Saine, charging back toward the front-line battlefield, had switched mounts this time.
Calling her a "mount" was not quite appropriate, because she was Saine's friend.
Yes, this time Saine stood atop Tourmaline's head, just as they had when man and turtle had crossed the South Sea and Western Sea of the Wizard World together.
Having suffered severe losses in the previous battle, with their morale badly shaken as well, the lower-ranking Sea Folk Legion displayed far greater fighting zeal than usual when they saw Tourmaline personally arrive on the battlefield.
As a demigod-level Dragon Turtle, Tourmaline was naturally not good for nothing but eating and sleeping.
As Tourmaline raised her dragon head and let out a peculiar dragon cry, a ring of azure elemental light radiated outward from her in all directions.
Every Sea Folk creature touched by that radiance seemed to be bathing in divine light, their faces taking on traces of fervor and bliss.
This ability was rather like the little Fox Woman's Warcry Aura.
Within that ring of azure elemental light, Saine sensed a relatively dense concentration of Water Vapor Power.
For Sea Folk creatures, an increase in the surrounding Water Elements would naturally raise their combat strength to a certain extent.
Of course, the greater boost lay in their mentality and morale.
After passing through four allied war zones occupied by other Holy Towers and Knights' Halls, Saine and the others finally arrived near a volcanic mountain range.
The Wizard World Legion had named this range the "Fire Kite Mountain Range."
On the map in Saine's Crystal Ball, the Wizard Civilization Legion had already marked out many regions of this Medium Plane.
Moreover, this planar map was being expanded and refined at an astonishing pace.
It was enough to show the efforts the knights and