Ch. 981Dice Story Collection
Chapter Summary
Key Plot Points and Events
- During a literary salon at the Seer Association, Shade tells a detective story to Princess Margaret, Princess Angelina, Princess Leisha, Sir Prisha, and Baroness Yeva Swift.
- Shade suddenly senses that Iluna is fighting someone outside, likely through his connection to the Sunlight Gun. He conceals his concern by claiming he may have left a gas lamp burning and excuses himself.
- While Shade is away, the guests discuss Detective Hamilton, Louisa, and his supposed popularity with women. Margaret quietly reflects on Shade’s possible connections to the Correspondence School.
- The salon is violently interrupted when Professor Onse of the Truth Society and an injured cultist enter through the shattered window. Onse casts a spell that puts most ordinary guests to sleep, leaving the royal family conscious.
- The hidden Church forces stationed nearby reveal themselves: eight Creation Church Ring Arcanists enter through the door, while Iluna, Miss Green of the Sun Church, and Mr. Modrow of the Peace Church enter through the window.
- The cultist activates the Angel-Level Relic Dice Story Collection, creating an isolated supernatural space. A white-lit stone table appears, along with three seats and a mysterious “Keeper of Secrets.”
- The relic forces its participants into a dangerous, reality-based story or “Game.” Three players must choose protagonists and adventure within the generated narrative. Completing the game may fulfill a Keeper of Secrets’ Trial and potentially yield Wise Man’s Gleaming Stones.
- Professor Onse explains that the Truth Society deliberately initiated the game as an experiment, despite the danger of interfering with the Destiny of the Chosen Ones.
- The relic prevents outside interference and temporarily causes everyone beyond the game to overlook the participants. The royal family is effectively being used as hostages.
- Iluna consults Miss Green, Mr. Modrow, the Creation Church captain, and the princesses before deciding to participate. She takes the southern seat at the table, joining Professor Onse and the cultist.
Character Developments
- Shade: Demonstrates his sensitivity to Iluna’s danger and his ability to conceal supernatural awareness from ordinary observers. His decision to leave the salon suggests he intends to investigate or assist her.
- Iluna: Acts decisively and responsibly, seeking guidance from stronger Church authorities before entering the game. She accepts the risk because she has greater freedom to act within the supernatural scenario.
- Professor Onse: Reveals himself as a bold and calculating agent of the Truth Society. He knowingly risks catastrophe for the sake of experimentation and the possibility of obtaining powerful relic materials.
- The cultist: Serves as Onse’s partner and the relic’s activator. Though he views Onse as insane, he participates in the dangerous plan and appears injured from the earlier confrontation.
- Miss Green and Mr. Modrow: Prioritize protecting the princesses rather than entering the game. Their roles emphasize caution, defense, and Church responsibility.
- Princess Margaret: Becomes increasingly observant of Shade’s hidden identity and connections, though she remains curious rather than hostile.
- Princesses Leisha and Angelina: Are placed under Church protection and become unwilling witnesses—and possible leverage—in the conflict.
Significant Themes
- Dangerous pursuit of knowledge: The Truth Society treats an extremely hazardous supernatural event as a valuable experiment.
- Destiny versus free will: The activation of the relic deliberately interferes with the Destiny of the Chosen Ones, raising the possibility of unpredictable consequences.
- Appearance and concealment: Shade hides his concern, the Church conceals its ambush, and the relic makes the participants invisible to ordinary perception.
- Power and responsibility: The Churches debate whether to confront the danger directly or protect innocent members of the royal family.
- Stories becoming reality: The Dice Story Collection transforms a narrative into an actual world in which participants can act, suffer, and potentially alter events.
- Hostage-taking and political vulnerability: The presence of the princesses allows the attackers to pressure the Church and shows how supernatural conflicts endanger the royal family.
Character Interactions
- Shade and Leisha share an unspoken understanding of his unusual behavior, while the other guests remain unaware of the real danger.
- Sir Prisha and the younger princess teasefully discuss Hamilton’s popularity, creating a lighthearted contrast with the supernatural crisis.
- Professor Onse confronts the assembled Church forces and explains the relic’s rules, openly provoking them with his willingness to use the princesses as hostages.
- Iluna defers to Miss Green, Mr. Modrow, and the Creation Church captain before making the final decision to participate.
- Miss Green and Mr. Modrow remain with the princesses, while Iluna takes the third seat at the table, setting the stage for the dangerous Dice Story game.