The authorities' failure to detect the movements of the Warcraft in time had not only cost countless players their lives but also sparked widespread panic among the survivors. Many no longer dared to log into the game casually.
Such surprise attacks by Warcraft had long since ceased to be isolated incidents.
Similar incidents had become frequent lately, affecting every country on Earth to varying degrees.
According to preliminary estimates, these unannounced attacks had already caused hundreds of thousands, perhaps over a million, players worldwide to die inexplicably.
Some rumors even put the number at over ten million.
The casualties were already on the scale of a world war.
Of course, this was an invasion involving two worlds, far beyond a world war.
This was a true planetary war.
Even powerful, high-level fighters were among the victims, leaving everyone fearing for their lives.
Eventually, the authorities officially released their findings: "Players killed by Warcraft in the game have an extremely high probability of establishing some form of spatial connection with them."
"As the game's penetration into the real world deepens, the Warcraft can follow that connection to pinpoint the player's exact location in reality."
"At present, no other conditions allowing Warcraft to enter reality have been discovered."
Although this conclusion reassured some players a little, it left far more of them on edge.
"Fuck, is this even a game anymore?"
"Now I have to fear for my life just to play a game? Championship mode, real-life mode—can't I just stop playing?"
Some anonymous insiders also quietly leaked information: "There are places where monsters won't invade. If you know, you know."
Naturally, those spreading these messages had ulterior motives.
Some were driven by ambition, others by resentment.
Of course, most players had already made up their minds: whatever happened, they could not