Arthur
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Entity Info
Original Name:ArthurGender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:1765Chapters:534
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Context UptoCh. 722
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated3 weeks ago

Biodata

Feature Information
Name Arthur
Alias(es) Arthurian World; Arthur’s Prime Material Plane
Classification AI-hosted game as presented to Earth players; later confirmed to be a real world
Status Existing
First Appearance Chapter 1

Nature and access

  • Arthur was marketed on Earth as a highly realistic VR game under full AI hosting, with players able to influence its world line. 1
  • During the pre-transmigration game period, Earth players operated projections in Arthur; these projections could not satisfy physical needs such as eating, drinking, or excretion. 131
  • Arthur is not limited to its Prime Material Plane. Its connected planes belong to the same world, while Earth is described as a separate multiverse world. 131
  • Zhao Xu publicly reveals that Arthur is real and warns that a meteor strike will transfer Earth’s population into it. 553

History

Ancient era

Emperor Ernest systematized Arthur’s previously scattered magical knowledge and founded the continent-spanning Magic Empire. His rule curtailed the gods’ direct authority, forcing them to adhere more closely to their divine duties rather than acting as arbitrary, violent powers. 535 588

After Ernest disappeared, the Magic Empire collapsed following the loss and plundering of its centralized resources. The Mage Association inherited its organizational framework, though only a fraction of its former influence. 469

Following the Great Cataclysm, the gods restructured their alliances and restricted the path to godhood: only Legendary powerhouses could obtain a Divine Spark. 294

Earth-player era

Arthur launches on Earth as a game. One year later, a world-destroying meteor shower strikes Earth; humanity subsequently finds itself transmigrated into Arthur, with former players inheriting their game progress. 1

The arrival of Earthlings creates severe resource and settlement pressure, especially in undeveloped regions such as the Barbaric Dead Land. 377 577

Systems and rules

Character Cards

  • Arthur’s adventurers use Character Cards to quantify levels, feats, class abilities, skills, and other progression data. 25
  • Native inhabitants generally gain access to their Character Card only after obtaining their first basic professional level, while Earth players can view theirs from the outset. 25
  • Professional levels are a central measure of power; spellcasting professions require sufficient key attributes to enter training and cast higher-ring spells. 590

Magic

  • Arthurian spellcasters use prepared spell slots rather than mana. A spell must be prepared before use, and expended slots are limited resources. 12
  • Arcane and divine magic are foundational sources of authority in Arthur; high-level spellcasters can shape battles, politics, travel, and survival on a massive scale. 4 551
  • Earth lacks Arthur’s Magic Origin, preventing ordinary spellcasting there before a player’s true body and Arthurian projection merge. 256
  • Magical zones can alter or suppress casting, including Anti-magic Fields, Dead Magic Zones, Wild Magic Zones, Hindered Magic Zones, Empowered Magic Zones, and Limited Magic Zones. 651

Alignment and consequences

  • Arthur uses a nine-part alignment grid combining Lawful–Neutral–Chaotic and Good–Neutral–Evil axes. 3
  • Alignment affects class access, spells, faith, and interactions with Arthur’s inhabitants. 3
  • Actions can carry lasting consequences: a player who killed an NPC was imprisoned and forcibly shifted into Chaotic Evil alignment. 17

Major locations and planes

  • Mistral — A city dominated by magic and home to the continent’s largest Mage Association, whose branches extend across many cities. 7 9
  • Floating City — A major magical center associated with advanced mage training, archives, and the Mage Association’s resources. 145 316
  • Prime Material Plane — Arthur’s principal plane, where ordinary teleportation can travel between locations. 131
  • The Abyss / Bottomless Realm — A connected plane inhabited by demons and divided into at least 666 layers. 131 710
  • Barbaric Dead Land — A vast, undeveloped region that receives large numbers of Earth transmigrants. 577

Trivia

  • Arthur’s game accounts are bound through iris scans and can only be used by their registered owner. 204
  • Players cannot access Earth’s internet or remote chat tools while logged into Arthur, and logging back in after leaving carries a twenty-minute cooldown. 9
  • Arthur’s consistency is a defining feature: native inhabitants do not possess exclusive custom abilities that players could never acquire. 297