrated while suppressing Filth and Yanxian in a one-against-two battle. 5885 5887
- Recognized Mechanical Civilization's broader potential to adapt to and command different laws, dimensions, and civilization systems rather than remaining confined to a single mechanical rule framework. 6154
- Delegates suitable experiments to Sky Net and other Mechanical Civilization research forces, allowing continued development without requiring his constant personal supervision. 6310
Rule Analysis and Manipulation
At higher realms, Saine applies his research mentality directly to dimensional warfare.
- Collects Rule Fragments from stronger opponents using Dimension Supreme Treasures. 5745
- Constructs Rule Altars and observation nodes to interfere with a Dimension Lord's origin flow. 5885
- Drafts complex Rule Contracts governing vassalage, wartime obligations, secrecy, and clan preservation. 5753
- Uses Sky Net and Cube Time-Space to record, model, and exploit minute weaknesses in high-dimensional battlefields, enabling him to influence conflicts involving Level-13 Lords of Dimension without confronting them directly. 5885
- Analyzed Chen Yuan's Balance Rules and used that understanding to reverse-balance the Myriad Phenomena Balance Disk's effects, contributing to his Level-12 Late-Stage breakthrough. 6164
- His experiences and accumulated knowledge left time-space imprints on his body and introduced traces of Time-Space Rule attributes into his Source Power of Rules. 4368
- Studies sealed Level-13 Rule Heart Core Fragments under strict isolation procedures and monitors residual traces associated with the Evil Swamp Time-Space Dimension Lord. 5842
- His interference with the Evil Swamp Dimension Lord exploited imprecise control of its own authority, weakening native reinforcement while increasing the branch origin available to the Evil Spirit King. This depended on battlefield weaknesses and preparation rather than direct control over a peak Level-13 being. 5875
- Converts battles, samples, and rule collisions into long-term Truth accumulation. His understanding of Level-13 lifeforms exceeded that of many Level-12 Peak practitioners despite his lower personal realm. 5901
Equipment / Weapons / Items
- Staff of Ashes — Saine's World-Class Secret Treasure Magic Staff. Its core materials include Marduk's Fire Element Subsidiary Divinity, Wutong Wood, Black Phoenix essence blood, Nine Heavens Mysterious Fire, and other top-grade materials. 4028
- Azure Flame Purple Crystal Magic Staff — An upgraded version of Saine's Azure Fire Heart Magic Staff, refined with a Life Tree trunk section and Undying Purple Crystal to combine Azure Fire Flame with Undying Purple Flame. 703
- Faceless Mask — Jos's inheritance; amplifies Light, Fire, and Sound Wave magic, with a short-term thousandfold magic-power amplification function. Saine later left it in the Wizard World as a legacy supreme treasure. 4549 3300 5064
- Demon Mask — Saine's proudest alchemical creation for centuries; a shapeless scarlet mask specializing in sonic and mental disruption. 4650
- Ashes Robe — Refined from Rose's Lifebound Spider Silk, Phoenix feathers, and other rare materials. 3223
- Cube — A World-Class Secret Treasure used in mechanical fusion and artifact-design analysis. 4196 3953
- Ash Fortress — Saine's remodeled Space Fortress and mobile base of operations. 2244
- Bronze Coffin — A heavy weapon capable of shattering space-time and releasing Death Flames alongside Saine's Ashes Flames. 1178
- White Spine Scepter — A high-grade artifact obtained from Evil Tide Civilization in exchange for Saine's repair and upgrading of one of its Civilization Supreme Treasures. 3896
- Holy Flame and Sky Burning Staff — Dimension Supreme Treasures awarded to Saine for his potential and contributions. 5446
- Ten Thousand Mechanical Law Ring — A high-dimensional mechanical artifact undergoing continued strengthening as part of Saine's Mechanical God research. 5852
- Dimension-Severing Cage — A containment treasure Saine upgrades for the isolation and study of dangerous high-dimensional specimens and Rule Fragments. 5852
- Heavenly Calamity Project — Serves as his exclusive experimental site during higher-dimensional campaigns; prolonged use made him exceptionally familiar with its systems. 4950
- Curse Black Stone — Given to him by Jiang Qi for secret communication during their cooperation negotiations. 5555
- Level-13 Rule Heart Core Fragments — Three sealed fragments obtained from the Demon Cave Time-Space campaign and retained as major research specimens. One bore a filthy crack associated with the Evil Swamp Time-Space Dimension Lord. 5842
- Divine Power Spider Silk Robes — Three earlier sets of defensive Magic Robes forged from silk left by the Spider Queen in the Silver Spider Ring; their elemental malleability allowed extensive defensive array inscriptions. 1048
Relationships
- Moxidu — Saine's first mentor at the City of Mozhsuobula Black Magic Academy. Moxidu taught him alchemy, magic equipment, and the survival methods needed in the Black Magician world. 15 44 28
- Luluenman — Mentor at the Azure Source Holy Tower; her teachings in magic, poison body tempering, and research profoundly shaped Saine. She later also became his lover, and he regarded her as family. 5157 2593
- Cuilisi — Grandmaster and leader of the Azure Blaze Sect; Saine respects her expertise, assists her Chaos Body Tempering research, and receives her support in war. At her request, he also taught disciples and grand-disciples below Level 4. 2468 2988 2092
- Jos — Creator of the Secret Realm that granted Saine the Faceless Mask and vast knowledge; Saine considers him his third Mentor. 4549
- Lina — Longtime companion and mother of Saine's son Saelot Grant. Her presence helped Saine become more open to companionship, and she continues to support him after major spellcasting and during family matters. 565 4967 5096 2157
- Mei Kaili — A soul once intertwined with Lina's. Saine has researched methods to separate their souls, provide Mei Kaili with a new body, and restore her strength. Her feelings toward him changed over time, eventually developing into affection. 2166 2160 1796 2077
- Meili — Ash Holy Tower Dean and later True Spirit Tower steward; she handles much of Saine's territorial administration and supports his decisions. Their friendship began in the Black Wizard Academy, where Saine saved her from being dissected in an anatomy class. 2936 2646 17
- Yuli — Initially a captive Soul Slave and Construct Master used in Saine's experiments, she gradually became his trusted combat assistant and laboratory aide. Her Constructed Magic Puppets support his operations in battle. Years of companionship made her akin to family in his eyes, and he became unwilling to lend her to other researchers again. 350 417 1046
- Fei'er — Saine's Senior Sister from his Black Magic Academy years. He later protects her, provides her with research materials, and instructs her in Fire Element Magic. 455 467
- Kester — Fellow Dean and cooperative administrator of the Holy Tower Academy. 5143
- Baus — Former contact in the Ebarute Empire whom Saine recruited to manage northern enrollment for the Dark Flame Holy Tower. He was also one of Saine's close friends in the Black Wizard Academy, and Saine made Light Body Technique anklets to improve his chances of survival. 5157 17 51
- Midiqi — A longtime Magician friend and former benefactor. Saine values his integrity, shares battlefield intelligence with him, and gave him a Golden Apple Potion in gratitude for their friendship. 366 1485 1486
- Kalazo — Kryptonian leader whose loyalty to Saine deepened after Saine sheltered and treated Kryptonian survivors in the Ash Fortress. 2936
- Fumila — A loyal mechanical guardian whom Saine has repeatedly modified and strengthened. She serves as both a combatant and an assistant in obtaining and studying rare Rule Flames. 2974 2148
- Spider Queen Rose — A cautious ally in trade, resource acquisition, and research connected to Lina's soul condition. Saine agreed to refine a Snake-Head Whip from a Level-6 Peak Silver Snake corpse in exchange for Lifebound Spider Silk. 4175 2377
- Destruction Demon God Locke — Senior Wizard World powerhouse and ally who recognizes Saine's potential, supports his growth, and grants him high-level treasures. 4806 5446
- Duan Po — Saine's sworn brother and Immortal Domain ally. Saine values their friendship, has sheltered him at Ash Holy Tower, and developed transformation methods capable of closely replicating his form. 2169 2539
- Bing Xin — A close Mechanical Civilization collaborator who supports Saine's Mechanical God experiments and performs coordinated Ice and Fire rule attacks with him. Her weakened Water Mirror Civilization depends on Mechanical Civilization, giving their partnership a pronounced power imbalance. 5622 5885 5572
- Evil Spirit King — A strategically valuable higher-dimensional ally. Saine aided his struggle against the Evil Swamp Time-Space Dimension Lord through rule interference and battlefield analysis. The Evil Spirit King particularly values his ability to turn obscure battlefield opportunities into exploitable weaknesses. 5885 5761 5875
- Nasi Xiu — Saine's son, a Level-4 practitioner who follows an unusually complex path involving magic, martial arts, Sword Dao, and Immortal Spiritual Power. He learned swordsmanship beside his adoptive father Duan Po and later independently attacked the Xuan Tian Great World. 2377 4588
- Saelot Grant — Saine's younger son, born with the life level of a Level-2 lifeform and later guided toward Truth Arcana by Lina, Luluenman, and Cuilisi. After returning from the Clear River Time-Space battlefield, he showed a steadier temperament and greater compatibility among Death, Mechanical, and Ashen Blaze Rules. 2157 5897 6310
- Kelman Grant — Saine's biological father, also known as Earl Grant. His combat experience initially surpassed Saine's, and Saine later treated his severe injuries during the Thunderfall World campaign. He remained alive as a Level-3 Sky Knight when Saine revisited the family. 124 555 2086
- Solon — Saine's younger half-brother through their father; Saine later encountered Solon and his growing family during visits to Grant Territory. 232 322 2086
- Serena — Saine's cousin and longtime companion, who lived with him for over a decade and assisted his body-tempering and staff-upgrade experiments. 316 335 703
- Irene — Companion with whom Saine lived after the Poison Fire Green Flame World campaign. She shared his fortress assignment and later received body-tempering enhancements from him. 310 316 1811
- Little Fox Girl Aijieli — Longtime attendant and experimental assistant whom Saine came to regard as family. Despite receiving less direct cultivation supervision than some companions, she displayed remarkable potential and prepared to attempt Level 4. 680 1046 2085
- Owl Little Qi — Magical beast companion who assisted Saine in killing Babaluka. Its later aging prompted Saine to consider making it his Soul Partner. 455 2085
- Wall-E — Mechanical companion and mechanology assistant. At the Dimension Supreme Treasure lifeform level, he became a subject for further module upgrades alongside Saine's high-dimensional artifact research. 2085 5842
- Silver Knight — Old follower from the Material Star Realm whose Level-11 breakthrough combined death-knight essence with Mechanical Armor. Saine instructed him to consolidate for a thousand years, and the breakthrough advanced Saine's Gate of Mechanical Ascension research. 6045
- Zi You — Evil Tide Civilization contact, close collaborator, and companion in the Despair World. She helped him study demonization and transformation, and later participated in higher-dimensional negotiations and postwar administration. 2494 2539 2545 3896 5842
- Rogge — One of Saine's closest associates among Wizard Civilization's Level-8 True Spirit Dominators; their interactions are natural, and they share common ground. 2833
- Befu and Lisa — Saine's sworn sisters. Befu helped him secure opportunities within Wizard Civilization, while he maintained a deliberately low profile beside both sisters in public affairs. 2614 4501
- Jiang Qi — Prospective higher-dimensional ally who offered an entire star region, favorable cooperation terms, and access to resources through the Level-12 Temple Lord Long Ga. Saine approached the relationship cautiously and kept his dealings with the Heavenly Wing Demon Lord undisclosed. 5555
- Chen Yuan — Opponent whose Balance Rules became the catalyst for Saine's Level-12 Late-Stage breakthrough. 6154 6164
- Azure Dragon Saber Practitioner — Guest official recruited personally to Saine's Mechanical City, with a position comparable to vice city lord. Saine offered Energy Crystals, Blood Essence Potions, and improvements to his Azure Dragon Blade. 2544
Story Role / Major Arcs
Rise as an Apprentice and Magician
Saine began as a dangerous but gifted apprentice, developing powerful Fire Element magic and surviving hostile environments through decisive force. His Sun's Eye and Azure Blaze research established the foundation for his later specialization in flame-based arcana. 4069 814 5283
His earliest years at the City of Mozhsuobula Black Magic Academy also shaped his approach to risk, anatomy, alchemy, and self-preservation. Although initially distant from other students, he gained the notice of several Formal Magicians through his discipline and meticulous study. 44 28 183
During the Regional Holy Tower Academy War, he combined tactical patience, Sun's Eye attacks, equipment modification, and enemy-badge research. His first-place ranking and more than one hundred thousand points made him a benchmark among Azure Source Holy Tower apprentices. 186 192 204
Inheritor of the Faceless Mask
Saine passed the trials of Jos's Secret Realm through his own abilities, receiving the Faceless Mask and centuries' worth of magical knowledge. The inheritance significantly expanded both his strength and his understanding of Truth Arcana. 4939 4549
After emerging from the inheritance, he delayed his approaching Level-4 breakthrough to prepare adequately. When nearly a hundred Third-Level and demigod Magicians attacked him in the Knight Continent Trial Zone, he incapacitated most through the Faceless Mask without killing them; the display led the zone's Level-5 guardian to mistake him for a Level-4 lifeform. 1167
Lord of Ashes and the Ash Holy Tower
While operating in Purgatory Space, Saine adopted “Lord of Ashes” as a cover identity and maintained a Demon form to avoid detection. He later formalized the title through the creation of the Ash Holy Tower and the Land of Ashes. 4891 1917
Saine's academic standing also developed alongside his territorial ambitions. By submitting his knowledge of Faelun Continent and Mystra's Spell Models to Sky City's Arcane Light, he earned the separate rank of Level-4 Arcanist while looking for talent to recruit into his future academy. 1200
Godslayer and Ash Arcana Pioneer
Saine's battle against the God of Dawn demonstrated the destructive potential of Flames of Ash, the Demon Mask, body refinement, and preparation. After a two-and-a-half-day battle, he killed the god and confirmed Ash Power as the defining arcana of his future lineage. 4650 4920
Leader of the Ashes Group Army
As his strength and territorial influence expanded, Saine commanded hundreds of millions of troops, including Magicians, Knights, Mechanical Legions, Fire Element creatures, and allied forces. He regularly chose battlefields based on their value to his research rather than immediate profit. 3085
Saine's leadership emphasizes the distribution of rewards, resources, and opportunities among his followers. This approach allowed the Ashes Group Army to retain the loyalty of its constituent legions while becoming a major force within Wizard Civilization. 2614 3507
His earlier Thunderfall World service helped establish this cooperative style. He combined frontline support, potion-making, equipment repairs, and specimen trading to integrate successfully into the Steel Wall Fist Knights' Hall's combat circles. 565 602 608
He also supported Immortal Domain's Demon Race by using his Mechanical Legion to help rebuild a stronger Steel Wall Frontline. Later, Wizard Civilization entrusted him with preliminary diplomatic contact with Nine Stars Civilization and other top-level civilizations in the Demon Subjugation Alliance. 2786 2833
True Spirit and Mechanical Powerhouse
After advancing to the Dominator realm, Saine developed the Land of Ashes into a major Wizard World power center, merged Mechanical and Ashes Arcana, and became capable of fighting far above his apparent realm. 2987 3409 462
His Mechanical Fusion research expanded from fortress-centered combinations into highly autonomous Intelligent Robot fusion constructs, establishing a foundation for the later Mechanical God Rule True Body. 2784
The rule fluctuations accompanying his Level-7 Peak advancement benefited the Land of Ashes, which produced twelve new beings of Level 4 or above: three Magicians, eight Knights, and one King of Magic Beasts. 3367
By Level 8, Saine's importance to Wizard Civilization extended beyond his individual combat strength. He served as a leader and spiritual icon, receiving protection from Mechanical Dominators and senior Wizard Civilization powerhouses even while continuing selected frontline excursions. 3666
His battle with Enlightenment Prophet culminated in a Triple Rule Energy Torrent strike, the Prophet's severely injured escape, and Saine's advancement to Level-8 Peak. 4196
Higher-Dimensional War Strategist
As the Mechanical God Emperor, Saine participates in battles involving Level-13 Lords of Dimension. Rather than relying only on direct confrontation, he gathers Rule Fragments, builds Rule Altars, manipulates dimensional weak points, and converts battlefield information into strategic advantage. 5745 5885
His intervention against the Evil Swamp Time-Space Dimension Lord demonstrated his ability to shift a Lord-of-Dimension battlefield through rule interference, high-frequency data collection, and the calculated use of allied forces. 5885
During the campaign against the Dark Nether Death God, his fusion body provided both attack and defense: he withstood direct attacks while using energy-rule barrages to restrict the Dimension Lord and create openings for allies. His ultimate three-in-one fusion displayed Level-12 Late-Stage combat power before his personal advancement to Level 12. 5393 5406
After the Demon Cave Master's defeat, Saine returned to research with three Level-13 Rule Heart Core Fragments. He continued observing Locke's transformation through remote nodes while investigating the fragments, upgrading containment and mechanical treasures, and planning improvements to Wall-E and the Mechanical God. 5842
He later personally explored the Destruction Time-Space beyond the Bronze Gate in the Mechanical God's Fortress Defense Form. Locke stabilized the passage from the rear, while Kakarot was excluded because of the risks posed by his impulsiveness. 6007
Late-Stage Level-12 Advancement
While fighting Chen Yuan in Demon Cave Time-Space, Saine analyzed the Balance Rules governing the Myriad Phenomena Balance Disk and integrated their principles into his own Truth Arcana. This battlefield realization brought him to Level-12 Late-Stage and caused Magic Cube Time-Space and Sky Net to undergo a synchronized upgrade. 6164
Unlike many of his previous advancements, the final realization occurred directly on a Lord-of-Dimension battlefield rather than in a laboratory. He understood that Mechanical Civilization's potential lay in adapting to and commanding diverse laws and dimensional systems, and applied that understanding to reverse-balance Chen Yuan's methods. 6154
Years of Consolidation
In the subsequent period of consolidation, Saine continued experimentation and Mechanical Civilization development while making his personal life less secluded. He delegated experiments that did not need his direct involvement to Sky Net and other research forces, periodically leaving the God of Machines to live with his family. 6310
Saelot's return from the Clear River Time-Space battlefield formed part of this quieter family period. Saine's younger son had become steadier after witnessing Level-13 clashes and leading the Minghe Empire Legion against Source-Devouring Beast armies, while his Death, Mechanical, and Ashen Blaze Rules grew more compatible. 6310
Notable Quotes
“Lord of Ashes is just another title of mine, this is my city.” 3157
“Leave the Lord Tongyou to me. You go and support the Overgod.” 462
“I still need to keep working hard and immerse myself further.” 5782
Trivia
- Saine's title of Lord of Ashes was initially created as a Purgatory Space cover identity. 4891
- He is repeatedly noted for being unusually handsome by Wizard World standards; Locke's first close-range remark to him was that Saine was “handsomer than me.” 4806 5064
- Saine views many rare creatures, enemy remains, and Rule Fragments primarily as potential experimental materials. 3603 5745
- The Land of Ashes was formerly known as the Davier Region before Saine renamed it during the Ash Holy Tower's founding. 1917
- Saine's realm advancements can provide systemic benefits to Mechanical Civilization rather than strengthening only himself. 5792 6164
- Despite his powerful physique and frequent close-combat methods, Saine considers himself a Truth-seeking Magician rather than a Knight and deliberately avoids allowing physical strength to supersede his magical research path. 347 447
- His Royal Extremes Transformation Art achieved 97% similarity to Duan Po under Faceless Mask analysis, rising to 99.87% after he replaced his Staff of Ashes with a firewood chopping knife. 2539
- His Level-12 Mid-Stage breakthrough occurred after playing poker with his wives Natalia and Luna, rather than during a deliberately scheduled advancement session. 5782
- Soul Magic control alone was insufficient to earn Saine's personal trust in an assistant; Yuli only gained access to his more private experiments after proving herself through shared experience. 417
- His later preference for delegating experiments marked a change from his former habit of spending years continuously secluded in the laboratory. 6310