After recuperating at the Zerg Base for a time, Saine returned to the Wizard World and immediately began preparing for his journey to the Land of Divinefall.
There was no time to lose. Saine's time was growing ever tighter.
This urgency was not because Tourmaline was pressing Saine to visit her relatives in the Immortal Domain.
Rather, the time left for Saine to remain at the Level-6 Peak was growing shorter and shorter.
After swiftly completing his preparations, Saine immediately stepped onto the teleportation array leading to the Land of Divinefall.
This time, Saine brought only Fumila and the intelligent robots within his Magic Cube.
According to the information Saine had obtained about the Land of Divinefall, the Special Rules Land he was about to enter was a forbidden zone where Dominators dared not approach.
Not only could Dominator-class experts not enter, but even technological fleets possessing Dominator-Level Combat Power found it difficult to approach for certain reasons.
Therefore, there was no need for Saine to bring the Twelve-Winged Angel Icarus or the Thunder God Fortress Group.
After passing through layer upon layer of teleportation arrays, Saine arrived on the Faelun Continent.
Several centuries had passed, and the Faelun Continent had changed considerably.
From the desolation and apocalyptic scenes in the immediate aftermath of the war—
it had now largely regained order and stability.
What Wizard Civilization wanted was not a world reduced to ruins.
Compared with a chaotic planar environment, under orderly conditions, experts of Wizard Civilization like Saine could plunder more resources from this world.
Besides large platforms such as Wizard World Space Fortresses and War Airships, many Floating Cities could now also be seen across the Faelun Continent.
Saine and the others had not beaten the Faelun Continent's faith-based godhood system to death with a single