Chapter 18 Greater Teleportation
Seeing this post, Zhao Xu knew the player was in big trouble.
In the eyes of players, killing an NPC was no big deal.
The problem was, the NPCs in Arthur were actually living people, the players simply didn't know it.
Many Earthlings who transmigrated to Arthur had married locals.
These NPCs were flesh and blood. Each "NPC" could be traced back, having parents, not just popping out of rocks.
That player thought he had killed only data that would revive. He could only pray that his intention at the time was simply a momentary lapse, an impulsive click, believing the NPC would respawn.
This way, the other party could abandon their current account and salvage their faction. Otherwise, no matter how many accounts they switched to, the tag of the Evil faction would always follow.
Even after transmigrating and no longer being able to switch accounts, the evil aura on them would be like a shadow.
Zhao Xu knew the best course of action for that player was to repent, compensate, and then be imprisoned for a period. It wasn't a real imprisonment, more like being offline without actual confinement.
Otherwise, the superficial conflict would only be temporarily suppressed. The player, who thought he had merely slain an NPC, would truly suffer a year later when he transmigrated.
Spells that "detect" factions only required a Level 1 spell slot, just a bit higher than the requirement for zero-level cantrips.
More importantly, the ability to "detect evil" was a Paladin's class feature, often becoming a Paladin's go-to move when encountering groups of players.
Low-level evil players had nowhere to hide in Arthur.
Basically, all human towns rejected individuals of the Chaotic Evil alignment.
Ambitious individuals of Lawful Evil might stoop to playing dirty tricks within the rules, but with Chaotic Evil thugs, no one could predict where their next blade would strike.
Avoiding evil was a hard-won lesson, widely taught to players.
At this moment, Zhao Xu didn't have the mindset of a saint, thinking about how to educate this player.
When he logged off on the first night of the game, on a whim, he had written a "Top Ten Commandments for Arthur Newcomers."
Unfortunately, the other party hadn't seen it.
The post contained no game secrets; it was more like a piece of motivational writing, advising players on what mistakes to avoid.
Zhao Xu knew that more than half of the players entering the game now would use all their Resurrection Stones and start over.
Not in a year, but within a month.
Still, he hoped that as the luckiest person, he could at least drop a lifeline, and players could grab onto as much as they could.
The first of the Ten Commandments was to avoid evil.
However, many replies to his post that night had scoffed at Zhao Xu's advice, which contradicted traditional gaming.
They even looked at Zhao Xu's posting history and lectured him to gain more experience by playing a few games first.
After posting, Zhao Xu didn't manage it further.
After all, every piece of advice would be continuously validated by players stepping on mines.
After browsing and finding nothing new, Zhao Xu's strong self-control kicked in. Without a word, he returned to the game.
The players were desperately fighting for him, albeit unknowingly.
He, however, was clearly saving himself.
When players logged off, they could initiate the command as long as there had been no combat in the previous five minutes.
His body would dissipate into light particles after 10 rounds (1 minute), disappearing from Arthur's main world.
If they were in a hurry, it was fine to not wait the ten rounds; they just needed to find a safe place to log off.
If they were unlucky enough to encounter an attack during those ten rounds, they could only use a Resurrection Stone to settle it.
In the early stages, most players ignored the system's warnings.
Only when they reached higher levels did they start to cherish their accounts, and even in safe town areas, they would obediently wait for their bodies to disappear.
However, sometimes when encountering sudden situations requiring an immediate log-off, such as being woken up in the real world or receiving a system notification for an incoming call, a forced log-off was also possible. The drawback was that the body would not disappear and would remain in Arthur in an unconscious state.
But no matter the method, returning to Arthur required a 20-minute cooldown.
This point was later lamented by countless players, all because of the desire to replicate in-game communication methods, disregarding the convenience of the majority of players.
However, Arthur maintained this until the day of the universal transmigration. The 20 minutes was exactly the time Zhao Xu allocated for himself to eat and read posts.
Despite this, frequent logging in and out, A receiving messages in-game, then logging off to communicate via the network to B, and B logging back in to provide feedback to their organization, acting as a part-time communicator exploiting system loopholes, became common later on.
Arthur's natives even occasionally hired players for this purpose for urgent communication. However, with the frequent use of this indirect method, some organizations were inevitably punished.
Information was bought and sold, leading to players spreading false messages. Six months later, everyone resorted to using codebooks.
After a flash of white light, Zhao Xu found himself appearing in his bedroom within the floating city above Mistral.
He reappeared exactly where he had disappeared, regardless of the circumstances. Once, a player had logged off next to a volcano, and upon logging back in, discovered the volcano had erupted, his body crushed by the cooling lava.
After he appeared, Antinoa's body also materialized with a flash of white light, still wearing the same robes as a few days prior.
Having interacted for three days, Zhao Xu already knew that the entire floating city was quite vast.
Antinoa had installed a magical alarm in his room, which would alert her the moment he appeared.
That's right, even though the Floating City was vast and Antinoa wasn't far from his dormitory, she was still willing to use a seventh-level spell, Greater Teleportation, to come over.
The reason she didn't use the ordinary Teleportation, which was only fifth-level, was because that spell had a margin of error.
Zhao Xu had also tried asking her why she didn't just use the ninth-level "Gate of Another World."
The reply he received was that although Mistral and the Floating City used legendary spells like the Magic Lock to block teleportation and other methods, only those with a mark like her were exempt.
However, even with an exemption, spells like "Gate of Another World," which could directly transport from another world, were very sensitive and would be placed on the monitoring list.
Antinoa didn't want to be questioned about why she traveled from place to place every day, so she naturally gave up.
At the time, Zhao Xu had foolishly asked why Greater Teleportation wouldn't be detected.
The reply he got was that those on the monitoring list were subject to investigation. Greater Teleportation couldn't cross planar boundaries, and its prerequisite was familiarity with the destination. Coupled with the fact that it shared origins with teleportation spells and was used by too many people, it wasn't included in the review.
In other words, if they made any more trouble, they simply wouldn't allow teleportation anymore.
Only then did Zhao Xu realize why his Mage classmate hadn't touched the ground with his feet since mastering the third-level spell Phantom Steed at level 5.
It turned out that the laziness of Mages was passed down through generations.
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