I Really Didn't Target the Mages
Chapter 153

Emergency Rations?

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After killing Roy.

The "person" who was having an affair with the "Mountain Wolf Leader" also turned into a mountain wolf.

This is the summoner's "human-pet swapping" technique.

If it were someone else...

It's easy to be fooled in such a thrilling situation.

Unfortunately, Roger not only possessed Extraordinary Perception.

Moreover, he has extensive experience in the profession of "old fox".

He realized early on that the skinny mountain wolf beside him was the Summoner's true form.

With that slash...

It means everything is over.

And the summoner dies.

The remaining summoned creatures were naturally just a small appetizer.

Not long after.

The farm was littered with the carcasses of wolves.

It's time for the enjoyable corpse-looting part again.

Because summoners store their items in their own summoning space.

So Roy didn't give much.

One of the more useful ones is a book on contract lawyers.

"Wolf Pack Contract".

Through studying this book.

Roger's summon list will have some new options added—

High-level wolf packs are excellent hunting helpers.

Roger planned to take the book back and study it carefully.

Besides that, there are just some miscellaneous items.

He did find several packets of coffee beans, but this level of haul was better than nothing.

Fortunately, there were still wolf pelts.

With the support of the "Skinning Master".

One perfect wolf pelt after another was continuously tossed into the Tinder Pouch.

When the Quasi-Horned Demon arrived on their magic carpets.

Roger has almost finished peeling it!

"Dispose of the bodies."

"Then go check the surrounding area to see if there are any survivors."

Roger skinned the animals while quickly issuing orders.

The people received the order.

They immediately got to work with great enthusiasm.

20 minutes later.

The group followed Roger and jumped onto the magic carpet.

They left the farm quietly.

fog.

It's getting bigger and bigger.

For the next period of time.

Having explored the surrounding terrain, Roger quickened his pace in hunting Withered Cultist.

He swiftly and decisively eliminated more than 200 cult members.

They followed the clues and found their hidden base in the western part of the Southern Tomb Wilderness.

Compared to Little Thorn Valley.

The defenses of the Wither Cult's headquarters were quite formidable.

Roger went in and gave it a try.

As a result, they encountered fierce resistance from the other side.

So he decisively withdrew.

Who would have thought that the other party would relentlessly chase after them?

The second and fourth patriarchs of the Wither Cult were in charge of hunting him down.

They were a pair of beautiful twin sisters.

Their profession is that of a more beautiful mage.

Seeing this, Roger launched a counterattack without hesitation.

After easily taking down the twin sisters.

He then made a hasty escape.

Although two more patriarchs were killed.

However, the strength of the Wither Cult's stronghold should not be underestimated.

He needs to go back and do some additional preparations.

One week later.

In the familiar Underground Camp.

Under the precise cut of a sharp knife.

A piece of Primal Stone that had undergone "drying" pretreatment was quickly cut into pieces.

And this process is accompanied by...

The density of ether near the fragment suddenly increased, and it looked like it was about to cause an unstable reaction.

It was at this moment.

Roger quickly tossed them into a vat of viscous, silvery liquid.

This is "Ether Blocking Fluid".

This is one of the essential raw materials in the process of making hand grenades.

Under the soothing effect of the blocking fluid.

The volatile fragments of Primal Stone began to quiet down.

Roger waited a moment.

Then, using tweezers, they were removed piece by piece and mixed with sand, gravel, frost powder, and other small fragments.

final.

He stuffed all of these things into the blank grenade mold that was placed to the side.

Thus, Novice Grenade were created.

"You have successfully crafted one Frost Grenade."

Your crafting experience +10

Making hand grenades is a specialty of Ammunition Expert.

The effective radius of the "Novice Grenade" is twice that of the Hand Tumor Bomb.

The explosion damage is 3 to 5 times greater.

More importantly.

The Ammunition Expert's grenades are made based on the properties of Primal Stone.

After the most crucial "drying" process.

The already vibrant aether within the Primal Stone fragments will become even more frenzied.

The coordination between the blocking fluid and the filler is then utilized.

Primal Stone fragments with different properties will be crafted into different Novice Grenade.

And it has different functions—

"Frost Grenade" and "Electro-shock Grenade" provide effective crowd control while also dealing damage:...

The "Whistling Wind Grenade" creates a powerful wind field at the point of explosion, which can have a certain disruptive effect.

The "Molten Fire Grenade" is a favorite of arsonists and has 1.5 times the damage of other grenades.

Rare Primal Stone can bring even more surprises.

Roger then created two "Flashbang Grenade" with an effective radius 10 times that of normal grenades.

This thing is Old Schemer's favorite.

If done properly.

Basically, it's a script of one grenade, one blinding attack, and one wipeout.

The Ammunition Expert is quite capable.

In terms of destructiveness alone.

This profession is definitely among the best in its class.

Hand grenades were just small gadgets at the beginning.

If Roger had an industrial ship Cowas People, he could build something truly massive!

The biggest drawback of this profession is that it's too expensive.

Using such a rare resource as Primal Stone for fireworks is an absolute luxury.

If it weren't for Roger's income from the Truth Society...

He'd go bankrupt if he used up dozens of hand grenades.

But from a long-term perspective...

Roger will never give up investing in this expansion.

The Ammunition Expert's versatility within the Sharpshooter system and the firepower support he provides in the mid-game will be a crucial piece of Roger's future hunting plans.

Especially two days ago.

Roger used the "locator" to find another Starship Drop Pod.

After obtaining the items inside.

This strengthened his resolve.

That was a true firepower beast.

Judging from the appearance.

It's a bit like forcibly binding the barrels of 60 machine guns together.

Behind it is a robust and sturdy gun body and a support.

This thing looks extremely out of place.

But it was also filled with an aura of danger.

"Ketchup Kaleidoscope (Heavy Machine Gun/Extraordinary)"

Rating: SS+

"Driver: Primal Stone"

"Available/Cooled Barrels: 18000/0"

"Gallery space (can only hold Primal Stone): 10*10*10 (meters)"

"Normal Attack: Fires 60 bullets per second. Within the effective range, each bullet deals no less than 60 damage."

This thing is a true pay-to-win monster!

According to the panel data.

The "Kaleidoscope" fires 3,600 bullets per minute, consuming 900 of the lowest-grade Primal Stone in the process.

It has a total of 18,000 barrels—

After a gun barrel is fired, it will automatically enter a dimensional space to cool down on its own.

The initial cooldown time for each barrel is exactly 300 seconds.

This means that as long as you have enough Primal Stone.

It can play at least two rounds.

That is, shooting wildly for 10 minutes.

This thing doesn't need any extra bullets—

The magazine compartment also serves as the drive compartment.

Each Primal Stone, once its energy is drained, will shatter into fragments, which will automatically fill the chamber and complete its final mission.

Without a doubt.

This is the pinnacle of the Cowas People's masterpiece.

It perfectly solves one of the two major problems that plague thermal weapons: long cooling time and slow recharging.

Then another aspect was subtly emphasized: expensive.

Roger currently has around 2,000 of the lowest-grade Primal Stone in his possession.

This was the result of his repeated emphasis to Shar on his need for the Primal Stone that winter.

"Excluding the part about making the grenade."

"It only lasts for about a minute."

"But that should be enough."

Roger continued making the Novice Grenade while pondering the matter.

In his plan.

Finish this last batch of grenades.

It's time to launch a full-scale attack on the Wither Cult's stronghold—

It doesn't matter whether or not a "kaleidoscope" has been discovered.

However, after the kaleidoscope was invented...

Roger decided to make greater use of the "Ammunition Expert's" abilities in this operation.

As for the reason...

It was for testing some things.

Nighttime.

Roger continued to tirelessly make hand grenades.

The gargoyles that were supposed to be patrolling nearby suddenly flew over.

He gestured wildly at Roger.

Wu Gu, sensing the opportunity, moved closer and activated the translation mode. "Master."

It says it has found a "Treasure Goblin"!

"It's not far from our camp."

Roger's eyes lit up immediately.

Treasure Goblin?

Another mobile perk?...

A moment later.

It is located in a low basin 600 meters Underground Camp camp.

A thick fog obscured the view.

Old trees and withered vines.

There were many animal remains piled up by the roadside.

In an abandoned farmhouse.

A furtive "figure" emerged.

He had a burlap sack on his back.

The sack was bulging.

I don't know what's inside.

The figure had only taken a few steps.

Several fishing nets were laid down without warning.

They captured him in one fell swoop! Under the suppression of the muscular underlings.

The figure emitted a series of strange cries.

Roger saw it clearly.

It was a humanoid creature that looked remarkably like a monkey.

The difference is...

He had unusual protrusions on both sides of his nasal bone, and his cheeks were red and blue, somewhat resembling the wizard in The Lion King.

"It's definitely Treasure Goblin."

This peculiar creature has a natural sense of smell for treasures.

In the game of my past life.

Once players catch the Treasure Goblin, they can basically get some minor rare items.

This is a perk on par with "Succubus Library" and "Weapons Master's Altar"!

It is worth mentioning.

Some players claim that if you simply take the mandrill's sack and then let it go, there is a chance you will receive "The Treasure Goblin's Repayment".

As for what exactly the repayment of kindness entails.

Roger didn't know.

In the darkness.

Roger signaled to the Quasi-Horned Demon to steal the mandrill's sack.

Then he ordered them to loosen the fishing net.

The Treasure Goblin vanished in a flash.

Roger took the sack, opened it, and his brows furrowed quickly.

It's filled with carrots! "Wait a minute."

"There are other things as well."

In a pile of carrots.

Roger pulled out an unknown creature that resembled a jungle sprite, but was much rounder! The thing still had its eyes closed when Roger pulled it out.

But her eyelashes trembled rapidly.

Hint: You have discovered an unknown creature.

"Insight: You've discovered that this unknown creature is feigning unconsciousness."

Roger gave a nonchalant "Eh."

He then muttered to himself, "What is this?"

"It looks like..."

"It's probably some kind of emergency food."

The chubby little thing immediately opened its eyes and pleaded loudly, "Don't eat me!"

Please!

"I am not emergency food!"

In this process.

It began to struggle frantically, revealing its thin wings on its back.

"Extraordinary Perception: You perceive that the unknown creature before you seems to possess ' Heavenly Bloodline '."

Roger's expression changed slightly.

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