Ch. 21Something Wrong with the Attribute Panel

Little Arro advanced through an intense program of languages, wizard studies, and etiquette while Pahz struggled to find lessons challenging enough for him. When Arro examined his system, he discovered that his attribute panel lacked Mental Strength and decided to save his single Skill Point while looking for a safer way to grow stronger.

  • Little Arro quickly learned basic mathematics, wizard vocabulary, and several languages, then studied laboratory equipment and basic wizard knowledge with Pahz.
  • Pahz added more languages and hired teachers to teach Arro Wizard Etiquette, Wizard Heraldry, and music.
  • Little Arro inspected his system and saw that Skill Points could raise skills and attributes, but his panel listed no Mental Strength.
  • Arro considered how to use his previous-life knowledge but concluded that it could not help him improve quickly under his current circumstances.
  • Little Arro chose to save his lone Skill Point and seek a way to gain more Skill Points.

Ch. 22Sweeping Through

Arro improved his Knight's Breathing Technique and asked Pahz to establish a Child Knight Academy so he could train against peers. After the academy filled its places, Arro challenged all the children at once, defeated them, and gained Experience Points.

  • Arro trained his Knight's Breathing Technique until it reached Advanced, while further practice did not improve Cat Form Fist—Dash.
  • Arro abandoned the idea of fighting Teacher Zhenma and asked Pahz to establish a Child Knight Academy at the Achilles Knights' garrison.
  • Pahz approved the academy, sent Kabir to choose a location, and ordered children from the Small Towns to attend knight training.
  • Formal Knights quickly built a classroom and walls, and the academy filled all its available spots within two days.
  • Arro challenged all the children to fight him together, defeated them, and earned Skill Experience that converted into Personal Experience.

Ch. 23Adding Points

Little Arro trained the Knight Academy children to earn Personal Experience, then spent Skill Points to raise his Nerve Reflex and advance Cat Style Fist - Dash. On his way home, he encountered a strange otherworldly Gray Mouse and escaped by wishing to return to reality.

  • Little Arro rewarded and encouraged the Knight Academy children, and after more than a month of training, five pupils including Bray Hobbs earned red flowers for their progress.
  • Little Arro gained three Skill Points from the students' attacks and used one to increase his Nerve Reflex.
  • The increase triggered Down Perception Ability and advanced Cat Style Fist - Dash, just as the road behind Little Arro vanished and he realized his mental fluctuations had entered another world.
  • A Gray Mouse warned Little Arro about the approaching Cat King and tried to draw him into its strange world as candy soldiers appeared.
  • Little Arro suspected the Gray Mouse was a Wish Sprite, wished to return to reality, and escaped while the sprite angrily complained that he had ruined its script.

Ch. 24Ignorance is Bliss

Young Master Little Arro escaped the Wish Sprite’s abnormal world and learned that his Mental Strength had grown enough to encounter strange creatures. Pahez showed him an Evil God Scroll and explained that wizards used dangerous powers to break through bottlenecks, leaving Little Arro to face the prospect of tempering himself with the scroll’s Mental Pressure.

  • Kabir carried Young Master Little Arro away after he stopped responding, and Little Arro told him to report future abnormalities instead of moving his body.
  • Pahez praised Little Arro for escaping the Wish Sprite and warned him not to risk his life for an uncertain opportunity.
  • Pahez showed Little Arro an Evil God Scroll, whose image made him dizzy, and explained that the Evil God’s true body had been destroyed.
  • Little Arro questioned why the scroll’s remnants had not been destroyed, while Pahez explained that wizards used dangerous powers to overcome cultivation bottlenecks.
  • Pahez told Little Arro to look directly at the Evil God Scroll and borrow its Mental Pressure to temper himself.

Ch. 25Besieged by Wolves

Little Arro struggled with the mental effects of viewing the Evil God Scroll and became alarmed by how casually Pahz treated other people's lives. He resolved to grow strong enough to survive in a world where anger could lead to murder, then intensified his training while continuing to resist the scroll's influence.

  • Little Arro told Pahz that viewing the Evil God Scroll left him gloomy, and Pahz advised him to exercise while warning him not to overexert himself.
  • Little Arro trained by fighting the young knights, then ordered them to run laps when he felt frustrated that he had gained no experience points.
  • Pahz warned Little Arro not to become addicted to violence and suggested that he could dissect the children if he had a genuine need, which frightened Little Arro.
  • Little Arro realized that Pahz seemed to have little regard for the lives of others and resolved to gain enough strength to make people treat him calmly and protect his second life.
  • Little Arro increased his training, sparred with increasingly capable young knights using weapons and armor, and gained deeper insights into his skills.
  • Little Arro continued viewing the Evil God Scroll but used exhausting training and his clear goal to resist its mental bewitchment.

Ch. 26Five Years

After five years of fighting and training, Arro left the youths he had repeatedly defeated and returned to the Castle to meet the wizard recruitment party. He learned that the academy’s entrance voyage could kill up to half its recruits, but confidently told Gemma to judge him by how much he had changed.

  • Arro distributed five Knight's Longswords to the youths who had earned reserve Formal Knight status, then left despite their pleas for him to stay and become a general.
  • Arro hurried back to the Castle when his grandfather told him the Lord Wizard had arrived ahead of schedule.
  • Arro discovered that the visiting wizard was his mother, Nicole, accompanied by his former teacher Gemma, the Black Cat.
  • Nicole explained that the academy’s recruitment voyage involved a Death Test, and that the notice for this trip allowed a fifty percent fatality rate.
  • Arro accepted that Nicole would not let him meditate outside the academy and confidently reassured Gemma that his abilities had changed.

Ch. 27Testing His Strength

Arro tested his abilities against Nicole and learned how dangerous a Formal Wizard could be before leaving home with her to begin the Death Test journey. Nicole left him at an inn near the Port, where he would board a ship alone and compete for a place at an Academy.

  • Arro asked Nicole to test his strength, but her Mental Pressure immediately pinned him down, showing him he could not yet resist a Formal Wizard.
  • At the underground Training Ground, Arro dodged Nicole’s witchcraft for five minutes until her Light Spheres filled his vision; Nicole revealed that the first two attacks could challenge wizard apprentices, while the later ones had been a warning.
  • Nicole said she would examine Arro’s aptitude, and the next morning they left the Castle; the Fangzheng Squad saluted Arro from the roadside as the carriage departed.
  • On the journey, Nicole explained the Death Test and the Academies under Jungle Home while Arro bragged about his undefeated record in kindergarten.
  • They reached a town near the Port, where Nicole told Arro to stay at the inn with Gemma, conceal their relationship aboard the ship, and rely on his own performance to attract an Academy.

Ch. 28Traveling Companions

Arrow arrived at the inn, endured mercenaries’ mockery, and joined three young people preparing for the wizard test. He met Emily Harling, Joseph Whitek, and Monli, who explained that a mysterious experience in a well had led a Baron Lord to bring him to the inn.

  • Arrow entered the inn with the black cat, ignored the mercenaries’ taunts, and showed the bartender his room plaque.
  • The bartender welcomed Arrow, gave him a free meal, and pointed out three young people who were likely traveling to the wizard test.
  • Arrow introduced himself to Emily Harling, Monli, and the indignant noble boy Joseph Whitek, then sat with them to eat.
  • Emily explained that the group had been discussing Monli, a commoner who was brought to the inn by a Baron Lord.
  • Monli said he had fallen into a well as a child, entered a mysterious place, and later told his parents about it.

Ch. 29Shallow

Arro stopped Monli from recounting his childhood encounter with Anomaly Space, fearing that hearing about it could draw the group into danger. Later, he explained to Teacher Gemma that he would avoid Anomaly Space for now and focus on passing the assessment and studying at Wizard Academy.

  • Arro realized Monli had sensed and entered Anomaly Space as a child, showing talent greater than Arro's at the same age.
  • Monli told Joseph and Emily how he had fallen into a well and emerged into a strange, ruined world, but Arro interrupted him and warned them not to listen further.
  • Joseph dismissed Arro's warning, while Emily agreed to leave for rest before the assessment; Arro escaped the group and led Emily to their rooms.
  • Arro complained to Teacher Gemma after Emily lingered outside his room, then discussed why he had refused to hear Monli's story.
  • Arro told Teacher Gemma that his unusually strong Mental Strength was poorly controlled and could attract dangerous creatures, so he planned to avoid Anomaly Space and prioritize the assessment.

Ch. 30The Best

Arro was awakened by a storm and discovered that the inn had transformed into an Anomaly Space, where his fear had strengthened the anomaly and marked him. Teacher Gemma urged him to fight, and Arro drew his sword and prepared to face what waited beyond the door.

  • Arro struggled to leave his warm bed, then set up wooden boards to keep the rain from blowing onto his balcony.
  • After the boards creaked and Teacher Gemma snored, rhythmic knocking woke Arro, and he realized the inn had become unnaturally quiet.
  • Teacher Gemma explained that the Anomaly Space had grown more real because Arro had identified with its events, and that his fear had marked him.
  • Teacher Gemma said the anomaly absorbed emotions and that fighting back was an opportunity, then charged through the wooden door.
  • Arro drew his longsword, activated Cat Form Fist—Dash, and prepared to fight.

Ch. 31Puppet

Arro fought through a corridor of Puppet Soldiers in the Anomaly Space while Teacher Gemma, disguised as a gigantic Black Cat, completed her own task. After they reunited, Gemma revealed that Monli had absorbed the space’s core and would be coveted by Wizard Academies, then promised to give Arro something she had obtained.

  • Arro charged the Puppet Soldiers, discovered their clumsy bodies were vulnerable to being knocked down, and developed a tactic of targeting their necks and using fallen puppets to disrupt them.
  • Arro used his sword, footwork, and Cat Form Fist abilities to defeat the Puppet Soldiers one by one and recover his stamina as he moved down the corridor.
  • The Black Cat returned carrying the sleeping Monli and teased Arro for being slow.
  • The Black Cat explained that Monli had absorbed the core of the Anomaly Space, making him valuable to any Wizard Academy and likely to be kept captive.
  • The Black Cat began shrinking back into Teacher Gemma and said she had obtained something good that she would give to Arro later.

Ch. 32Harvest

After surviving the Anomaly Space, Arrow reflected on the experience and warned himself against letting greed overrule his principles. The next morning, he helped Monli reach the port, where Nicole began testing the gathered young men and let them go first.

  • Arrow checked his experience gains, considered exploiting the Anomaly Space, then reminded himself to hold to his principles and went back to sleep.
  • Arrow found Monli injured and explained that talking about an Anomaly Space could draw someone back into it; he urged Monli to board the ship in hopes wizards could heal him.
  • Arrow settled the damage to the inn's door, waited for Emily, and then accompanied her and Monli toward the port as several men followed them discreetly.
  • At the port, Nicole silenced the gathered young men and began the assessment, asking Arrow his name.
  • Arrow asked to test alongside Monli, and after a noble boy objected, Nicole struck the boy down with Mental Pressure and allowed the two to begin together.

Ch. 33Alternative Genius

Arro used the order of his aptitude and mental-strength tests to present himself as an alternative genius to Nicole and gain admission to a top Wizard Academy. Nicole allowed Monli to board with him without testing, while Emily’s weak aptitude and mental strength left her disappointed.

  • Nicole judged Arro’s Energy Affinity as Second-Class Aptitude, then discovered his mental strength had reached the Intermediate Wizard Apprentice standard and recorded him as Excellent.
  • Arro asked to wait for Monli, and Nicole first challenged him before agreeing that Monli could board without a test.
  • Emily tried to join Arro and Monli, but Nicole ordered her to take the test.
  • Nicole found Emily had the weakest First-Class Aptitude and First-Class Mental Strength, leaving Emily dejected.

Ch. 34Desi

Arrow befriended Desi aboard the ship and discovered that they shared a language and a connection through their grandfathers’ homeland. After Nicole ordered Desi to settle the inspected Young Men, Desi began organizing their lodgings.

  • Arrow introduced himself to Desi and explained that Monli was his companion, disguising where they had met.
  • Arrow recognized Desi’s language as Yulio Language and claimed that his grandfather came from Nomicity, near Desi’s hometown.
  • Arrow and Desi grew close as they chatted, while Desi unknowingly assessed the newcomers’ dispositions.
  • Nicole ordered Desi to settle the Young Men and maintain order aboard the ship.
  • Desi announced that he was an Intermediate wizard apprentice and led the Young Men to their lodgings.

Ch. 35I'm Coming Clean

Arrow accompanied Desi to choose rooms with Avar, Marx Shafer, and Isha, while Monli stayed behind to be cared for. When the noble youths protested Arrow’s treatment and threatened to report Desi, Arrow revealed his ties to the Garner Wizard Family, Wendell Wizard Academy, and Jungle Home, silencing them and leaving Marx unable to challenge him.

  • Desi invited Avar, Marx Shafer, Isha, and Arrow to choose rooms first, while he promised to arrange care for Monli.
  • Marx Shafer and the other noble youths accused Desi of favoritism because Arrow and Monli received special treatment, and they threatened to report him.
  • Arrow confronted the nobles and introduced himself as a member of the Garner Wizard Family, which belonged to Wendell Wizardry Academy and Jungle Home.
  • Arrow claimed that the Formal Wizard had picked up the nobles along the way while traveling to collect him, then pointed out that Marx was seventeen and past the ideal age to begin wizardry.
  • The nobles fell silent as Arrow asked how old they were and encouraged them to keep working hard despite being past the best age for wizard training.

Ch. 36Reconciliation

Arro used Nicole’s presence to make the noble youths believe his family was powerful, and their hostility turned into eager deference. Desi arranged rooms for the students, while Marx Shafer won Arro’s favor by choosing him a more comfortable cabin.

  • Arro’s words and Nicole’s silent presence convinced the noble youths not to challenge him, and they quickly began flattering him.
  • Arro urged Desi to continue arranging rooms and invited the two commoner children and Marx Shafer to come along.
  • Arro reassured the uneasy Marx that he could establish a Wizard Family in the future, and Marx agreed they should stay in touch.
  • Arro told Marx that his grandfather belonged to the Garner Family, avoiding the need to disclose more about his family.
  • Desi showed the students a row of cabins, and Marx explained how the ship’s structure affected which rooms were most comfortable.
  • Marx selected a cabin for Arro, who thanked him and praised his judgment.

Ch. 37Future Corpse

Arro set sail with a group of young recruits, knowing that a deadly test would soon kill many of them, and tried to maintain a friendly image while hiding what he knew. He left Isha to suffer alone, then spoke with Desi about the voyage and the possibility of attending Owl Wizard Academy.

  • Arro calculated that at least twenty recruits needed to survive the coming Death Test, which could take several unpredictable forms.
  • Arro comforted the homesick students and politely refused the maidens who invited him to their rooms.
  • Arro heard Isha vomiting and sobbing from seasickness, judged her unlikely to survive the test, and continued on without helping her.
  • Desi offered Arro Uli Tea to prevent seasickness, and both men struggled through its bitter, sour taste.
  • Desi questioned why Arro had not gathered the students into a group for safety, and Arro claimed he did not want to take care of them.
  • Arro chatted with Desi about Monli and agreed that he would consider attending Owl Wizard Academy.

Ch. 38Ready (Please Recommend)

Arro prepared for the coming Death Test by hiding his valuables, wrapping himself in combat bandages, and spending most of his skill points to improve his attributes. He then left his room to train and scout the ship, reassured that Isha was resting and had water.

  • Arro hid his magic stones, gold coins, and the wooden ball from Anomaly Space in a concealed corner of his room.
  • Arro wrapped his hands and legs in bandages and decided to spend twelve of his fifteen skill points before the trial began.
  • Arro increased his Nerve Reflex from 12 to 18, his Agility from 8 to 12, and his Strength from 4 to 6, enduring intense sensations as his body changed.
  • Arro tested his improved perception and strength, then left his room with his Knight's Longsword to adapt to his new abilities and scout the deck for routes and places to fight or escape.
  • Arro listened at Isha's door, heard her breathing, and felt relieved that the crew had delivered the saltwater she needed.

Ch. 39Sunshine After Rain

After a violent storm cleared, Arro found the ship under attack by pirates while the academy students were stranded without their wizard, sailors, or Desi. He urged the students to arm themselves and charged toward the approaching pirate ship as the first arrows struck.

  • Arro trained against the ship’s rocking through the Thunder Sea Area, then woke to clear skies and met Isha on deck.
  • Arro avoided Isha and Desi, reflected on his inability to save others, and rested above the cabin until a second ship approached.
  • Arro recognized the attackers’ Skull Flag and realized that the students had been abandoned after discovering the cabin doors locked and Desi missing.
  • Arro told the panicking students to rely on themselves and pick up weapons, then ran toward the approaching pirates.
  • Pirates hurled grappling hooks and fired arrows, killing two young men who followed Arro, while Marx Shafer urged the students to use boards for cover.
  • Arro grabbed a wooden board and charged forward as the students prepared to repel the pirates.

Ch. 40Rainbow Under Blood

Arro fought to keep pirates from boarding the ship, then used his exceptional reflexes and sword skills to cut down attackers as they overwhelmed the young defenders. Surrounded and pursued, he leaped from the railing and clung to the mast, preparing to escape onto the high platform.

  • Arro severed unsecured grappling hooks while urging the young men to stab at pirates climbing aboard.
  • Pirates broke onto the deck and slaughtered the young defenders as Arro was forced to abandon cutting the hooks and fight.
  • Arro wounded one pirate, then killed several more with a sweeping sword strike that severed seven thighs.
  • The pirates surrounded Arro as their ship drew near, and the One-Eyed Captain ordered the crew to raise a hooked siege ladder.
  • Arro dodged the pirates' thrown weapons, ran along the narrow railing, and climbed onto the mast.
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