Biodata

Feature Details
Name Saine (塞恩)
Alias(es) Lord of Ashes; Ashes True Spirit; Mechanical God Emperor
Species/Race Human Magician of the Wizard World
Gender Male
Affiliation Wizard Civilization; Ash Holy Tower; Land of Ashes; Ashes Group Army
Occupation/Role Magician, alchemist, Ash Holy Tower Master, territorial and legion leader
Status Active 6007
First Appearance 8

Power Progression

Stage / Realm / Level Chapter Notes
Level 3 Magician 928 Continued refining his body and researching Flames of Ash after advancing to Level 3.
Level 4 Magician 1201 Revealed his advancement to the Dark Flame Master and demonstrated Pale Bone Flame.
Level 5 Magician 1543 Returned to the Ash Fortress as a Level-5 powerhouse with a growing force and territory.
Level 6 Magician 2168 Refined the Staff of Ashes and advanced to Level 6, producing major rule anomalies over the Land of Ashes.
Level 7 True Spirit / Dominator 2751 His breakthrough spread Ash Power across the Land of Ashes and opened a new Ash Law Domain.
Level 7 Peak 3367 Completed a smooth thirteen-year advance aided by the Ash True Spirit Tower and Guardian Organization blessings.
Half-Level-9 combat pressure 4368 His Dominator True Body and layered rule powers projected pressure sufficient to deter most Level-7 and Level-8 Dominators.
Level 9 Being 4680 Used Ash Power against the Absolute Vine Treant, causing rule anomalies and the manifestation of a pale white sun.
Level 10 Late Stage 5048 A wisp of Origin Rule Fire removed his Ashes Magic bottleneck and brought him to Level-10 Late Stage.
Peak Level 10 / Half-step Level 11 combat output 5048 Fused with billions of mechanical units, combining Mechanical and Ashes Rule True Bodies to confront Lord Tongyou.
Level 12 Mechanical God Emperor 5712 Successfully advanced to Level 12 and immediately turned his attention toward obtaining Level-13 specimen materials.

Background

Saine is a member of the Grant Family whose Bloodline Tracing Magic reacted upon entering the Lisia Alliance, revealing that his family originated there. During his early career, he survived through ruthless pragmatism, treating mercy toward enemies as a danger to himself. 8 113

He studied under Luluenman at the Azure Source Holy Tower and later became the grand-disciple of Cuilisi of the Azure Blaze Sect. His early research centered on Azure Blaze, Sun's Eye magic, alchemy, and body refinement; he rapidly began combining those disciplines rather than following a conventional rear-line Magician's path. 616 919

After completing Jos's Secret Realm trial, Saine inherited the Faceless Mask and an immense body of knowledge. He spent five hundred years absorbing the inheritance, thereafter recognizing Jos as his third Mentor. 1165

Saine established the Ash Holy Tower in the former Davier Region, renamed the territory the Land of Ashes, and developed it into the core of his personal power. The Wizard Alliance approved a twelve-million-Magic-Coin construction loan, while Saine designed the tower to draw upon Fire, Light, and Dark Element Laws from the earth vein. 1213

Appearance

In his usual human form, Saine is a refined Wizard World Magician with soft golden short hair, fair skin, calm eyes, and facial features described as soft without being effeminate. He commonly wears a fitted black Magic Robe embroidered with dark-gold spatial patterns and carries a purple-crystal Magic Staff. 5064

  • His normal bearing is scholarly and restrained rather than overtly aggressive. 5064
  • He often conceals his identity behind the Faceless Mask. 1186
  • His Flame Demon, Ash Demon, and Ashes Rule True Body forms replace his human appearance with burning elemental bodies, wings, and extreme physical power. 1052 1531
  • His Mechanical Fusion form is a gigantic construct of metal and Ashes Rule flames. 5048

Personality

Saine is driven by research, power, and the pursuit of Truth. His upbringing as a Black Magic Apprentice fostered strong self-interest, but Luluenman's teachings and his later experiences tempered this into a more restrained outlook: he remains pragmatic, yet rejects indiscriminate cruelty. 976

He is patient with long-term experiments, cautious when accepting new powerhouses into the Land of Ashes, and willing to negotiate when cooperation serves his goals. 2098 2966 His compassion is selective but genuine; he treated an injured Thunder Giant Beast and earned goodwill among Knight forces through practical kindness and fair exchanges. 565

Abilities & Skills

Ash Power and Flames of Ash

Saine independently developed Ash Power from the fusion of Azure Blaze, Azure Flame White Fire, Dark Flame, and numerous rare fires. His body-tempering experiments enabled him to adapt to flames that other Magicians could not safely wield. 1055

  • Burns, devours, and annihilates targets; later manifestations carry connotations of death, withering, emptiness, and nothingness. 3491 3526
  • Is highly effective against plant-based creatures and can generate major rule anomalies. 4680
  • Can integrate external fire-related Rule powers, including traits of Destruction Power, without changing Ashes of Fire into a Destruction-based source law. 2518
  • Excessive exposure can affect living minds and potentially turn users into battlefield “walking corpses”; Saine considers the power immature and seeks a way to neutralize this influence. 3491

Elemental Magic and Forbidden Spells

Saine is an Elementalist whose main specialties include Fire, Light, and later Ashes-based magic.

  • Azure Blaze — A high-temperature blue flame that burns and corrodes even magic. 616
  • Sun's Eye — A beam-type spell developed and repeatedly enhanced through alchemy; it can breach high-grade training targets and energy shields. 160
  • Eternal Fire Hell Sea — A range-type Forbidden Spell combining Fire, Light, and Earth Elements into a devastating meteor shower. 1134
  • Extinction Aurora — A True Spirit-level Light Element strike used against Evil Tide forces. 2858
  • Forbidden Spells impose severe strain; even Saine suffers extreme weakness after casting them. 1134

Body Refinement and Close Combat

Saine compensates for a Magician's conventional physical weaknesses through sustained body-tempering research.

  • Uses Azure Fire Body Tempering as the foundation of his physical training. 928
  • Can transform into a several-meter Fire Element giant and physically withstand attacks that would normally require a frontline defender. 501
  • Azure Fire Body Ablaze doubles his Magic Power and improves his physique and melee ability. 455
  • Burning Magic Power burns energy within his enhanced physique for a temporary surge, but causes intense pain and was initially used before completion. 1054
  • His close-combat style repeatedly surprises opponents who expect a conventional ranged Wizard World Magician. 4835

Alchemy and Artifact Refinement

Alchemy is central to Saine's combat style and political influence.

  • Created the Crimson Mask, his first High-Level Magic Item, with Detection Art, Spirit Recovery Art, and a ten-use Flame Ray. 171
  • Created the Demon Mask, a shapeless scarlet conductor combining charm, confusion, Flames of Ash, and devastating sonic attacks. 1054
  • Refines World-Class Secret Treasures for allies and followers, earning recognition from the Guardian of Summer. 2755
  • Developed Chaos Fire by fusing Merit Flame, Karma Fire Flame, and Flames of Destruction. 2721

Mechanical Arcana

Saine combines mechanics with elemental magic rather than treating them as separate paths.

  • Commands Mechanical Legions and Intelligent Robots, including Cybertron-derived “Transformers” capable of forming powerful fusion constructs. 2784
  • Uses Mechanical Fusion Arcane Truth to merge with billions of mechanical units. 5048
  • Researches Sky Net, a system intended to integrate Faith Power, strengthen Intelligent Robots, and coordinate their appointments and repairs. 2669
  • Can use mechanical and Ashes Rule True Bodies simultaneously, producing layered defensive and offensive power. 5048

Rule Analysis and Manipulation

At higher realms, Saine applies his research mentality directly to dimensional warfare.

  • Collects Rule Fragments from stronger opponents using Dimension Supreme Treasures. 5735
  • Constructs Rule Altars and observation nodes to interfere with a Dimension Lord's origin flow. 5875
  • Drafts complex Rule Contracts governing vassalage, wartime obligations, secrecy, and clan preservation. 5743

Equipment / Weapons / Items

  • Staff of Ashes — Saine's World-Class Secret Treasure Magic Staff. Its core materials include Marduk's Fire Element Subsidiary Divinity, Wutong Wood, Black Phoenix essence blood, Nine Heavens Mysterious Fire, and other top-grade materials. 2166
  • Faceless Mask — Jos's inheritance; amplifies Light, Fire, and Sound Wave magic, with a short-term thousandfold magic-power amplification function. 1165 1322
  • Demon Mask — Saine's proudest alchemical creation for centuries; a shapeless scarlet mask specializing in sonic and mental disruption. 1054
  • Ashes Robe — Refined from Rose's Lifebound Spider Silk, Phoenix feathers, and other rare materials. 2477
  • Cube — A World-Class Secret Treasure used in mechanical fusion and artifact-design analysis. 2186 2951
  • Ash Fortress — Saine's remodeled Space Fortress and mobile base of operations. 1314
  • Bronze Coffin — A heavy weapon capable of shattering space-time and releasing Death Flames alongside Saine's Ashes Flames. 5049
  • Holy Flame and Sky Burning Staff — Dimension Supreme Treasures awarded to Saine for his potential and contributions. 5436

Relationships

  • Luluenman — Mentor at the Azure Source Holy Tower; her teachings in magic, poison body tempering, and research profoundly shaped Saine. 928
  • Cuilisi — Grandmaster and leader of the Azure Blaze Sect; Saine respects her expertise, assists her Chaos Body Tempering research, and receives her support in war. 2721 2754
  • Jos — Creator of the Secret Realm that granted Saine the Faceless Mask and vast knowledge; Saine considers him his third Mentor. 1165
  • Lina — Longtime companion who supports Saine after major spellcasting and influences his willingness to socialize with others. 565 1134
  • Meili — Ash Holy Tower Dean and later True Spirit Tower steward; she handles much of Saine's territorial administration and supports his decisions. 1543 3271
  • Yuli — Saine's maid and combat assistant; her Constructed Magic Puppets support his operations in battle. 1054
  • Kester — Fellow Dean and cooperative administrator of the Holy Tower Academy. 919
  • Baus — Former contact in the Ebarute Empire whom Saine recruited to manage northern enrollment for the Dark Flame Holy Tower. 928
  • Kalazo — Kryptonian leader whose loyalty to Saine deepened after Saine sheltered and treated Kryptonian survivors in the Ash Fortress. 1543
  • Spider Queen Rose — A cautious ally in trade, resource acquisition, and research connected to Lina's soul condition. 2132
  • Destruction Demon God Locke — Senior Wizard World powerhouse and ally who recognizes Saine's potential, supports his growth, and grants him high-level treasures. 5064 5436

Story Role / Major Arcs

Rise as an Apprentice and Magician

Saine began as a dangerous but gifted apprentice, developing powerful Fire Element magic and surviving hostile environments through decisive force. His Sun's Eye and Azure Blaze research established the foundation for his later specialization in flame-based arcana. 8 160 616

Inheritor of the Faceless Mask

Saine passed the trials of Jos's Secret Realm through his own abilities, receiving the Faceless Mask and centuries' worth of magical knowledge. The inheritance significantly expanded both his strength and his understanding of Truth Arcana. 1164 1165

Lord of Ashes and the Ash Holy Tower

While operating in Purgatory Space, Saine adopted “Lord of Ashes” as a cover identity and maintained a Demon form to avoid detection. He later formalized the title through the creation of the Ash Holy Tower and the Land of Ashes. 1034 1213

Godslayer and Ash Arcana Pioneer

Saine's battle against the God of Dawn demonstrated the destructive potential of Flames of Ash, the Demon Mask, body refinement, and preparation. After a two-and-a-half-day battle, he killed the god and confirmed Ash Power as the defining arcana of his future lineage. 1054 1055

Leader of the Ashes Group Army

As his strength and territorial influence expanded, Saine commanded hundreds of millions of troops, including Magicians, Knights, Mechanical Legions, Fire Element creatures, and allied forces. He regularly chose battlefields based on their value to his research rather than immediate profit. 2966

True Spirit and Mechanical Powerhouse

After advancing to the Dominator realm, Saine developed the Land of Ashes into a major Wizard World power center, merged Mechanical and Ashes Arcana, and became capable of fighting far above his apparent realm. 2751 3367 5048

Higher-Dimensional War Strategist

As the Mechanical God Emperor, Saine participates in battles involving Level-13 Lords of Dimension. Rather than relying only on direct confrontation, he gathers Rule Fragments, builds Rule Altars, manipulates dimensional weak points, and converts battlefield information into strategic advantage. 5735 5875

Notable Quotes

“Lord of Ashes is just another title of mine, this is my city.” 2543

“Leave the Lord Tongyou to me. You go and support the Overgod.” 5048

Trivia

  • Saine's title of Lord of Ashes was initially created as a Purgatory Space cover identity. 1034
  • He is repeatedly noted for being unusually handsome by Wizard World standards; Locke's first close-range remark to him was that Saine was “handsomer than me.” 5064
  • Saine views many rare creatures, enemy remains, and Rule Fragments primarily as potential experimental materials. 4680 5735
  • The Land of Ashes was formerly known as the Davier Region before Saine renamed it during the Ash Holy Tower's founding. 1213