Biodata

Feature Information
Name Gagnor (高加诺)
Alias(es) Tav — black-market pseudonym used while disguised 46
Species/Race Falaroan 2
Gender Male
Affiliation Gray Hawk Mercenary Group; Axis Magic Academy; Exploration Society 17 241
Occupation/Role Alchemist and apothecary; Level 3 Hunter; Level 2 Warrior; registered adventurer 156 241 242
Status Alive 272
First Appearance Chapter 2: Mercenary

Power Progression

Stage / Realm / Level Chapter Notes
Level 2 9 Leveled after Priest Grimm's death and chose Sanderan, a Wind Element Holy Name. Its blessing later manifested as Swift Breeze. 9 10
Level 3 28 38 Had sufficient experience to level after the Tidal Lands expedition; later recorded as Level 3 with advanced Archery, Herbalism, Swordsmanship, and Feign Death. 28 38
Level 4 64 66 Chose Laerinis and its curse-related blessing while fleeing a Fallen Angel. The blessing allowed him to counter the Fallen Angel's Weakness Curse. 64 66
Level 5 111 Chose Muselazann and gained Earthskin, increasing defense, strength, and toxin resistance at the cost of agility.
Level 6 162 175 Reached Level 6 after the Labuzat Fortress campaign; later entered the Tidal Lands as a Level 6 Anointed. 162 175
Level 7 252 Reached the level by crafting Lesser Elixirs of Enlightenment and killing a Level 4 magical boar caught in a prepared trap.

Background

Gagnor grew up in the church at Driftwood Town alongside Raymond. During a blood-sacrifice incident involving the local priests, he chose to resist rather than abandon Raymond, attacking Priest Green before later killing Priest Grimm. Raymond died from his injuries in Gagnor's arms, but not before asking him to bring his Brass Necklace to Garan Grand Cathedral. Gagnor accepted the request, staged the cabin fire as an accident, and convinced the townspeople and Priest Gerald of that account. 7 8

After recovering, Gagnor used the experience gained from Priest Grimm's death to level up. His ability to select Holy Names instead of merely receiving them made him wary of the Church's expectations; because his names lacked Mosaism affiliation, he planned to leave Driftwood Town once he came of age. 9

He later traveled to South Sea Town with Kalkulo, sold Goblin ears through the Goblin Governance Association, and entered the Gray Hawk Mercenary Group under a non-combat Level 1 pharmacist contract. The agreement provided lodging and wages in exchange for Healing Stones and Pain Relief Potions, while leaving him free to join battles voluntarily. 15 16 17

Appearance

Gagnor became noticeably taller and physically stronger during a year of disciplined training. By age twenty, he had grown more than ten centimeters and was regarded as tall; later consumption of Lesser Titan Elixirs made his build still more robust. 38 256

  • Usually wears an alchemist's robe or Gray Hawk Mercenary Group clothing. 18 38
  • Keeps Raymond's worn Brass Necklace, often presenting it as a Mosa devotional symbol. 16 177
  • Uses Blood Disguise to alter his face and build for black-market activity; one disguise using magical-beast blood gave him a Minotaur-like appearance. 35 45
  • Has impersonated both Niels and Loha to delay suspicion surrounding their deaths. 193 194

Personality

Gagnor is calculating, self-reliant, and strongly motivated by advancement. He weighs the risks of Holy Names, contracts, black-market trades, and dangerous expeditions before committing himself, often prioritizing long-term survival and profit over appearances. 9 17 32 79

His compassion is selective rather than absent. He risked himself to save Raymond, Casca, and Kasuga, and later paid young Jarell's debt out of a sense of responsibility for the role Sith Dragon Potions played in the boy's father's fate. 7 8 27 28 184

Gagnor can also be ruthless when he believes someone poses a threat or intends exploitation. He killed a hunter after the man attempted to claim his Everlasting Moss and threaten him with prosecution, and he ultimately acted against Loha after recognizing the gang leader's scheme to enslave fighters through debt and Sith Dragon Potions. 176 190 193

Abilities & Skills

Cognition

Gagnor possesses the panel ability Cognition, which provides information through touch.

  • Can identify a target's race, level, and status by touching them. 2
  • Uses it to inspect magical items, monster materials, corpses, and hidden details that others may overlook. 2 138 248
  • Allows him to track skill proficiency, attributes, experience, and level-up requirements directly. 38 55

Holy Name Blessings

Gagnor's Holy Names supply several of his defining powers.

  • Swift Breeze — Wind-element blessing from Sanderan.
    • Enhances arrow speed and trajectory. 10 161
    • Improves running speed and can slow falls. 10
    • Can be used in bursts to disrupt an enemy's movement. 137
  • Curse of Equity / Fair Curse — Laerinis's curse-related blessing.
    • Provides an equivalent counter against curses directed at him. 64 66
    • Allowed him to repeatedly remove a Fallen Angel's Weakness Curse until the Angel was harmed by its own escalating curse. 64
  • Earthskin — Muselazann's blessing.
    • Increases physical defense, strength, and toxin resistance. 111
    • Reduces agility while active. 111
    • Lets him endure attacks that would otherwise severely injure him, including the partially real strikes of Niels's clones. 181

Blood Magic

Gagnor studied and translated the Blood Magic Notes, pursuing the Bloodblade Mage path.

  • Blood-fueled Dash
    • Greatly increases movement speed, especially when combined with Swift Breeze and Swiftness Potions. 64
    • Burns blood while active; extended use causes severe weakness and can become lethal. 64
  • Blood Disguise
    • Alters his appearance using blood as a casting material. 45
    • Used to conduct black-market business without exposing his identity. 45 46
  • Blood Regeneration
    • Draws blood through the Bloodcall Sword to heal injuries. 83 110
    • Has restored him to full health immediately after killing an opponent. 110
  • Enslavement Mark
    • Can bind targets to his will, though an attempted use against Matorius initially backfired and resulted in mutual enslavement. 137
    • Later immobilized Makar during their duel and successfully enslaved the Level 7 Wraith Laugus. 161 200

Archery and Hunter Skills

Gagnor is a fully specialized Level 3 Hunter with a focus on ranged combat, tracking, and survival. 241

  • Uses wind-enhanced arrows, Blood Arrows, and enchanted Blacksteel Piercing Arrows. 125 161
  • Knows Returning Arrow, used to kill a Wolf Hunt mercenary while under Hunter's Mark. 43
  • Passed Hunter assessments involving marksmanship, tracking, trap camouflage, scent blending, gaze techniques, and listening skills. 83 84 98
  • Can counter Hunter's Mark when the mark matches his own equivalent ability. 96 175

Swordsmanship

Gagnor learned Swordsmanship by observing Cassandra and developed it through years of practice and sparring. 20 147

  • Reached Level 5 Swordsmanship after sparring with Cassandra. 147
  • Gained Sword Prayer, allowing him to pray to a sword-related god for a possible response while wielding a sword. 147
  • Combines swordplay with Swift Breeze, Blood-fueled Dash, Earthskin, Blood Regeneration, and Crushing Blow in close combat. 137 159 160

Alchemy and Spellcasting

Gagnor is an experienced apothecary and alchemist who makes potions, magical inks, elixirs, and blood-based materials.

  • Joined the Gray Hawk Mercenary Group as a pharmacist capable of producing Healing Stones and Pain Relief Potions. 17
  • Created and sold Sith Dragon Potions through black-market intermediaries. 35 46
  • Learned cantrips and first-circle spells while translating the Blood Magic Notes. 34 81
  • Uses spells including Madness Ray, Wounding Ray, Greater Rainmaking, and Corpse Explosion. 61 264 270
  • Crafted Lesser Elixirs of Enlightenment to accelerate his progression toward Level 7. 252

Equipment

  • Raymond's Brass Necklace — Raymond entrusted it to Gagnor for delivery to Garan Grand Cathedral; Gagnor continues to wear it as a visible Mosa symbol. 8 16 177
  • Bloodcall Sword — A completed Bloodblade Mage weapon with the enchantments Bloodcall and Rosier's Taint; enables blood-based healing and carries Enslavement Mark effects. 83 160
  • Heavy Gauntlets — Level 6 gauntlets taken from Matorius; grant Strength +3 and the Crushing Blow skill at a Magic Rune burden of 15. 138
  • Level 7 Storage Ring — An ancient-ruin acquisition Gagnor avoids selling because its value could attract dangerous attention. 32 46
  • Mithril Necklace — Enchanted with Elemental Alignment and gifted by Beckett Bremen for saving Kalkulo. 98
  • Ring of Pain Suppression — Allows him to endure pain-based curses long enough to counterattack. 164 207
  • Ring of Fabian's Insignia — Used to block a church entrance against undead during the conflict with the Desert Bishop. 164 216
  • Sin Cage — Used to seal a Level 10 Gauss Beholder, granting Gagnor major attribute increases and additional abilities. 259

Relationships

  • Raymond — Childhood church companion. Raymond's death shaped Gagnor's departure from Driftwood Town and left him with the obligation to deliver the Brass Necklace to Garan. 7 8
  • Ryan — Friend, guide, and fellow Gray Hawk mercenary. Ryan introduced Gagnor to South Sea Town, the mercenary group, the black market, and several important opportunities. 2 17 28
  • Cassandra — Gray Hawk vice-captain, instructor, sparring partner, and trusted comrade. She taught Gagnor through example, helped him reach Level 5 Swordsmanship, and kissed him after her resurrection. 20 147 208
  • Dalis — Undead servant, assistant, and close collaborator. Dalis draws Magic Runes, helps produce Sith Dragon Potions, and accompanies Gagnor on expeditions. 77 80 81
  • Colin — Hunter and former Iron Fist Brotherhood member. Colin assisted Gagnor against Loha and Niels, helped perfect his Niels disguise, and later inherited Niels's Storage Ring. 184 193
  • Casca — A young woman Gagnor rescued from Bloodsail Pirates. She later became involved in the confrontation with Loha and Niels. 27 190 193
  • Adrian Orsini — Exploration Society captain who recruited Gagnor for an Entrusted Divine Decree to hunt a Hydra. 241 242
  • Little Black — Hicks's magical-beast bear. After Hicks's death, Gagnor informed Little Black and took him along toward the Asul Desert. 209 210

Story Role / Major Arcs

Driftwood Town

Gagnor's early story centers on the blood-sacrifice incident at the church, Raymond's death, and the deception used to conceal Priest Grimm's killing. These events give him both the experience needed for his first level-up and his reason to leave Driftwood Town. 7 8 9

South Sea Town and the Gray Hawk Mercenaries

In South Sea Town, Gagnor becomes an apothecary for the Gray Hawk Mercenary Group, develops Swift Breeze, learns Swordsmanship from Cassandra's example, and begins selling magical goods through the black market. 10 17 20 35

Presto, the Underdark, and Laerinis

During the Presto conflict and later underground expeditions, Gagnor develops as both a combatant and a schemer. He chooses Laerinis while facing a Fallen Angel, kills Silverfang to secure access to a kobold treasury, and becomes entangled in the Gray Dwarves' slave system and Matorius's enslavement magic. 64 113 137

Nordanlun War

Gagnor participates in the assault on Yemen positions, kills a Level 6 priest, and joins the siege of Labuzat Fortress as an army alchemist. He wins three consecutive death duels, defeats Makar, helps repel Dibuto reinforcements, and receives the honorary title Champion of Nordanlun. 154 156 161 164

Loha and Niels

After learning how Loha exploited fighters through Sith Dragon Potions and debt, Gagnor turns against the Iron Fist Brotherhood's leadership. He kills Loha, while Colin kills Niels; afterward, Gagnor learns that Niels had been unfairly blamed for crimes committed by impersonators. He disguises himself as both Niels and Loha to delay discovery, then buries Niels in Priest Enrik's grave. 190 193 194

Desert Bishop and Cassandra's Resurrection

Gagnor travels toward the Asul Desert, opposes the Desert Bishop's undead-conversion plan, and uses controlled undead, Holy Oil, and tactical deception in the fight. He later uses a Fireball Orb against the Black Dragon cultists, enabling Cassandra's resurrection ritual to conclude. 215 216 207 208

Academy and Adventuring

As a student of Axis Magic Academy, Gagnor joins the Exploration Society, registers with the Adventurers Guild, and undertakes increasingly dangerous expeditions. He reaches Level 7, seals a Level 10 Gauss Beholder in the Sin Cage, completes Sunderland's Oracle, and continues investigating threats and political secrets around Akes City. 241 242 252 259 264 268

Notable Quotes

“If helping doesn't bring about change, I usually don't offer help.” 33

“I just think that an apothecary who only quietly makes potions will never become someone who is admired.” 17