黄昏
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Entity Info
Original Name:黄昏Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:1503Chapters:318
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Biodata

Feature Information
Name Dusk (黄昏)
Alias(es) Twilight; Dusk Organization; Dusk Society
Affiliation Publicly associated with the Dragon of End; its members may pray to the Dragon and receive system-related support 209 243
Founder / Controller Ye Qian, acting through the persona of Miss Dusk and numerous clones 151 243 377
Occupation / Role Secret trans-world organization that recruits and develops members, assigns missions, conducts trade, and expands into other worlds 243 346 377
Status Active
First Appearance Chapter 90

Power Progression

Stage / Realm / Level Chapter Notes
2,400-member capacity 334 The Dusk System’s original membership limit before Amia’s advancement.
24,000-member capacity 334 Amia’s breakthrough to Mithril Rank Ancient Dragon strengthened ritual and contract functions, expanding Dusk’s capacity tenfold.

Background / History

Dusk initially presents itself as an unfathomable hidden organization led by the aloof “Miss Dusk.” During its gatherings, Ye Qian maintains the image of a deity-like leader while observing and directing members from within a constructed dream space 151. Its supposed connection to the Dragon of End, combined with its ability to offer supernatural assistance, leads many members to regard it as a divine or taboo-level power 209 250.

In reality, Dusk’s infrastructure is created and operated by Ye Qian. She uses the Mystic Thread, dream spaces, clones, and access to other worlds to recruit members, move personnel, distribute resources, and conceal the organization’s true basis 207 243 305. Its influence grows from dozens of active members in a single city to more than 2,000 members across its network 209 254.

After recognizing that mission rewards alone could not create lasting loyalty, Ye Qian upgraded the Dusk System to establish long-term teams, internal chat, trading, and a shared Dusk Space 242 243. The organization subsequently began conducting coordinated operations against hostile societies, training members for warfare, and selecting elite representatives to conquer newly discovered worlds 305 324 377.

Organization

Dusk System

The Dusk System is the organization’s primary interface for missions, rewards, communication, recruitment, and logistical support.

  • Assigns missions in both other worlds and reality, with Point rewards and penalties for failure 244 389 403.
  • Allows members to spend Points on upgrades, items, medicine, and Life Energy 220 340 346.
  • Provides team formation, internal chat, and dedicated social or trading spaces after its upgrade 243.
  • Supports limited battlefield intelligence, including enemy markers, three-dimensional maps, divination, and remote coordination 305 390.
  • Can recruit temporary operators to aid members facing appropriate threats 346.
  • Provides emergency teleportation and treatment during missions, but cannot reliably prevent every death or severe injury 327 390.

Secrecy Measures

Dusk enforces extreme confidentiality to protect its members and operational network.

  • Members may be unable to speak the organization’s name or disclose information about its source of power 346 391.
  • Memories connected to Dusk can be temporarily erased for infiltration assignments and restored afterward 252.
  • Ye Qian can delete or destroy sensitive memories within individual clones to sever links between Dusk and herself 350.
  • Strongholds are often disguised, lightly staffed, or built as traps and defensive fortifications rather than obvious headquarters 353 358.

Dusk Space and Gatherings

Dusk Space is a public dream-space created by Ye Qian for members to gather, trade, socialize, and access system functions. It appears as a large plaza floating in a white void, with buildings and designated areas for different activities 303.

The higher-level Dusk Gathering is more selective. Recommended members may trade information and resources directly under Miss Dusk’s supervision, then receive special assignments such as serving as a spokesperson for a newly discovered world 376 377.

Resources and Equipment

  • Water of Purification — Removes or mitigates Pollution, cures illnesses, improves Pollution tolerance, and supports promotion rituals 187 242 298 392.
  • Explosion Rings — Ring-shaped explosive weapons used in ambushes and urban combat; later made available through assisted crafting for 5 Points 290 390.
  • Firearms and artillery — Dusk trains members in pistols, rifles, machine guns, Magic Crystal Cannons, artillery, and modern infantry tactics 324 325 390.
  • Drones — Used for reconnaissance and fire support during operations against fortified targets 305 329.
  • Stone Demons — Artificial combat and labor units created through Create Stone Demon. Variants range from cheap Type 4 tools to powerful Black Iron Rank units 388 389 391.
  • Berserkers — Axe-wielding military units recruited through Dusk-controlled resources and used in other-world campaigns 188 198 388.
  • Spirit Ammunition — Specialized bullets capable of injuring powerful Transcendents, including Black Iron Rank opponents 353.

Relationships

  • Ye Qian / Miss Dusk — Founder, controller, and public face of Dusk; she administers its system, missions, spaces, resources, and long-term expansion 151 243 377.
  • Dragon of End — Dusk’s public religious association. Members may pray to the Dragon, while many believe Dusk serves or derives authority from it 209 243 250.
  • Amia — Her advancement to Mithril Rank Ancient Dragon significantly strengthens Dusk’s ritual-linked functions and increases its membership capacity from 2,400 to 24,000 334.
  • Miss D1 — A prominent Dusk operative who obtains the Eye of Ritual and inspires possessed soldiers and civilians during the Holy Church World conflict 211 223 224.
  • Miss D2 / Vier — Dusk instructor and military commander who oversees firearms training and leads campaigns in a technology-dominated world 324 329 331.
  • Blood Cherry Society — A hostile secret society targeted by Dusk missions and counterattacks after repeatedly threatening Dusk members 304 305 358.
  • Holy See / Light Prayer Church — A major adversarial force whose investigation expands to target Dusk; its knights later assault Dusk strongholds 350 353.
  • Eternal Society — A Polluted organization opposed by Dusk after it assimilates and mentally corrupts member Ke Heng 392 394.

Story Role / Major Arcs

  • Eye of Ritual incident — Dusk gathers intelligence on the Light Prayer Church’s lost Eye of Ritual, deploys D1, and secures the item before rival factions can claim it 209 211 213.
  • Holy Church World campaign — Dusk members possess soldiers and commanders, steadily shifting the war’s balance through infiltration, morale manipulation, and direct intervention 223 224 225.
  • System renovationYe Qian upgrades Dusk with teams, chat, trading, a larger dream environment, and the Void Arena-connected squad system 242 243.
  • Blood Cherry Society conflict — Dusk teams conduct rescues, ambushes, and retaliatory strikes, using maps, teleportation, divination, drones, and coordinated squads to overcome stronger enemies 304 305.
  • Technology-world military expedition — Dusk members receive firearms training, dream battlefield simulations, and tactical instruction before capturing fortresses, factories, and fortified cities 324 325 327 329 331.
  • Expansion after Amia’s breakthrough — The organization’s capacity rises to 24,000, allowing recruitment to extend throughout the Kingdom of Order while secrecy restrictions become stricter 334.
  • Holy See crackdown — Following the Church’s investigation, Dusk evacuates valuable members and uses fortified clone strongholds, traps, explosives, and guerrilla tactics against attacking knights 350 353.
  • World-conquest program — Miss Dusk selects Gathering members such as Mia and Bai Yun as representatives, granting them armies and missions to establish rule in new worlds 376 377.
  • Stone Demon deployment — Dusk begins producing Stone Demons as laborers, sparring partners, expendable troops, and elite combat support units 388 389 391.
  • Eternal Society operation — Dusk forcibly reawakens and purifies Ke Heng, then coordinates local squads, Black Iron Rank members, Cannon Fodder Misses, and Stone Demons against the Eternal Society 392 394.
  • Intelligence-agency infiltrationYe Qian uses Dusk contacts to place F3250 inside a national intelligence agency and investigate its Pollution Sealing Chamber 403.

Notable Quotes

“Join ‘Dusk,’ and your life will change. You will possess power and gain a better life, but you will also bear responsibilities and face danger.” 346

“The power of Dusk exists across many spaces and times.” 377

Trivia

  • “Dusk” is also translated as Twilight in some passages.
  • Members commonly perceive Miss Dusk as a deity or Taboo existence, though the organization’s apparent divinity is largely a persona maintained by Ye Qian 151 377.
  • Dusk’s system is not completely safe: emergency extraction, healing, and Water of Purification can fail when injuries are immediately fatal or response time is insufficient 327 390.
  • The organization’s public-facing membership rules explicitly acknowledge danger; recruits must accept the associated risks in exchange for power and support 346 390.