Chronicles of the Mercenary
Chapter 68

Disguise Cloak

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Witch's Curse (Second Circle)

Effect: Each time day and night alternate, you will become more like a "witch." After seven days, you will transform into an evil witch with graying hair, wrinkled skin, a hunched back, and a hooked nose.

No countermeasure target. Curse dispelled.

The curse's effect was similar to the Fourth Circle's "Transformation Curse," but it was clearly much weaker.

As expected, the curse was dispelled instantly. To Gagnor, curses triggered by items seemed to have only one possible outcome.

At the same time the curse was dispelled, he saw the things inside the chest—three items in total.

A pile of coins, a gray cloak, and a pale-blue wand.

The coins were mostly silver, with only a few gold pieces. There was not much money. What was worth noting were the cloak and wand.

Gagnor picked up the wand first.

Item: Ice Wand Level: 4 Effect: Increases the casting effectiveness of Water Magic and can convert mana into ice shards for projection. ...

A wand was essentially a pocket-sized staff.

During periods when the Church was relatively tolerant, such as the present, mages preferred using staffs, and wands were rarely seen.

Conversely, during harsher periods under the Church, mages were more inclined to use portable, compact wands to avoid attracting unnecessary attention. Otherwise, if they were labeled a "wizard," things could become very troublesome.

That was why a proverb circulated widely among mages: The length of a staff equals the breadth of the Pope's heart.

Gagnor infused the wand with mana, then gave it a light flick.

"Whoosh."

An ice shard flew out and embedded itself halfway into the muddy ground.

Its power was roughly equivalent to an ordinary person throwing a shard of stone. It still had some lethality when fired rapidly in succession—at the

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